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Posts posted by Sakai
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Thanks that fixed it but biggest problem lol is that on artificial airfield, there are trucks, cars on roof's and inside buildings lol xd
As well is it possible to make two spawn points for one faction and each "squad" team can choose where to spawn?
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requesting units with UCP-D camo, i'm not talking about ARPAT but the prototype with some brown on it.thanks
I sadly won't be doing it but if I Wouldn't be busy with FAC I would of do it. But for people who are interested in doing it, here is a camo I digged up for you lads
http://www.itstactical.com/wp-content/uploads/2009/09/092109_swatch_UCP_Delta_800.JPG.jpeg
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If you need ideas for Anti Air, take a look at this pack by hcpookie: http://www.armaholic.com/page.php?id=14943 MLODS are available to download too. Especially if your already going to have BRDMs avaliable it would be a worthy addition, this unit particular maybe useful:BRDM2-ASRAD: Air Defense model using the ASRAD short-range air defense system. Stinger missiles are default armament on the CDF version. The ASRAD targeting system is less susceptible to countermeasures and provides very short acquisition and engagement times.
Thats a great idea, specially if they have free MLOD's but I can't model or change stuff, I would of make something into Capraian, I might actually use the BRDM2-MG-M240 and making some names for them so they are in "Capraian" way, thanks for the idea R0adki11
So what I thought of adding is:
BRDM2-HQ
BRDM2-MG-M240
BRDM2-ASRAD
BRDM2-TOW
I will try to come up with some nice names so they look like Capraian Modified BRDM2's
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Gnat;2286277']ummm ... Im not wolle ;)Yeh' date=' but the AI cant shoot shyt.
They do nicely against armour with my config[/quote']
I used Slatts config which he send me but it didnt work, I asked w0lle for help :)
But ofc thank you for trying to help me out, you deserve a cookie as well :D
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you may use a ural zsu-23, I thought it would artillery fire and you could use a BM-21 GRADBM-21 is too much, simple D30 will fit.
But yes I will be thinking of placing ZSU-23.
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Nothing yet, I wanted to use PRACS AA gun but permission was denied.
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Got it working fine :) forgot to write in the topic so people don't need to work on it just in case, thanks to slatts and w0lle for the help!
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Good to you know you like it :)
You do not really need a great technology to win a battle/war... All you need is a great General :D
Just a little side note: Im working on making a MSO Capraia MP Mission.
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Any idea if it will work on Capraia? :)
EDIT: Well tried it and it does work :) but 1 problem I have here... Artificial Airfield, I want to use it as spawn/respawn/base for my faction but the problem is civilians and OPFOR spawn there... Anyway to disable AI spawning there?
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I don't see why. FN is a Belgian company, so I'm sure if down the road (remember this is 2035) if the Takistani's were interested in the SCAR and had the money for it something could be worked out. Personally though I wouldn't use the SCAR"s, I would use something like the AEK, AK-74 or even something like the AUG. Just to mix things up.FN FAL was the revolution of weaponry back in 1954's, mostly WHOLE world has this gun, it was called the "Weapon of Freedom" or something else I do not remember how it was, It was produced not only in Belgium but as well 10 other countries, it was one of the most popular and reliable weapon back in 1950's, everyone wanted one, it was cheap as well.
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BMP3 with a max speed of 82 mph ? ;) hauling ass all the way to zargabad...Correction - 87 max xD, I've set it to be on 82 but it goes 87 lol
P.S. Pluto - God of Death
---------- Post added at 01:54 ---------- Previous post was at 01:21 ----------
As a act of kindness I decided to release the MD-35 and M-12 Pluto earlier so you guys can have fun blowing up some tanks :)
Download - This will be deleted on next update which will have M-12 Pluto and MD-35 in one package.
Hope you will enjoy it :)
Information: Running out of ammo? re-supply at the nearest Ammunition Truck!
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Scar's on them when they are supplied by Russia, Iraq and other stuff? That would of make no sense lol
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Changes of plan gentlemen...
Capraian Defense Ministry with Ukrainian co-operation managed to modify BMP-3 into a Capraian styled Tank Destroyer, this tank destroyer is a upgraded version of BMP-3, engine has been upgraded now it marks top speed of 82, the ammunition has been changed as well as its cannon which is bigger and winder, it caries AP and HE-Frag rounds, PK as LMG, the Tank Destroyer is called "M-12 Pluto" However the M-12 Pluto is not just normal tank destroyer, it as well works as APC and is amphibious vehicle!
Capraian mastermind's as well has created a first mobile Anti-Tank gun called "MD-35"
Those first Capraian weaponry has cost the government loads of money however multiple countries in Middle East and Africa has requested some for purchase already.
Screenies!:
Yap as you can see MD-35 is a D-30, MD-35 is a modified D30 set to be using different caliber round's and style, the result is a bone wrecking recoil. Textures not touched because there is nothing to re-texture on it.
As so goes to M-12 Pluto, its a BIS model of BMP-3 nothing to the model is changed, tho I wish to know how to model and make my own M-12 Pluto based on BMP-3 :( , all there is changed is in config.cpp using different weapon and ammunition and is a bit faster...
Placed some dirt player on the M-12 Pluto not much since its a new baby of Capraia! ;)
Pretty much you can kick some Takistani arse now! This will penetrate those louzy T-90's back to their homeland!
Information:
M-12 Pluto uses: AP, HE, 9Something Rocket, PK. - It as well transport magazines for FAC
MD-35: AP rounds only.
Big thank you to Slatts for the config for the MD-35 and W0lle for fixing it and making it real :)
P.S. As for PRAC'S Static equipment, sadly permission denied.
