Jump to content

Ezcoo

Member
  • Content Count

    553
  • Joined

  • Last visited

  • Medals

Everything posted by Ezcoo

  1. Ezcoo

    Daylight RP [coming soon]

    The algorithm of jail system is finished but it's not implemented yet, so I think that it's not good idea to give exact details because it might change if we face severe bugs or limitations during implementation process. I can tell that it will not be "click'n jail" though. :)
  2. Ezcoo

    Daylight RP [coming soon]

    The nature of Daylight will be kind of different if compared to many existing RP missions. Mission should have slight feeling of survival. What this means then? The mission on the whole works so, that it's not likely to happen, that your friends and "enemies" would be fixed like the usual civs vs. cops. Instead, they can differ a lot, depending on what you're doing in the game. For example, if legal civilians protected the illegal civilians and if they didn't report the illegal civilians to the militia, they'd begin to suffer from it at some point, because the illegal civs would begin to take control of the nation, that would make the legal civilians' life hard. If that continued, the nation could eventually even collapse and drift to anarchistic state and turn it into total survival! On the other hand, illegal civilians can be enemies too to each other – think about gangs fighting from the territories, resources, money, rare items... Roleplay, cooperate, play your cards right – there are your keys to survive. ;)
  3. Ezcoo

    Arma 2:OA 3d editor camera issues

    At least in A2 (no idea about CO, haven't tested) the camera/POV in 3d editor is always set on the altitude of sea level, even if you place the camera on the highest place on the map. It's kind of stuck on the ground; the actual position of camera is on the sea level but the camera doesn't go underground. What you have to do, is to hold Q (hold left shift too to make the movement faster) to lift the camera. It takes often a moment before the altitude becomes higher than the altitude of ground, that gets the camera to "take off". The higher altitude the position you've set has, the longer it'll take before the camera takes off, because the movement of camera has always the same speed (except when using the high speed mode by pressing left shift or slo-mo by pressing left ctrl). If you have joystick or other stuff that is binded to altitude adjustment in controls menu, make sure that it's not interfering. For example, I set my throttle to 50 % to neutralize the effect, because otherwise it keeps decreasing or increasing the altitude of the POV.
  4. Ezcoo

    Daylight RP [coming soon]

    I'm happy to tell you that there are both dynamic and static illegal places. Civilians have always multiple options where to sell their illegal stuff, so that it won't be so attractive option to officers to just camp the illegal areas. On the other hand, I think that it's OK if cops camp the illegal places. If you've chosen to go illegal as civ, don't expect it to be as easy as being legal. The risks increase with the profit! You'll always be able to sell your stuff even when the cops are camping the sellers, if you know what to do. For example, use scouts, confuse the officers, make prank calls to 112, *cough* eliminate them, anything. Just use your head and you'll make it! ;) By the way, there are no places on the map where cops aren't allowed to go. For example, there is a major area with multiple illegal activities, that is accessible to everyone. If you want to get advantage of it, you have to keep the area in your control by defending it by destroying the enemies approaching the area. If you don't care about the defence, someone might surprise you and steal your stuff! :D
  5. Ezcoo

    Daylight RP [coming soon]

    Yes, it does slow down the tempo of game and balance the game – and that's exactly what we want! :) Civcam was the thing that I hated the most in the existing RP missions. It happened almost every time; if you went illegal and e.g. bought a gun from the gang area, the cops were there and arrested you before you even managed to leave the gang area, because they had watched you going to gang area in civcam. It gave them possibility to catch civilians for crimes that hadn't even happened yet! Because of that, you had no time to roleplay as illegal civilian. Instead, it made illegal civs just to DM, because they knew that they would be caught soon, so they had to rush to enjoy their equpiment at least for some minutes before they would get caught. It spoiled the roleplay completely by forcing every illegal civ to DM. And think about the drug fields; no-one used them, because everyone knew that they would get caught within seconds if they went there. Cops were way too overpowered because of it. We know that not implementing civcam-like thing to the mission will result in huge loss of situational awareness, but we have brainstormed hard to return it to acceptable level. We want the officers to keep the control of Chernarus by teamplaying and roleplaying. I think that it's good deal to everyone. In general, the cop side is meant to players that want to teamplay and roleplay – if player isn't interested in those, the civilian side is there for him. The estimated runtime was from about 10 to 24 hours by the way. :) 3rd person view is not available at this moment, because it would spoil CQB due to magic view behind the corners. We're discussing about the possibilities though, so it remains to be seen what's the final solution. We'll open feedback section to the community website that'll be online soon, and if enabling the 3rd person is voted for by many people, we'll enable it then.
  6. Ezcoo

