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Ezcoo

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Everything posted by Ezcoo

  1. I guess Rocket is like serial entrepreneur. He's the one who innovates and grounds new things, does the pioneer work and when he gets things running finally, he leaves to ground something new again.
  2. Ezcoo

    Why are much more people playing Arma 2?

    A2 has more players because of DayZ mod, source: http://arma3.swec.se/game/statistics http://arma2.swec.se/game/statistics
  3. Ezcoo

    AMD Mantle Support possible?

    I'm so sick of Nvidia resisting to cooperate in every possible way and causing huge drawbacks in the general development of graphics, while AMD keeps working on industry standards and open source. It's time to vote with feet - my next GPUs will be AMD and I hope that others will do the same...
  4. Ezcoo

    A bounty system for mods?

    Thanks for thought-provoking reply. :) Now that I've been thinking about the idea for some days, I think that you might be right. I still disagree with the part about the importance of extentability, but I agree that it might lead to race to fulfill the desires of the masses (and, as unfortunate as it is, thus also to stifling of creativity like you described). (Btw, in my scenario the pay-o-meter would have been based on absolute values (eg. total played hours) instead of relative ones like "Top 10"). So I've changed my mind and I agree that it would be a bad idea indeed. Not because of the economical things, but because it could potentially lead to lack of creativity instead. How about this: Write good tutorials and articles about the content creation to the Bohemia Wiki and get paid for that? I seriously hope that we would get a category for writing tutorials in the contest at least. I'd love to learn to script in Arma myself (and I'm not the only one at all for sure!), but the lack of tutorials, or at least guidance to eg. good books and other sources of information about programming in general makes it so time-consuming that it simply doesn't seem worth it to learn it. How much I'd love proper entry-level documentation about the content creation, especially scripting! :p
  5. 1. Get SSD and install both OS and A3 on it 2. Overclock your CPU as much as possible (depends on the quality of your motherboard & CPU cooler) 3. Observe noticeably better FPS and stutter free experience, enjoy :p
  6. The cross bans are definitely good thing in my opinion, but it should be clearly and visibly stated before the installation of BE. The intrinsic value should be cheat prevention, not catching cheaters (which should have only an instrumental value to prevent cheating). If there's no clear mention of the cross bans, catching cheaters becomes the intrinsic value instead of the cheat prevention, which is bad for everyone and wrong in my opinion. So I'd suggest adding a clear statement about the cross bans to the installation program of both games and/or Battleye - not to help cheaters, but to prevent cheating by deterrent factor.
  7. Ezcoo

    A bounty system for mods?

    Omg. I'm sorry, but do you guys read my replies at all? (Or does my English suck so much that you don't understand me?) I have written multiple times, that the mods would not cost anything to the people who download them. The pay of the content creators would come from the general game budget, not directly from the downloads of mods!
  8. Ezcoo

    A bounty system for mods?

    Here it's called an investment, not a "terrible business plan". If you used that as a rule of thumb with business, you couldn't make any investment ever. It would be a risk, of course. Any investment is a risk, unless you happen to have a crystal ball that shows you the future. The outflow would probably be higher than the inflow in the beginning, but (assuming that the mod hassle will be automatized with SWS in future) I think that the investment put to it would be returned multiplied as increased inflow. Note that being "modder" itself would not give you any income, but the popularity of mod would. So there can be thousands of registered modders, but nothing paid to them, if none of their mods wasn't popular at all. So more modders would not increase the outflow automatically. The popularity of mods would be the only factor having effect to the outflow. I don't see any reason why the income should increase absolutely before the outflow. It would be an investment! Just like with investments in general, the outflow would be higher than inflow in the beginning - it would take some time to make the cashflow positive. The income doesn't have to be linked to the mods themselves in any way, it's absolutely possible to make it so that the mods would be free-of-charge. The money for the outflow would come from the increased sales, not from selling the mods themselves (I think that the pay-to-play or micro-transactions would kill this game.) I'm very well aware of the different motivators and their effects, as I'm preparing to start my own business in the future and the motivation psychology is one of the areas that interests me the most. Thanks for good explanation though, you can never learn enough :) The intrinsic motivators would be dominant still, because (like I wrote in my last reply) the modders would get paid after their mod became popular, not before that. So you have to create good content first, the money comes after that. And like we know, the best content comes from people who do it for fun, so the money would go to those people instead of those who would do it because of the money. That's exactly the reason why the money income would be dependent on the popularity of the mod: to filter out those who are doing it only because of the money, and to get those who love what they do (and thus create the best content) to create even more content than before (or to prevent them from quitting at least). I'm just seeing way too many good content creators quitting or using much less time to content creation than what they used to, as they can't dedicate their time to the content creation anymore because of RL issues. But if they got enough money from the modding, they could start working on it full time, allowing them to continue and even to use more time to the content creation, or at least continue content creation in their free time. Despite of how much you love content creation, you still need money to live, to get food, pay the taxes and bills etc. That's why you would get paid from creating good mods - to keep you going, allowing you to concentrate on the content creation.
  9. Ezcoo