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So I have re-textured and edited BMP-3 (config.cpp) to use different weaponry the vehicle WORKED fine before adding textures and now whenever added to the editor and pressed "preview" it gets stuck on "Receiving" and in Task Manager its said it stopped working...
By custom texture I mean re-texture of the vanilla texture.
Does anyone have any idea what could be the problem?
EDIT: Got it fixed, a little addon conflict was going on overthere.
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hmmmm who are you attempting to contact for pracs? and ill redownload the file again, and yeah I think you covered everything Capraia relies heavily on its infantry it seems like and its marines, the Airwing of the Capraia air corps will always be lacking, there isnt a whole lot you could do unless you went more old school and gave them a c47 douglas for transport or an2 and the militia vehicles worked beautifully out of 5 that i placed behind short height hescoe's they went up against a platoon of t-34's and came out with two survivors, showing that the militia is effective against light opposition and light armor, the militia themselves are deadly accurate with those lee enfields.Then like you said later russia is exporting BMD 1's to Capraia for oil so the army and marines have a APC and light Anti tank destroyer, i can say the only thing we havent touched on is a navy/coast guard, but in all reality what could one do but give them a torpedo boat or patrol craft :P.
Also are you telling the moderators to release this on armaholic by chance because I only see the initial release, you wouldnt want to get cheated and have your mod be so unknown lol.
I might add a naval boats yes, forgot to add Boats will be added as well, I don't know, it seem that FAC appears and disappears on armaholic.com :|, im rather busy enough so i dont have time to contact them but I believe people not connected to the mod are able as well :P
As for the BMD-1 its actually very effective with its 76MM Gun + ATGM against any armor takistani's will come up with, + I will try to give it a AP round as well and of course a AT Gun one day.
I've send PM to wld a bit of time ago as for your question.
As for navy I will on just give them some transport boats, patrol boats and so on from one mod.
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Cool deal, this helps if you want he made a west german 1980's model so if you want their forces to have a germanic appearance, I.E. the m43 cap for officers and some of the older webbing,they also have para's included equipped with berets,standard soldier model has the us m1 helmet. the file name if you search it on armaholic is project 85 Germany Army, if you dont want a germanic appearance then he has his Project '85 - Nogova and RACS and SLA Army, which you would need is the RACS file from that.The Racs have US m1 helmet they kind of remind me of late 50's US troops with the exception of I think the officer is a beret model as well.
*edit*
Maybe im retarded but im still getting an officer with an lee enfield and no ammo and I used the last link you posted.
Paratrooper's are placed on later date, I need to get some sort of AT Gun and smaller artillery piece, something similar to the RACS howitzer sadly yet again no reply :(
About the officer, re-download the folder once again, just in case I uploaded it again, if you use ACE just simply download the @FAC ACE, I re-downloaded it by myself and checked the config.cpp of it and FN FAL is there.
Upcoming stuff on later patch:
M-12 Pluto
Modernized Marines.
Possible variants of P-9 ((Anti-Air & CAS))
Some script fixes.
MD-35.
pretty much it, I dont have any other ideas.
I wish to see some "ANN News" type screenies :D
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I think tho not sure your not allowed to pay people for the content created for a game like ArmA 2? correct me if im wrong.
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I guess I will try to do it but if anyone perhaps has a code like slatts was talking about please share it :) would appreciate it a lot!
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Mig 15 ;) hahaha or some kind of jet from the early vietnam era, if you truly wanted jets.Also was thinking, you dont need another helicopter model if you wanted a gunship like the puma, you could ask pracs for their UH1 gun ship which has an ungodly fire power arsenal or you could ask for the lynx, for transport abilities you could reskin the british transport helo if you wanted a different one for air assault purpose.
Also what did you think about my earlier post with the burlap and vilas's soldier model?
Vilas has made multiple units for p85 so getting info on that is hard... + Of course will he give permission is second, I will try to put those nets on the helmet later on.
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Hm well I've gone wrong somewhere...BUT it is possible, what you need to do is make a new magazine with the properties needed (I just used a T-90 round as ammo) then make a new D-30/AT gun that uses that magazine..I jut messed up and it won't appear in game :p
Do you perhaps mind placing the code? I kinda want to see how it looks :)
Maybe someone will be able to help out!
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Very much possible :) Gimme a little while and I'll upload the code.Awesome! <3 slattsy Its sad that no one made model's for AT Guns or a AT Gun, I pretty much need it a lot for FAC xD
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Yeah I agree, could be made a little smallish. :)Nothing he can really do about the mickey mouse soldier's they are vilas's models after all.
Which ofc is a splendid job Im just saying he can't change the size of the helmets
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if it has guns, it surely aint a training aicraft.
http://en.wikipedia.org/wiki/Embraer_EMB-312_Tucano
This is more like P-9 in FAC, its a light attack aircraft. Those plays are still used in Air Forces in real world.
Friend, I cannot give them a jet that is still used in real life like mirage, too modern... As I said once, they are not USA, big and powerful







Forze Armate di Capraia - Shaping Alternative History.
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted · Edited by Sakai
Here comes the BD-2 ASRAD! Modified BRDM2 to be used as AA vehicle using Stinger's :)
Screenies:
With this cutie you can take a K-52 with one shot ;) same goes to jets :D
Having a slight technical difficulty as the rest of the BD's ((BD-2's - Capraian modified BRDM is now showing up in the editor for some god damn forsaken reason, I will try to get it fixed ASAP and put some screenies of them))
Credits goes to hcpookie for his BRDM-2 units :)