    Daylight RP [coming soon]

    Here's an example of an feature – the ability to trace locations of mobile phones of civilians as officer of militia – that isn't helpful at all if player doesn't use his (or her) head, but can be really powerful function if player has roleplayed and teamplayed well and if he can gather and combine information from multiple sources and then draw conclusions based on the information that he has. Case 1: Officer of militia has been lone wolf and hasn't communicated with other officers much nor roleplayed at all. He gets a clue from civilian, that civilian A may be processing cocaine in the forest. The officer decides to request PSAP to trace the location of the mobile phone of suspect. PSAP responds after a moment and reports the area where civilian is in: The officer has no clue where to start searching the suspect – suspect might leave the area before the officer has searched even a sixth of it. Case 2: Officer of militia has teamplayed and roleplayed well. Thanks to that, he has maintained his situational awareness and knows roughly what's happening in the Chernarus. He has had casual chatter with civilians during his patrol, and civilians have told him during those conversations that he should keep his tabs on civilian A, B and C, because they have seen them moving together near illegal area. After a while the officer gets a clue from civilian, who has heard civilian A talking something about processing "hard stuff" in the forest with someone that he didn't recognize. The officer decides to request PSAP to trace the location of the mobile phone of the suspect. PSAP responds after a moment and reports the area where the suspect is in: The officer knows that the area is way too big to be seached throughout. But then he remembers the conversations with other civilians. Maybe the civilians B and C are with A still? He requests more information about those civilians via his radio. He gets response soon, that those civilians are members of the same gang called Hinterland Hillybillies. Based on those facts, the officer decides to request tracing of locations of mobile phones of civilians B and C too from PSAP. PSAP reports the location of civilian B now: The area that should be searched is a lot smaller now. Then the officer requests PSAP to trace the location of mobile phone of civilian C: "Gotcha!", he thinks. He reports the results of tracing to other cops and requests reinforcements to the area. A patrol comes with the officer and his patrol mate to raid the area. They find a drug factory full of cocaine hidden in the forest and civilian A and B in it. Civilian C is found almost immediately after that from the cocaine field. The trio is arrested for drug processing and the processed drugs are transported to the evidence disposal area.
  7. Ezcoo

    AH-64 Pack

    Make the startup procedure like this Just kidding ;) Think about the radio chatter... "HQ, Razor 1 requesting CAS" "Razor 1, negative, pilot is unable to start the engines" Absolutely amazing job. Proper MFDs and no tab lock, hooray!
  8. Ezcoo

    Daylight RP [coming soon]

    I've now finished the redesigning of the resource & logistics system and also rewritten the algorithm of many functions, and it looks actually pretty good now! :)
  9. Hi mate, the best thing in ArmA is that – thanks to the moddability of the game – you have insane amount of different kinds of content generated by community that you can choose from. Hardcore simulation, deathmatch, capture the island, player vs. player, team vs. team, roleplay, survival, WW2 warfare etc. and countless number of aforesaid mixed that can be played in closed communities, on public servers or as singleplayer missions and campaigns – anything that you can imagine and even more. It's up to you to select what kind of content and how do you want to play. :) Arma II: Combined Operations is a must (it's basically ArmA II & ArmA II: Operation Arrowhead combined). I don't have other DLCs so no comment about them.
  10. Ezcoo

    Daylight RP [coming soon]

