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sa1vi

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Posts posted by sa1vi


  1. I´m editing that becouse I´m usig my own pc as a private server and I dont wanna change some of that parameters every time the play begins. If is your case edit server.cfg and copy and paste the code en the secction

    // MISSIONS CYCLE (see below)

    I show you as look like my cfg:

    //

    // server.cfg

    //

    // comments are written with "//" in front of them.

    // GLOBAL SETTINGS

    hostname = "MY SERVER NAME"; // The name of the server that shall be displayed in the public server list

    password = "123456"; // Password for joining, eg connecting to the server

    passwordAdmin = "123456admin"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'

    //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers

    //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers

    reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead

    logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called

    // WELCOME MESSAGE ("message of the day")

    // It can be several lines, separated by comma

    // Empty messages "" will not be displayed at all but are only for increasing the interval

    motd[] = {

    "Wellcome to my server",

    "",

    "",

    "", "",

    "", "",

    ""

    };

    motdInterval = 5; // Time interval (in seconds) between each message

    // JOINING RULES

    checkfiles[] = {}; // Outdated.

    maxPlayers = 6; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

    kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.

    verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).

    equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.

    //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

    // VOTING

    voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.

    voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective

    // INGAME SETTINGS

    disableVoN = 1; // If set to 1, Voice over Net will not be available

    vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30

    persistent = 1; // If 1, missions still run on even after the last player disconnected.

    timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".

    BattlEye = 0; // Server to use BattlEye system

    // SCRIPTING ISSUES

    onUserConnected = ""; //

    onUserDisconnected = ""; //

    doubleIdDetected = ""; //

    //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!

    // SIGNATURE VERIFICATION

    onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected

    // MISSIONS CYCLE (see below)

    class Missions {

    class WarfareV2_073LiteCO_Chernarus {

    template = "WarfareV2_073LiteCO.Chernarus";

    difficulty = "veteran";

    class Params {

    //---Parameter for v2.071

    //boolean = false,true

    WFBE_C_AI_MAX = 6;

    // soldados que puede llevar la IA

    //possible values = 2,4,6,8,10,12,14,16,18,20,22,24,26,28,30,35,40,45,50,60,70,80,90,100

    WFBE_C_PLAYERS_AI_MAX = 12;

    // soldados que podemos llevar

    WFBE_C_ARTILLERY = 3;

    // 0 desactivado, 3 short, 2 medium, 1 long

    WFBE_C_STRUCTURES_ANTIAIRRADAR = 0;

    // antirradar. 0 deshabilitado. 1 habilitado

    WFBE_C_RESPAWN_DELAY = 15;

    // respawn en segundos

    WFBE_C_TOWNS_AMOUNT = 2;

    // valores: 0,1,2,3,4

    // texts :Extra_Small,Small,Medium,Large,Full

    WFBE_C_TOWNS_DEFENDER = 3;

    // dificultad resistencia. 0 nula, 4 imposible

    WFBE_C_TOWNS_OCCUPATION = 2;

    WFBE_C_TOWNS_REINFORCEMENT_DEFENDER = 1;

    // refuerzos de resistencia

    WFBE_C_ECONOMY_FUNDS_START_EAST = 3200;

    WFBE_C_ECONOMY_FUNDS_START_WEST = 3200;

    // dinero inicial

    WFBE_C_ECONOMY_SUPPLY_START_EAST = 3600;

    WFBE_C_ECONOMY_SUPPLY_START_WEST = 3600;

    // SV iniciales

    WFBE_C_ENVIRONMENT_STARTING_HOUR = 7;

    // hora de inicio (0-23)

    WFBE_C_ENVIRONMENT_WEATHER = 3;

    // tiempo atmosférico dinámico

    WFBE_C_UNITS_CLEAN_TIMEOUT = 600;

    // desaparición de cadáveres

    WFBE_C_UNITS_EMPTY_TIMEOUT = 3600;

    // desaparición de vehículos

    WFBE_C_GAMEPLAY_HANDLE_FRIENDLYFIRE = 1;

    // fuego amigo (estructuras) activado

    WFBE_C_GAMEPLAY_TEAMSWAP_DISABLE = 1;

    // se puede cambiar de equipo

    };

    };

    };

    To run the server I created a short cut with this properties:

    "C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -config=server.cfg -cpuCount=2 -exThreads=2 -maxmem=800 -noCB

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