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Sakai

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Posts posted by Sakai


  1. Do you plan to make them look like the "real deal" rhodesians in the future?

    Maybe a reskin of Force Recon low profile units might turn into something.

    That will happen :)

    Those guys won't be connected to anything that the project will be done, this is just a quick request being done.

    For the future, yes Rhodesian's will be done, I guess could get some team up for it one day, at the moment its only me and yevgni89 as a history advistor but work on it will be started after my FAC addon is finished.

    If anyone is interested to join, feel free to PM me because it will be a big project :)

    Time/Century of the mod is unplanned yet.


  2. Hey guys, I have totally no... NO CLUE what is wrong in here, everything is suppose to work fine, no errors anywhere, basically the problem is, I have two vehicleclasses, FAC_Marines & FAC_Other, they were suppose to appear in editor but there is no sign of them ANYWHERE! and the units are scope = public; ((beside one which is suppose to be)) I had it in one config.cpp but for some reason CfgVehicle did not want to close so I created seprate config.cpp re-directing every unit from FAC_Marines folder to fac_cdf_marines if it wouldn't I would of get errors either way.

    Here is the config.cpp:

    class CfgWorlds
    {
    class GenericNames
    {
    	class DIH_Ger_Men
    	{
    		class FirstNames
    		{
    			DIH_GERn01="Tiziano";
    			DIH_GERn02="Luciano";
    			DIH_GERn03="Maurizio";
    			DIH_GERn04="Giovanni";
    			DIH_GERn05="Giacomo";
    			DIH_GERn06="Mariano";
    			DIH_GERn07="Ottaviano";
    			DIH_GERn08="Ignazio";
    			DIH_GERn09="Simone";
    			DIH_GERn10="Rosario";
    			DIH_GERn11="Vittorio";
    			DIH_GERn12="Vincenzo";
    			DIH_GERn13="Guglielmo";
    			DIH_GERn14="Alberto";
    			DIH_GERn15="Bernardo";
    			DIH_GERn16="Roberto";
    			DIH_GERn17="Calogero";
    			DIH_GERn18="Carlo";
    			DIH_GERn19="Carmine";
    			DIH_GERn20="Damiano";
    			DIH_GERn21="Domenico";
    			DIH_GERn22="Fiorello";
    			DIH_GERn23="Gustavo";
    			DIH_GERn24="Pippino";
    			DIH_GERn25="Romano";
    			DIH_GERn26="Ruggiero";
    			DIH_GERn27="Xiomar";
    			DIH_GERn28="Monte";
    			DIH_GERn29="Tito";
    			DIH_GERn30="Donatello";
    			DIH_GERn31="Constantin";
    			DIH_GERn32="Arturo";
    			DIH_GERn33="Arrigo";
    			DIH_GERn34="Gregorio";
    			DIH_GERn35="Nari";
    			DIH_GERn36="Nario";
    			DIH_GERn37="Niccolo";
    			DIH_GERn38="Nicoli";
    			DIH_GERn39="Orlando";
    			DIH_GERn40="Patrizio";
    			DIH_GERn41="Renzo";
    			DIH_GERn42="Sal";
    			DIH_GERn43="Salvatore";
    			DIH_GERn44="Salvatorio";
    			DIH_GERn45="Savino";
    			DIH_GERn46="Sebastiano";
    			DIH_GERn47="Emilio";
    			DIH_GERn48="Enzo";
    			DIH_GERn49="Eustosio";
    			DIH_GERn50="Fabio";
    			DIH_GERn51="Fulgenzio";
    			DIH_GERn52="Fidenziano";
    			DIH_GERn53="Filiberto";
    			DIH_GERn54="Leonardo";
    			DIH_GERn55="Lucio";
    			DIH_GERn56="Letterio";
    			DIH_GERn57="Valerio";
    		};
    		class LastNames
    		{
    			DIH_GERn01="Agresta";
    			DIH_GERn02="Aiello";
    			DIH_GERn03="Agnoli";
    			DIH_GERn04="Altosinno";
    			DIH_GERn05="Alvaro";
    			DIH_GERn06="Ali";
    			DIH_GERn07="Babocci";
    			DIH_GERn08="Bacchiega";
    			DIH_GERn09="Bacciarelli";
    			DIH_GERn10="Baccino";
    			DIH_GERn11="Baggetta";
    			DIH_GERn12="Bagala";
    			DIH_GERn13="Bagnara";