    Due to unexpected changes in the mission development team, we decided to change the resource & logistics systems completely. This doesn't mean that we would leave out features. Instead, they will just be added later, probably one by one, until we reach nice balance. What this means to players, is that the first online versions won't have so insane number of different kind of activities and complex resource system as we had planned. On the other hand, it may be a good thing too: the mission will be more casual to play and the learning curve will be shorter. There will still be nice number of activities, and more importantly, players will still have to use their head to maximise the benefits of their activities. Not the quantity, but the quality. :)
  11. System messages shown in a console instead of chat, or at least ability to move the system messages to console. If someone wanted to read the system messages, he could open the console and continue playing with console open. It would leave chat to its primary function, communication, and increase immersion. For example, a connecting user with e.g. just deprecated CBA versions can cause over 5 lines chat spam now: "User connecting, user connected, user CBA version mismatch!, user CBA_A2 version mismatch!, user CBA_OA version mismatch!)
  12. Ezcoo

    ArmA 3 System Requirements

    Make sure that your components are in balance, it's waste of money to spend extra money to eg. extremely high speed memory if another part is bottlenecking the performance. My specs: ASRock Z77 Extreme4 Intel Z77 (for overclocking the CPU) i5-3570k (@3,4 GHz, not OCed yet) GTX 670 OC edition 16 GB DDR3 1600 MHz CL9 memory Samsung 830 256GB SSD In singleplayer missions and properly optimised MP missions, I can reach 100 FPS with about 2500 m viewdistance and all video settings at maximum (except video memory = default, HDR = normal and PP effects = Low) with 1920x1080 Full HD resolution. In big towns the FPS drops about 40 %, which isn't bad actually. In heavy MP missions (Domination, Wasteland) FPS still stays almost always over 30 with increased viewdistance. ArmA can be really played well at 30 FPS in my opinion. My suggestions: Get 1. powerful, overclockable CPU with proper motherboard to make sure that the CPU can be overclocked (I can recommend the i5-3570k, it can be OCed up to 4,5-5 GHz) 2. proper aftermarket cooler for CPU 3. powerful GPU (IMO: GTX 670 or HD7970) with aftermarket cooler to make sure that it doesn't melt during your sessions 4. SSD! ArmA is extremely heavy on hard disks and if you get HDD it'll be the bottleneck of your system, I'm sure that you'll get massive FPS boost with SSD! You can get HDD also for pictures, videos, music etc. 5. 8 GB or 16 GB 1600/1866 MHz CL9 memory – 1600 MHz should have the best price/performance ratio atm 6. proper soundcard for your system, depends on e.g. your playback system, 5.1, 7.1, headphones...? 7. proper playback system if you haven't one already, I recommend good headphones with sound card designed for headphones (like Xonar DGX, cheap and powerful) Then overclock at least your CPU, maybe also GPU. You could also buy the OC service from professionals if you don't want to do it yourself. ArmA is heavy on CPU, so I believe that you'd get nice performance boost by OCing your CPU. That's just my two cents, but at least I'm happy with my build, and I haven't even OCed anything yet... And those components didn't cost even a fifth of that $6,5k PC...! :p
  13. Ezcoo

    Welcome back Ivan & Martin!

    Welcome back and all the best! :)
  14. Ezcoo

    Broken Filters

    I'm suffering from the same issue too. Despite of the filters, ping setting etc. I can see only some servers, usually none. For example filtering "wasteland" with max 200 ms ping usually results in 0-10 results, but I know that there are tens of servers matching the search criteria. I'd estimate that in general I can see about 10-20 % of the servers that match the filter criteria. I've used arma2.swec to search for servers and used the "Remote" function to join the wanted server. I do have a horrible connection (lagging and unsteady 0,4 / 0,1 Mb/s) connection, so maybe it could be caused just by the massively increased number of servers and therefore my connections incapability to download the server list.
  15. Thanks for the tip DrCrow! :) Had to try this immediately, and it seems to work very well! I consider myself as some kind of color enthusiasist, so this made the level of immersion to increase a lot to me. Note: If you're using beta and launch it via the actual .exe (not shortcut), extract the files to your beta directory (\Expansion\Beta).
  16. Ezcoo

