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Everything posted by Sakai
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Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It sure does! thanks I will fix the name! -
Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh no no BFS guy was just used for show :P I havent even started working on presidential guards Current SG 540M's: SG 540M: SG 540M M320: SG 540M Grip: The grip version will have 1 recoil lower than the two versions. Still gotta move the grip slightly back :) All of them work nicely, all have animation's and so on... First time doing such a thing, I though it is actually harder xD Now I need to learn how to add scopes because that is harder -
Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Been playing around with Vilas's mlod's and I thought... Presidential Guards need some gun... tactical & modernized look so I saw the SIG SG 540, I love that gun and so I decided to make it look "a bit modernized" :) still under construction, first time doing such a thing so yea Obviously all credits to Vilas for his splendid work on the models & textures + releasing mlod's to the community. EDIT: ((pretty much just need to push the grip a bit back :))) Weapon is pretty much ready :) ofc I will do some variants of it with scopes if I learn how to, but I will do one with grenade launcher. this gun is fed with Stanag and G36 mag's, it is based on G36 as well. -
Nogovan Armed Forces Project
Sakai replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
mm PC-9 has FFAR pods but problem with it, is that if you want to exit, beside exiting like a normal human being you get ejected to space :) -
Nogovan Armed Forces Project
Sakai replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Probably not sure it might of be hard making the Marksman but meh always can go lazy way and put a AA from shilka or zsu on top of T-55 chassie and bam... Nogovan improvised marksman xDD -
Nogovan Armed Forces Project
Sakai replied to R0adki11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It was interesting to see that the brits had their own edition of t-55 under Polish T-55M chassis called "Marksman": http://upload.wikimedia.org/wikipedia/commons/thumb/c/c3/Marksman_SPAAG.jpg/800px-Marksman_SPAAG.jpg Just a little suggestion for Nogovan's ;) -
Yap as Tholozor said, I am sure CPR is there to make sure the player does not die quickly ((lol what a explanation)) e.g. Has more time to live so medic has a bit additional time to come and patch him up.
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Looking for some guys for a mod team.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is pretty much playing around in oxygen and vilas's mlod's Nothing that will really appear in the mod, because its just a litte shitty work, im just showing of what kind of modernized rhodesian fn fal will look like one day: ((not even finished, still waiting for the FN FNC scope mount from my friend, without it work cannot be really started on the guns, yap without texture in buldozer it looks utter shite)) So as you see, small similarity to the DSA SA-58: http://skirtday.files.wordpress.com/2011/06/dsa-inc-sa58-carbine-urban-camo_1.jpg?w=810 -
Looking for some guys for a mod team.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The point you forget is :) modernizing costs less than buy new stuff! :) -
Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Simple question, do you own ArmA 2:Combined Operation ((ArmA 2 + Operation Arrowhead))? IF NOT you cant play the mod because you need Combined Operations. -
Arma 2 Addon request thread
Sakai replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wait how can a C4 open door? O.o it does not have hands There is a demolition charge ((aka c4)) in ACE just in case. -
Looking for some guys for a mod team.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Plan for Rhodesian Army in our era of 2013 is a licensed produced modernized FN FAL, something similar to SA-58 FAL, which if I am not wrong uses FN FNC Scope Mount Rail to mount scopes which is being made by my friend so without it we cannot really start working on the gun, there will be multiple variants of them. Reason why they will be using modernized fn fal's is because they depended a lot on them in the Bush War's from British L1A1 to South African R1's. Soldier's will be aimed to look a bit like the old rhodesian's with berets and bush hats. The model's will be kept as unique ((by unique I mean they won't be BIS model's - probably :))) Send me a PM if you are perhaps feeling like helping us out :) Reference of the sa-58: http://www.tulsafirearms.com/images/DSArms_FAL_SA58_TAC.gif http://world.guns.ru/userfiles/images/assault/as24/fal_dsa_sa58osw.jpg http://www.gunlistings.org/uploads/2_rifles_dsa_sa58_fal_48583.jpg http://www.houstonarmory.com/media/catalog/product/cache/1/image/900x500/9df78eab33525d08d6e5fb8d27136e95/D/S/DSA_SA58CP16RL_1.jpg -
Well nevertheless if someone says the sound does not sound good, maybe as I said it, once again was not told as "this mod is shit" that was criticism not a complain! Im not telling you to change the FN FAL sound but im criticizing it, if you really cant take criticism how far can you go? not far before you start insulting people because they criticize your work. Secondly I was accused of opening your .pbo's without valid proof, so please do look for information before you accuse me on that and I said multiple times but no "He is opening our .pbo's" Because its very easy to make a minor fella who is shitty in addon making look like the bad guy aint it? Thank you. Now lets stop the drama before the forum god's will get angry on us :)
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That is amazing! only if it wouldn't be called "swag" it would of be uber amazing xd thank you for this
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Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Perhaps it was a lucky shot but yes 2 hits and it exploded with AP xd -
Forze Armate di Capraia - Shaping Alternative History.