    			DIH_GERn14="Balboni";
    			DIH_GERn15="Balducci";
    			DIH_GERn16="Balistrieri";
    			DIH_GERn17="Balsamo";
    			DIH_GERn18="Barbato";
    			DIH_GERn19="Biagiolis";
    			DIH_GERn20="Borzacchini";
    			DIH_GERn21="Benedetto";
    			DIH_GERn22="Bosco";
    			DIH_GERn23="Brafa";
    			DIH_GERn24="Bregoli";
    			DIH_GERn25="Belsito";
    			DIH_GERn26="Buccemi";
    			DIH_GERn27="Bruzzi";
    			DIH_GERn28="Caffarelli";
    			DIH_GERn29="Caporrino";
    			DIH_GERn30="Ciancio";
    			DIH_GERn31="Chitti";
    			DIH_GERn32="Chine";
    			DIH_GERn33="Ciurro";
    			DIH_GERn34="D'Alesandro";
    			DIH_GERn35="DeFedericis";
    			DIH_GERn36="Demarco";
    			DIH_GERn37="Egidi";
    			DIH_GERn38="Epifano";
    			DIH_GERn39="Fabiano";
    			DIH_GERn40="Fabbris";
    			DIH_GERn41="Fabrini";
    			DIH_GERn42="Fennini";
    			DIH_GERn43="Ferrara";
    			DIH_GERn44="Fiocco";
    			DIH_GERn45="Gabbana";
    			DIH_GERn46="Greppi";
    			DIH_GERn47="Guarascio";
    			DIH_GERn48="Guzzo";
    			DIH_GERn49="Guglielmo";
    			DIH_GERn50="Granata";
    			DIH_GERn51="Gigliotti";
    			DIH_GERn52="Giammarresi";
    			DIH_GERn53="Giacinto";
    			DIH_GERn54="Genduso";
    			DIH_GERn55="Gesualdi";
    			DIH_GERn56="Ghelarducci";
    			DIH_GERn57="Giachetti";
    			DIH_GERn58="Giardina";
    			DIH_GERn59="Gardello";
    			DIH_GERn60="Iacaruso";
    			DIH_GERn61="Ienco";
    			DIH_GERn62="Izzo";
    			DIH_GERn63="Jacaruso";
    			DIH_GERn64="Jacoe";
    			DIH_GERn65="Jaconelli";
    			DIH_GERn66="Ippolito";
    			DIH_GERn67="Iasalvatore ";
    			DIH_GERn68="Iacovino";
    			DIH_GERn69="Iaconetti";
    			DIH_GERn70="Iannino";
    			DIH_GERn71="Iamele";
    			DIH_GERn72="Ienco";
    			DIH_GERn73="Insarda";
    			DIH_GERn74="La Barbera";
    			DIH_GERn75="Laccona";
    			DIH_GERn76="Labue";
    			DIH_GERn77="Laccona";
    			DIH_GERn78="Lacopo";
    			DIH_GERn79="Lafaso";
    			DIH_GERn80="LaFata";
    			DIH_GERn81="Lagana";
    			DIH_GERn82="Ludovico";
    			DIH_GERn83="Lusito";
    			DIH_GERn84="Leone";
    			DIH_GERn85="Licciardone";
    			DIH_GERn86="Li Volsi";
    			DIH_GERn87="Longo";
    			DIH_GERn88="LoPiccolo";
    			DIH_GERn89="Lorenzini";
    			DIH_GERn90="Lucchina";
    			DIH_GERn91="La Pilusa";
    			DIH_GERn92="Lottardi";
    			DIH_GERn93="Luca";
    			DIH_GERn94="Latino";
    			DIH_GERn95="Napolitano";
    			DIH_GERn96="Nesca";
    			DIH_GERn97="Paccara";
    			DIH_GERn98="Pacelli";
    			DIH_GERn99="Pecoraro";
    			DIH_GERn100="Pellegrino";
    			DIH_GERn101="Piccolo";
    			DIH_GERn102="Rabuano";
    			DIH_GERn103="Rapposelli";
    			DIH_GERn104="Reda";
    			DIH_GERn105="Rescigno";
    			DIH_GERn106="Rinaldi";
    			DIH_GERn107="Ritrivi";
    			DIH_GERn108="Romandini";
    			DIH_GERn109="Romano";
    			DIH_GERn110="Rosetta";
    			DIH_GERn111="Roppollo";
    			DIH_GERn112="Russo";
    			DIH_GERn113="Rutigliano";
    			DIH_GERn114="Sacchitiello";
    			DIH_GERn115="Sabatino";
    			DIH_GERn116="Sassano";
    			DIH_GERn117="Scali";
    			DIH_GERn118="Scarlato";
    			DIH_GERn119="Scorranese";
    			DIH_GERn120="Seggio";
    			DIH_GERn121="Sgarbossa";
    			DIH_GERn122="Macchiarolo";
    			DIH_GERn123="Madaffari";
    			DIH_GERn124="Marafioti";
    			DIH_GERn125="Marincola";
    			DIH_GERn126="Marino";
    			DIH_GERn127="Trentacosta";
    			DIH_GERn128="Truglio";
    			DIH_GERn129="Valocco";
    			DIH_GERn130="Vella";
    			DIH_GERn131="Vitanza";
    			DIH_GERn132="Zavattoni";
    			DIH_GERn133="Ziccarelli";
    		};
    	};
    };
    };
    