    A bounty system for mods?

    Could you please clarify this a bit? I'm not sure if I got your point (excuse my stupidity). However, assuming that I understood you correctly, the money would be coming from the game budget itself, not from any dedicated budget. With that I mean that the cashflow could be temporarily negative, meaning modders being paid more than what would be got from the additional sales (there even isn't a really accurate way to meter the additional sales indicated by the mods). Despite of the negative cashflow during the beginning, I believe that the investment would be returned multiplied in the long term. In terms of sales and economy, the key point would be to pay attention to the big picture, not to the details.
  10. Ezcoo

    A bounty system for mods?

    I think the core idea is actually very good (I've been hoping for a bit similar system for long time), but the suggestion of realization has some issues. According to the devs themselves, they're working on mod support in the Steam Workshop (woohoo!) which would allow centralized mod control with extensive statistics. Those statistics could be used to track the popularity of any mod relatively accurately. Based on the data of popularity of mods, a formula describing the value of the mod and a reward system implemented on it could be made quite easily. Binding a monthly (or maybe even weekly) paycheck to the popularity of mod would motivate the developers to prefer long-term approach to the modding, that would result in - remarkably higher quality of the mods, because the best modders could work on their mods full time, motivation of long-term approach to development and assumably higher interest from modders thanks to relatively stable, low-risk and rewarding reward system - continued support of content (that is very, very critical now that the game is updated so regularly), as no-one would play broken content, so the lacking updates (broken content) would result in sudden loss of income and thus motivate the content creators to keep their content updated and working without issues - an effective and quite autonomous way to find new employees from the Bohemia's perspective. I don't think that creating the content first and getting paid after that would be an issue at all (rather vice versa), as the great majority of content creators do it because they love it, not because they'd want to make money and on the other hand, the content "made with love" tends to be much higher quality than the content made from purely commercial reasons. Business consults would call this a win-win situation, as Bohemia would get more sales thanks to the high quality of mods and the content creators would get paid for their hard work (that they'd deserve absolutely). I'm not claiming this to be a perfect solution and I'm sure there would be ways to abuse this too, but I think the possible abuse and the outcomes of it would be minimal compared to the benefits that it would bring. TL;DR, create content and get paid the more the more popular it is. Bohemia gets more sales, you get paid for your work. Everyone wins. Profit.
  11. In that case it sounds the best option for me. The overclocking is made very intuitive and easy with the k-series CPUs nowadays though, there are complete guides for even overclocking newbies. But if you really don't want to OC, then I'd get the Xeon if I were you.
  12. Ezcoo