Sakai replied to Sakai's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks to slatts for doing a Rifle Mortar for FAC :) I gotta say those are damn effective! Two shots with AP Rocket on the side of BTR-90 and it went... Kaboom Once again big thank you to slatts! ATM Its only on Para model but hopefully he will do one for FN FAL-B So yap that will be included in the last update of FAC. -
Takistani Armed Forces 2035 v0.6b
Sakai replied to antoineflemming's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Edit: nevermind -
LJ what are you on about? I have not even opened your .pbo's this is vilas's FN FAL, config.cpp with help of w0lle who tried to fix it as well... Seriously is it that hard to read that I DID not open any .pbo's? You are throwing accusations on me that I opened your .pbo's without valid proof... If it works without JSRS why does it not work with JSRS, that was my simple question, obviously this is not the sound of the FN FAL IS NOT FROM JSRS because its bugged with JSRS... Please re-read really what I wrote there, I did not come here to say how the mod is shit or "it broke something" I only came here with weird bug that JSRS caused when sound was defined. My first lines were constructive criticism, and by that time I thought you understand what that means? Nevertheless now that I know there is Project Zero sound pack I will be using that so I do not need to change the defined sound in the vilas's fn fal. But I have learned my lesson, do not come and report bug's or anything similar that might look like for minor people because you will be accused of doing something against the "law"
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Hi there! I want to know and been searching how you can add stuff to backpacks? I know how to add backpacks aka backpack = "TK_Assault_Pack_EP1"; and I think the next step is Class Backpack : Backpack Class ? { scope = 2; class TransportMagazines { class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 4; }; class _xx_1Rnd_HE_M203 { magazine = "1Rnd_HE_M203"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; But here is a problem for example here is what I have got class LEN_UN_CDF_Marine_B_EP1 : LEN_UN_CDF_Soldier_base_EP1 { model = "\fac_cdf_marines\UN_CDF_Rifleman"; icon = "\Ca\characters2\data\icon\i_machinegunner_CA.paa"; scope = public; accuracy = 3.9; // accuracy needed to recognize type of this target displayName = "Automatic Riflemen"; weapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; magazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "HandGrenade_East", "SmokeShell"}; respawnWeapons[] = {"FAC_FALO", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ACE_Earplugs"}; respawnMagazines[] = {"20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "HandGrenade_East", "HandGrenade_East", "20Rnd_762x51_FNFAL", "20Rnd_762x51_FNFAL", "SmokeShell"}; faction = "FAC"; side = 2; canCarryBackpack = 1; backpack = "TK_Assault_Pack_EP1"; genericnames = "DIH_Ger_Men"; class TK_Assault_Pack_EP1 : ???? { scope = 2; class TransportMagazines { class _xx_20Rnd_762x51_FNFAL { magazine = "20Rnd_762x51_FNFAL"; count = 5; }; class _xx_HandGrenade_East { magazine = "HandGrenade_East"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 1; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 1; }; }; }; }; As you can see I want to make my AR to have stuff in his backpack which is TK_Assault_Pack_EP1 ofc without the transportmagazine it appears and so on but I want the unit to have backpack with stuff inside BUT as for the ??? I need a external class like Bag_Base_BAF but I could not find it anywhere, so could anyone please help me out how to perhaps get it to work? Or actually correct me what I could be doing wrong here... Thank you.
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Changing gun sound - does not want to change.