    class CfgVehicleClasses{
    class FAC_Marines
    {
    displayName = "Men (Marines)";
    };
    class FAC_OTHER
    {
    displayName = "Men (Other)";
    };
    };
    
    class CfgPatches
    {
    class FAC_Marines
    {
     units[] = {};
     weapons[] = {};
     requiredVersion = 1.0;
     requiredAddons[] = {"CACharacters_e", "CACharacters2", "CAWeapons"};
    };
    };
    
    class CfgVehicles
    {
    class SoldierGB;
    class UN_CDF_Soldier_base_EP1;
    class Doctor_base;
    class FlagCarrier;	// External class reference
    class FAC_Marines_Base : UN_CDF_Soldier_base_EP1 {
    
    	class Wounds
     		{
    	tex[] = {};
    	mat[] = {"ca\characters2\Blufor\data\Soldier.RVmat","ca\characters2\Blufor\data\Soldier_W1.RVmat","ca\characters2\Blufor\data\Soldier_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_W1.RVmat","ca\characters2\Blufor\data\Soldier_Light_W2.RVmat","ca\characters2\Blufor\data\Soldier_EQUIP_Light.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Light_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL.RVmat","ca\characters2\Blufor\data\Soldier_GL_W1.RVmat","ca\characters2\Blufor\data\Soldier_GL_W2.RVmat","ca\characters2\Blufor\data\Soldier_NCO.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W1.RVmat","ca\characters2\Blufor\data\Soldier_NCO_W2.RVmat","ca\characters2\Blufor\data\Soldier_MG.RVmat","ca\characters2\Blufor\data\Soldier_MG_W1.RVmat","ca\characters2\Blufor\data\Soldier_MG_W2.RVmat","ca\characters2\Blufor\data\Soldier_AT.RVmat","ca\characters2\Blufor\data\Soldier_AT_W1.RVmat","ca\characters2\Blufor\data\soldier_at_w2.RVmat","ca\characters2\Blufor\data\Soldier_co.RVmat","ca\characters2\Blufor\data\Soldier_co_w1.RVmat","ca\characters2\Blufor\data\Soldier_CO_W2.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_CO_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_W2.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Pilot_EQUIP_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W1.RVmat","ca\characters2\Blufor\data\Soldier_Crew_W2.RVmat","ca\characters2\Blufor\data\Soldier_Crew_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Crew_equip_w1.RVmat","ca\characters2\Blufor\data\Soldier_crew_equip_W2.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W1.RVmat","ca\characters2\Blufor\data\Soldier_Guard_EQUIP_W2.RVmat"};
    	};
    