    Daylight RP [coming soon]

    Thanks for positive feedback. A little contrast and colour tweaks with vignette layer makes it to look pretty nice. My favourites are night and morning. The night is now more "exciting", and when it turns into morning, the sky will begin to glow in beautiful warm colours when the sun rises.
  17. Ezcoo

    Daylight RP [coming soon]

    And not just a bit too graphic. It was way too gore. A note to those who saw the video already; it'll be changed totally in the final version, especially the sound effects. We might add it to our damage system, so it would be new kind of task to EMS, because the treatment would differ a little bit from the existing damage types.
  18. Ezcoo

    Combat Medical System

    Ok, thanks for answer. To be honest, I would have been surprised if the treatment didn't affect multiple vital functions. :)
  19. Ezcoo

    Combat Medical System

    I'm absolutely looking forward for this! Fantastic work! :) BTW, can the treatment (like giving IV) affect to one or multiple vital functions?
  20. I couldn't agree more with scrim, but I think that A3 does just fine with the weaponry. People tend to have little too futuristic picture of the future in my opinion. Does anyone remember the book written in the 80s that estimated that we'd have replaced esplanades with conveyor belts and cars with supersonic trains and little spaceships in the beginning of 21th century?
  21. Ezcoo

    Daylight RP [coming soon]

    Hi Derpiederp, I'm happy to hear that you like our project too. The expected lifetime of the mission is roughly from 500 to 1400 minutes. Like said, the players create their own game and experience in Daylight, so it's totally up to the players, their skills and objectives. Everyone in the dev team liked the relatively fast-paced action like on the most of Life servers. It was always exciting to find out the situation in game after you had joined and to see the situation on server to change dramatically often on the fly. It was pretty clear to us that we want to create something like that. Because of the runtime it would break the balance of the gameplay completely if we implemented long-term stat-save. There may be something like that in the version destined to ArmA III, depending on the Java support (which looks promising, BIS was hiring a Java developer here on the forums ) pretty much. It would also require a notable change especially to the balancing of the game, that may or may not be something that we want to do. But that'll be in A3 then, maybe it's better to close my mouth now before I tell you too much... ;)
  22. No freezing/lock of axis controls (joystick, wheel etc.) when chat is opened in MP.
  23. Ezcoo

    Daylight RP [coming soon]

    Looking forward to see you too on the server! The existing RP mods and missions may have their flaws, but they have been and are still great fun for many players. A mission that has kept its #1 rank for years can't be a fail! Not even Daylight is perfect, we're just concentrating on different parts in the whole than many other RP mods and missions. We've kept our focus on the gameplay and the immersion. They are the most important elements in our opinions. Also proper administration system is necessary. I believe, that excessive number of rules is not a good idea in this kind of mission. If you want players to avoid some kind of behaviour, make them to want to avoid it instead of denying it. When the rules are light and simple and players are (hopefully) willing to obey them, it results in less breaking of rules, thus in less stressed admins and further in better admins, because like everyone of you knows, stressed admin is often bad admin – they are humans too. For example, we may leave Teamspeak optional for civilians. But if you aren't on TS3, you will get no help from admins and you may be considered automatically guilty in some cases, because all administrative actions are dealt with via TS3. It would be up to the player to decide whether he joins the TS3 or not when he would become an outlaw. PS. The opening of thread should appear soon. There seems to be a bug that causes the post to be invisible after every edit until forum moderator has accepted it manually, even though I've exceeded the message limit.
  24. Ezcoo

    Real Damage for Arma 2

    I'm amazed! I thought that it determines the wounded body part but not the location inside the body part. Forget my previous post, your system is actually more exact than what I suggested, didn't expect this... Awesome job mate! :)
  25. Ezcoo

    J.S.R.S. 1.5

    I'd like to thank the master Jarhead and the background for your awesome work. I can't express myself properly with words to tell you how superb this mod is in my opinion!
×