Sakai posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hello! I want to change the FN FAL from vilas's mlod to not use FN FAL sound but sa-58 so I did change stuff in the config.cpp however what happens is... Sound gets bugged below is the config.cpp abd below that is a comparison of the config.cpp's changed sound vs sa-58 class CfgPatches { class fac_falpar { units[] = {}; weapons[] = {}; requiredVersion = 1.6; requiredAddons[] = {"CAWeapons","CAWeapons_e"}; }; }; class Single; class FullAuto; class CfgWeapons { class FN_FAL; class fac_falpar : FN_FAL { value = 0; model = "\fac_falpar\vil_falpara"; optics = true; displayName = "FN FAL Para"; picture = "\fac_falpar\ico\ico_fal.paa"; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; magazines[] = {"20Rnd_762x51_FNFAL"}; weaponInfoType = "RscWeaponZeroing"; discreteDistance[] = {200, 300, 400, 500, 600}; discreteDistanceInitIndex = 1; modes[] = {"Single", "FullAuto"}; class Single : Single { begin1[] = {"Ca\Sounds_E\Weapons_E\SA58\sa58_single_1a",1.7782794,1,1300}; soundBegin[] = {"begin1",1}; reloadTime = 0.09; //dispersion = 0.0017; minRange = 2; minRangeProbab = 0.1; midRange = 250; midRangeProbab = 0.75; maxRange = 400; maxRangeProbab = 0.05; }; class FullAuto : Single { begin1[] = {"Ca\Sounds_E\Weapons_E\SA58\sa58_single_1a",1.7782794,1,1300}; soundBegin[] = {"begin1",1}; displayName = $STR_DN_MODE_FULLAUTO; autoFire = true; reloadTime = 0.09; //dispersion = 0.0017; recoil = "recoil_auto_primary_6outof10"; recoilProne = "recoil_auto_primary_prone_5outof10"; dispersion = 0.005; aiRateOfFire = 12; minRange = 0; minRangeProbab = 0.3; midRange = 80; midRangeProbab = 0.7; maxRange = 200; maxRangeProbab = 0.05; }; class Library { libTextDesc = $STR_EP1_LIB_FN_FAL; }; class Armory { author = $STR_AUTHOR_VILAS; }; }; }; http://www.youtube.com/watch?v=xlxK1cg5w2o So as you watch this you can see the FN FAL does not sound anything like the sa-58... But the config defines it and without it ofc it gives the FN FAL gun fire. -
Takistani Armed Forces 2035 v0.6b
Sakai replied to antoineflemming's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
If you want I can get you the Gail ARM to work ingame from the mlod :) -
Well that is completely weird than... That will kill the the gun if you want it to inherit it from FN FAL. CWR2 Bren for example is inherited from RPK_74 but has begin1 defined from FN FAL and its not something I have edited.
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No need to make me look like a bad guy :( begin1[] = {"Ca\Sounds_E\Weapons_E\SA58\sa58_single_1a",1.7782794,1,1300}; this is simple code that should change the fn fal sound ((just part of it want full config.cpp? :P)) yes the fn fal is not vanilla fn fal Its not only the FN FAL, but same goes to CWR2 FN FALO and Bren which I got to use for FAC, same sound comes out when defined to use FN FAL sound since custom sound was not provided but it works normally without JSRS.
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Well you cannot live without some criticism, we all love it <3 ((Talks about FN FAL were not about JSRS, JSRS is a 3rd party mod so yea :))) doh doh doh, Here is my problem, since it became a sissy gun I wanted to use a sa-58 sound HOWEVER there is a little problem with JSRS preventing anything being changed when defined so in the config.cpp here is a little presentation: http://www.youtube.com/watch?v=xlxK1cg5w2o FN FAL - defined to use sa-58 sound, not working with JSRS for some reason it gives some weird sound. SA-58 - How the FN FAL should sound like, w0lle told me he tested it out without JSRS and it worked without a problem. :) EDIT: No I couldnt bother because I didnt even know there was a alternative sound for JSRS xd been living under a rock :( EDIT2: Does anyone have any previews of "Creepy Forest" replacement?
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MyBB Squad.XML managment plugin
Sakai replied to jsmuk's topic in ARMA 2 & OA : Community Made Utilities
ooh! Very useful! too bad mybb is not widely used like SMF or phpbb2/3, planning to make some plugins for them as well? Great work! way easier then editing, uploading when you can do it on the forums and click save :)