    };
    
    	class FAC_Base : FAC_Marines_Base {
    	model = "\fac_cdf_marines\UN_CDF_Rifleman";
    	scope = private;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "$STR_EP1_DN_UN_CDF_Soldier_EP1";
    	weapons[] = {"C1987_Famas_f1", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "SmokeShell"};
    	respawnWeapons[] = {"C1987_Famas_f1", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_East", "HandGrenade_East", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell"};
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    };
    
    class FAC_MarineSoldier : FAC_Marines_Base {
    	model = "\fac_cdf_marines\marinesoldier";
    	portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
    	scope = public;
    	displayName = "Riflemen";
    	identityTypes[] = {"Language_EN_EP1", "Head_CDF_CO", "CDF_Glasses"};
    	accuracy = 3.6;	// accuracy needed to recognize type of this target
    	camouflage = 1.2;	// how dificult to spot - bigger - better spotable
    	sensitivity = 0.5 *2.4;	// sensor sensitivity
    	cost = 700000;
    	nightVision = true;
    	enableGPS = 1;
    
    	weapons[] = {"C1987_Famas_f1_aim", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShell", "SmokeShellRed", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_East", "HandGrenade_East"};
    	respawnWeapons[] = {"C1987_Famas_f1_aim", "ItemGPS", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	respawnmagazines[] = {"C1987_Famas_f1", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShellRed", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag"};
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    	vehicleClass = "FAC_Marines";
    };
    
    class FAC_MarineOfficer : FAC_Base {
    	displayName = "Officer";
    	model = "\fac_cdf_marines\marineofficer";
    	portrait = "\Ca\characters\data\portraits\comBarHead_common_officer_ca";
    	Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
    	Icon = "\Ca\characters2\data\icon\i_officer_CA.paa";
    
    	class SpeechVariants {
    		class Default {
    			speechSingular[] = {"veh_officer"};
    			speechPlural[] = {"veh_officers"};
    		};
    
    		class EN : Default {};
    
    		class CZ {
    			speechSingular[] = {"veh_officer_CZ"};
    			speechPlural[] = {"veh_officers_CZ"};
    		};
    
    		class CZ_Akuzativ {
    			speechSingular[] = {"veh_officer_CZ4P"};
    			speechPlural[] = {"veh_officers_CZ4P"};
    		};
    
    		class RU {
    			speechSingular[] = {"veh_officer_RU"};
    			speechPlural[] = {"veh_officers_RU"};
    		};
    	};
    	TextPlural = "$STR_DN_officers";
    	TextSingular = "$STR_DN_officer";
    	nameSound = "veh_officer";
    	weapons[] = {"C1987_Famas_f1", "ACE_L9A1", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs", "Binocular"};
    	magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_East", "HandGrenade_East", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "SmokeShellRed", "SmokeShellGreen"};
    	respawnWeapons[] = {"C1987_Famas_f1", "ACE_L9A1", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs", "Binocular"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_East", "30Rnd_556x45_Stanag", "SmokeShellGreen"};
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    	vehicleClass = "FAC_Marines";
    	scope = public;
    };
    	class FAC_MarineAR : FAC_Marines_Base {
    	model = "\fac_cdf_marines\marinesoldier";
    	icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa";
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Automatic Riflemen";
    	weapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	magazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "SmokeShell"};
    	respawnWeapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"};
    	respawnMagazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "SmokeShell"};
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    	vehicleClass = "FAC_Marines";
    };
    class FAC_MarineMedic : FAC_Marines_Base {
    	model = "\fac_cdf_marines\marinesoldier";
    	scope = public;
    	attendant=true;
    	accuracy = 3.9;
    	displayName = "Medic";
    	Icon = "\Ca\characters2\data\icon\i_medic_CA.paa";
    	weapons[] = {"C1987_Famas_f1","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "ACE_Earplugs"};
    	magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "HandGrenade_East", "HandGrenade_East", "SmokeShellRed", "SmokeShellGreen"};
    	respawnWeapons[] = {"C1987_Famas_f1","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio", "ACE_Earplugs"};
    	respawnMagazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag", "HandGrenade_East", "SmokeShellGreen"};
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    	vehicleClass = "FAC_Marines";
    };
    	class FAC_Doctor : Doctor_base {
    	scope = public;
    	accuracy = 3.9;	// accuracy needed to recognize type of this target
    	displayName = "Military Doctor";
    	vehicleClass = "FAC_OTHER";
    	hiddenSelectionsTextures[] = {"\fac_cdf_marines\data\doctor_co.paa"};
    	attendant = true;
    	faction = "FAC";
    	side = 2;
    	canCarryBackpack = 1;
    	genericnames = "DIH_Ger_Men";
    };
    };


  3. yea the 2nd is mine, didn't think I had near 2000 views :D I could work on an updated one next week. No promises though.