    Development Blog & Reveals

    Good luck! It's looking good, especially that upcoming mod support in Steam Workshop is heartwarming news :p PS. I hope that you'd improve the documentation of the content creation drastically, especially in terms of scripting. I'm sure the investment would pay itself back multiplied :)
  13. So did he really start creating cheats again? He told me how he hacked the A2 servers in the past, but at that time it really seemed that he wouldn't do it again :(
  14. Chernarus Life in A3? Someone has listened to me! :pray: It's a shame though that it happens just when I can't participate anymore... :pet5: Anyway, I've been around in the Life communities (and tried to make new RP too with friends) for quite a while so I have many contacts that would be interested in this for sure. I'll notify them from this asap, I'm sure you'll get some motivated people cooperating with you :) PS. I might find some time to write little guides from things that I've learned during the thousands of hours that I've spent as Life community moderator and RP dev, PM me if you're interested :)
  15. Did anyone else have déjà vu when reading about this? :p
  16. Just one word: WOW! This will be a big thing. The potential of IF begins to be realized finally. PS. I think that it's really necessary to hide the whole opening post in spoiler and warn people to not to open it if they don't have pair of clean pants nearby!
  17. "If you can't explain it simply, you don't understand it well enough" -Albert Einstein :)
  18. I agree with Leon86. If I were you, I would really consider about getting GPU from second hand after CPU, as the price/performance ratio is better with them than with new GPUs. If you have budget of eg. €200/~$300, you'd get remarkably better GPU from second hand market than if you bought a new one. Eg. here they sell GTX 670's with the best aftermarket coolers for about €200, while the about equal new gen GPU, GTX 760, costs over €300 often. I bought my parts new and I regret it now, I could have saved a huge pile of money if I bought them from second hand market :D Welcome to the journey in miraculous world of decent FPS (assuming that they get the MP performance issues fixed, which seems quite promising atm)! :cool: While the i5-2500k is still more than decent CPU, the difference in FPS/performance is bigger between that and i5-4670k (there was a chart about it recently, can't find it atm). Maybe you have compared the overclocked version of i5-2500k to i5-4670k that is running the default clocks (3,4 GHz).
  19. Hmm... Could you consider buying the GPU from second hand market? The prices of previous gen GPUs (such as GTX 6xx or Radeon 7xxx) have decreased quite nicely because of the recently released new gen GPUs, and bang for buck ratio is much better with them than with new GPUs. If I were you, I would take either i5-3570k (LGA1155 / Ivy Bridge) or i5-4670k (LGA1150 / Haswell), preferrably i5-4670k though. Then I'd get decent mid-end motherboard that doesn't explode from overclocking the CPU plus decent and cheap CPU cooler like HR-02 Macho, and overclock the CPU. OC'ing the CPU makes quite remarkable positive difference in Arma and it's really easy nowadays: the interfaces are quite intuitive and there are very exhaustive, easy to understand and safe guides to OC those CPUs. I lost my OC'ing virginity with my i5-3570k (mobo is ASRock Z77 Extreme 4), and it was really easy process. Took me about 3 hours to complete (time includes the stress tests after overclocking), it made my FPS in A2&A3 increase for about 30% and after that I was just thinking that "why didn't I do this before?" :D
  20. Chernarus, CDF and Chedaki mentioned - instalike! Looking forward your progress! :icon_w00t:
  21. Ditto. It's interesting stuff Fred, and your answers are very easy to understand while they're still very informative and apparently hitting the nail on the head too! :)
  22. Ezcoo

    Blastcore: Phoenix 2

    Hey, if you have spare RAM in your PC, you could put the whole game or some important .pbos at least on RAMDisk. It reduces the load times quite a lot (even if compared to SSD, average DDR3 is about 10-20x faster than SSD (?) and the latency is barely existent), and with 30-40 restarts per hour those saved seconds really do matter. Thanks for the great mod! :ok:
  23. Ezcoo

    Not so fast...

    I thought I'd correct myself; I feel that my post above is negative and/or impolite which isn't something what I meant. I hope that the competitors would use their energy to enhance their entries instead of fighting and/or being overprotective of their work. For example, if you think that some entry might be using your concepts, I wouldn't care that, because I think that it shows that they're not "threat" to you; if they have to copy-paste something in order to compete, they will be screwed anyway! So don't worry about it but just keep enhancing your entry. If you get angry, turn the energy from rage into positive form like "I'll/We'll show them!", something that makes you go forward - and win. Not necessarily, but more likely, in the competition, but also in life in general.
  24. http://forums.dayzgame.com/index.php?/topic/156129-confirmed-upcoming-features-for-dayz/ I'm impressed. Deeply impressed. Also, the multithreaded server sounds really really promising, as I'm sure that A3 will benefit from it as well. Combine it with the enhanced server that's being tested atm and baam, MP performance is no longer an issue! Ba-dum-tssh! :cancan: :pet13:
  25. Ezcoo

    NEW Visitor for A3!?

    They want to publish new Visitor ASAP as well, but it was mentioned in some SPOTREP that there's some legal (licensing) issue that has to be solved before they can publish it.
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