    And this is actually all you need to know about re-texturing, Slatts tutorial tells everything you need, I learned by watching it, about config's, you can always use my config from SURPAT or Flectarn-D russians to see how it works.

    Good to know, now I can stalk you.


  4. hmmm thats true I never thought of that at all, because whenever i played around with takistan in editor, my natural profile face is white, so who ever I choose to play with is white naturally, thats a good question though I wonder if you could :/.

    No matter though, you still debating on Fal's or famas rifles? and other equipment they may use/need including possible vehicles?

    Well your player face will be the one you decide to have in player profile but AI would of have Taki faces.

    Just to make stuff less complicated and that the Army uses same NATO round they will get FAMAS G2 instead of F1.


  5. That looks epic, is that the Vanilla UNO officer Model? I really cant wait to see what else you've got dreamed up :D

    Yes thats the UNO Officer model but configed to be a soldier.

    The Capraian Sniper (UNO Model) will be Marine's Officer.

    They simply look better than Takistan models :)

    + Not sure if you are even able to change their face look so they look not middle eastern if you know what I mean


  6. ah okay I had an image in my mind like the australian bush hats i didnt think it was leather but a canvas material and eh it could be just a field jacket typically they have a larger pattern anyhow I think, ive got a transkei uniform the shirt and pants are the same as far as size of the pattern but the jacket is slightly larger pattern.

    Reference pictures always help :)


  7. You know I was thinking about the warlord have you tried experimenting to make his hat camouflaged too or his trousers?

    Can be ((ofc he will be renamed to Officer or Commander)) tho it will look very "weird" if you look at his coat it has big camo and on trousers will have "small" O.o hat is rather, leather hat so that wouldnt look nice either just saying :)


  8. Well like the Rhodesians i to was a soldier in a conflict not too far away.The opposing forces were the freedom fighters(zANU+zIPRA)I personaly am offended to be regarded as a freedom fighter so could you please call them by their correct name.IS there also a possibility to remove the balaclavas and facemasks,thankyou.

    This is ArmA, everything is fictional, in here the Rhodesian's are fighting for their nation as freedom fighter's please try to accept "fictionalism" also please try not to put nationalist stuff, I saw that moderator's do not like it neither do I. ((Look for the serbian nationalism in mod topic's that circle around balkans, pretty much you wont find it anymore because it went all wrong...))


  9. Beautiful I cant wait to see what else you have planned for these guys, I think the chedaki models will definitely allow for more of a menacing infantry look about them, as for equipment as rhodesian freedom fighters definitely FN FAL's and as a former british colony theyre going to have a lot of british equipment and south African influences as well.

    Im thinking definitely definitely fal's,fn mag, lee enfield,possible uzi's as well a few akm's, you could even get away with a few imported older style galil, pkm as well, browning hi power, for AT rpg or law's.

    You should definitely consider a landrover for these possible just a taki reskin rover into olive drab or brown and you could make a water buffalo head on it or add a rhodesian flag on the side.

    They are just freedom fighter's sadly and as I said I won't be making big project of it ((maybe one day, I might actually consider doing something for this, if you are interested PM for info)) so I won't be getting any custom weaponry e.g. uzi & gail browning hi power will be for ACE config's and non ace is simply M9.

    So as for landlover since they are freedom fighters i believe that they should have Toyota Hilux's like most of freedom fighters


  10. As requested by yevgeni89 a Rhodesian infantry however I like to mess up and actually call them Freedom Fighters, they are re-texture of NAPA model's.

    Screenshots:

    arma2oa_2013_01_25_19_11_53_592.png

    arma2oa_2013_01_25_19_12_17_252.png

    arma2oa_2013_01_25_19_12_21_756.png

    arma2oa_2013_01_25_19_12_35_626.png

    arma2oa_2013_01_25_19_12_39_118.png

    arma2oa_2013_01_25_19_13_10_049.png

    arma2oa_2013_01_25_19_13_39_641.png

    arma2oa_2013_01_25_19_13_45_610.png

    Information's:

    As you see the Warlord guy ((last picture)) sadly has to have the big camo on his jacket THAT is because with multiple layer's it would of look ugly as hell with random lines and blocky stuff aka camo border's so I just had to make it into one big tho quality is not lost, sadly you will have to bear with it. Camouflaged trouser's etc might have darker color than upper clothing, that is a bit normal to be honest, they are freedom fighters not soldier's they got their clothing from range different places, one company can make camo darker than other, let's just leave it there for those guys.

    To add more:

    CHDKZ's re-textured model's as more advanced Infantry.

    Edit the equipment.

    Toyota Hilux viariants.

    I won't be making it into big project! just simply a small unit, infantry and vehicle thats all.

    So here I would like to have your help, aka getting the equipment list for them!

    Thank you.


  11. I dont know what all you still have planned for them, but i think we can establish that if the militia really does indeed end up getting a bren,pm12's and a possible st44 for officers, then thats a pretty well off militia, so I think if anything wanted to be done further to them would really just making them into more of a army reserve component.

    I do think though giving them a Toyota hilux or datsun wouldnt be a bad idea, i assume they dont take personal vehicles to duty with them,lol.

    It would also tie in to their daily duties of acting as border guards and internal security breaking up and seizing illegal shipments and immigration from takistan, thats all I really have for them, as for the professional Army their pretty well off they have kevlar helmets body armor some weapons with optics they have pretty modern armor, they still need an apc, which I dont know if you were still pursuing asking hell in the pacific if they had a half track or if you wanted to they could get an exported fiat apc from pedagne mod as a gift from Italy.

    Airforce I agree keeping it small, limited UH1 and the prop plane, maybe some airfield/airforce security troops? , or you could reskin a few taki regulars and have them be a Caprian Marine Corps, as an island nation I wouldnt think it too implausible that they wouldnt have some sort of amphibious forces and using the taki models wouldnt be bad, steel helmets could be retextured to give them a helmet netted or a burlap cover appearance " http://www.warrelics.eu/forum/military_photos/world-steel-helmets/156933d1290049101-lebanese-soldier-wearing-the-israeli-style-m1-helmet-with-3-point-para-straps-1982-1cf5e940.jpg " to them old school marine look and to set them apart with a uniform you could go for the even older san marco pattern" http://eagleoutfitterstexas.com/shop/images/Atom5046.jpg " or you could go with a french lizard pattern " http://soldiersystems.net/blog1/wp-content/uploads/2008/09/lizard-pattern-camo.jpg " and you could tie it in with the liberation of the island in 1945, french forces didnt actually leave until 1950's and the local defense forces at the time were impressed by the French Foreign legionnaires wearing the lizard pattern uniform.

    As far as weapons would go it would make sense to go with famas f1 route, makes sense logistically, but it wouldnt be uncommon to see these guys with l1a1/fal style weapons, and as for a chariot to suit these marines to ride into battle we could do something simple as an m113 or some ww2 alligator am tracks. These are all pretty far fetched ideas, and if you didnt like the idea of a Capraian marine corps you could make a limited Folgore style Para unit using the old school italian od uniform or the old san marco.

    Very very nice idea!

    I actually thought and thats for you guys to decide because im all up for "Community Mod" for Capraian Marine Corp would you like to see a FN FAL as a assault rifle or FAMAS F1?

    I will give the Militia a Toyota Hilux only with a MG and a normal one for transport.

    I like the older san marco camo very much but there aint much of good quality ones around if I wont find it I will be using the French Lizard camo.


  12. ... you want me to spent money... so I can make sounds you want.... ?? Dudes, I think I did enough already. Take what you get and think about all this stuff you got already.... I'm tired of serving ;)

    UPDATE 3 has been updated. Barrel sounds should work now.

    Also I uploaded config tweaks, so you can choose between different sets of configs if you want to disable FPS sounds, or Inroom sounds or even both.

    Updated frontpage.

    LJ

    I'm aware that no one told you to actually spend money to make sounds "we" want :)

    I only gave a suggestion as for question Tonci8 asked.

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