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Everything posted by majorexperimental
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Bots Disappearing, MP Respawn
majorexperimental replied to mikemhz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have this problem too and it has started to happen recently; it did work before.... So what to do? -
Possible to create a ARTILLERY-NO-TARGET-ZONE?
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to have areas on the map where it's not possible to aim and fire artillery at? I wish to prevent the artillery-controlling player to destroying enemy air-units when they still are on the ground.... -
How make list of tasks viewable for all players in Blufor? (Not only the commander)
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
How make list of tasks viewable for all players in Blufor? Now it's only viewable for the commander. Any ideas? -
Stop Opfor choppers from attack Blufor armor in waiting positions
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have Blufor armoured units standing idle some distance, quite long, from the real mission area and have problem with those getting attacked and destroyed by Opfor choppers/jets before those Blufor armoured units is meant to be sent into battle. What solutions can be used to solve this? One thing that complicate the whole thing may be that those armoured units at game start, spawn randomly on a numbers of markers (that's to create variation and unpredictability) and I want to keep that factor. Is there for example a way to to make those Blufor armoured units sort of invisible to Opfor choppers/jets until the move away from their spawn zones? -
Stop Opfor choppers from attack Blufor armor in waiting positions
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No they are on ground to begin with, in idle waiting state, a little bit as the tanks very far away, but starts hunting when "recon troops" has discovered Bluefor in different hot areas. And I have placed them behind masking landscape cover and also some placed walls. If it was possible to force the choppers to go not that high could also get those tanks a better chance to survive... Is it? -
Stop Opfor choppers from attack Blufor armor in waiting positions
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The tanks has no predefined way-points; the commander give orders live in game where they should go so some kind of trigger-solutions is what I can imagine solve the problem.... In my experiment above I did understand how to make vehicles neutral and now is the challenge how to switch them back no normal non-neutral. -
Stop Opfor choppers from attack Blufor armor in waiting positions
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That sounds as a way to go! I'm no hacker so I have problem to do this all the way. Anyway; I typed as init "this setCaptive true; and it turned the Blufor vehicle neutral from the Opfors perspective BUT how do I activate them again when the Blufor vehicles leave the spawn area? I tested with a trigger like this.. expCond="this && {setCaptive; _x && side _x == WEST} count thisList > 0 "; expActiv="{_x setCaptive true;} foreach thisList;"; Nothing happend... I really don't know how to to do this; can a get a hint from a hacker? ;) -
How make certain AI-troops respawn?
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That unfortunately won't solve my problem. Right now I have those AI-units i talk about as multiplayer-playable-units; and that works well BUT I don't want them multiplayer-playable. So to make multiplayer-playable-units not possible to joins as human player would be away round this. Does anyone knows how to do that? (By the way; I did write wrong above; my units dosen't respawn at base; they respawn on the place they died. I want It like that.) -
How make certain AI-troops respawn?
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have searched the forum and the web but of some reason it seems to tricky get a simple answer on this so I post my question: How do I make certain AI-troops (in multiplayer) respawn? I have a feeling (a hope!) that some kind of code in the individual troops Initializing-field would do the trick; some thing like this... this addeventhandler ["respawn"]; In my description-document I have this respaw code... respawn= "BASE"; respawndelay= 30; ...and I want those conditions to go for that AI-troop as well. By the way; I also want to know how to put a limit how many time it will be possible to respawn. So... Any ideas? -
How can I make to respawn AI unit on my group?
majorexperimental replied to dan3ko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want the answer to this to... No one has any ideas? -
How make list of tasks viewable for all players in Blufor? (Not only the commander)
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok... I checked out the above video and also this... ...and I don't know if I missed it but I cant discover if the exact thing I'm after is described there... But now I understand how to make other groups in my army to also have the list of tasks but now the problem is that those other groups also can assign tasks for all in the different groups. I want all to read trough the list of tasks but assign tasks should be a commander ONLY thing. The commander should also of course could assign tasks to the other groups globaly; no ability to do that would be a really weak commander! ;) Any ideas? -
How make list of tasks viewable for all players in Blufor? (Not only the commander)
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ouuuhh.... Seems complex... but I will look into it.... Thanks so far. -
How make list of tasks viewable for all players in Blufor? (Not only the commander)
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm everything but expert too so I don't even know how to answer that question "how have you got it set up"; just simple tasks in the editor.. Commander---syncline---"Create Task"-module----syncline---"Set Task State"---syncline---Trigger... I don't want anyone else than the commander to "work" with the tasks but I want them to see whats there in the list and corresponding symbols on the map. -
What code in conditions to restrict radios triggers to Commander only?
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want radio triggers that only should be possible for Blufor commander to use. Now I use this code: "this && leader player == player && side player == WEST" as condition but this make that all group leaders can access the radio triggers. What code to restrict to commander only? Any ideas? -
Possible to let AI-units have several different waypoint paths?
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! A question; Is it possible to let a AI-unit have several different waypoint paths with where each path has it's own trigger. This would be useful when the unit should be sent to a specific area at trigger release. Is this possible? -
Possible to let AI-units have several different waypoint paths?
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks "Fusion13". I'm not good at scriptng and coding but will try later. -
Possible to let AI-units have several different waypoint paths?
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Naa... I dont want to spam the map with more troops. Another solution would be if the idle AI-unit could be directed to the area where the trigger was released (sort of a guard-alarm-concept)... -
[Early Preview] 3D Editor
majorexperimental replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
This is more than a mod if it going to work in all aspects! It really completes Arma3 by adding something that should have been there from the beginning. The possibility for users to design missions is really 50% of the core value, 50% of Armas Unique Selling Point and a smooth 3D-editor is exactly what this game needs. The best thing to make this even better would be to if it gave more or less support to the non hacker-mission designer for more advanced stuff since many things are quite script-oriented or non-intuitive in other ways. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
majorexperimental replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice, now it starts! -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
majorexperimental replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok thanks but unfortunately it still doesn't work after removed that. More ideas? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
majorexperimental replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I cant get it to work! I have placed the folder "@mcc_sandbox" in the Arma 3 program folder and the have this "-mod=:@mcc_sandbox" in the startup-alias. Is that correct so far? When reading the pdf-manual it seems as if his is the way to do it and after that it seems as the MCC-stuff should be available in the menus when starting any own edited scenario without place anything more on the map or the mission folder but obviously I have something wrong. I suppose one source of fail could be the files downloaded in it self; what files and where to place them. For example the pbo-file "mcc_sandbox.altis"; where should that one be placed really? Inside a mission folder it seems but it so far it does not work... Any ideas? -
Random respawn within a certain area relative from death location
majorexperimental posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I searched but not found exactly what I want yet; perhaps someone here have any ideas? When dying I whish the player to respawn, not at base, and not at the spot where he died but at random point within a certain area relative from death location. Why? I'm not sure the ideas will work but I think spawning at a fixed base ruins the game flow to much and spawning at the exact same spot as dying has many disadvantage as for example you will spawn back into the same situation that killed you in the first place, a loop situation, but if spawning for example at 200-600 meters away you get way from that immediate scene you died in and it still "cost" something to die but you still have some sort of contact with the situation. If you are shot down from helicopter/plane the teamates will have to pick you up = more fun/interesting than if you simply spawn at base. Any ideas? -
Random respawn within a certain area relative from death location
majorexperimental replied to majorexperimental's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks all. I haven't had the time to try test your ideas yet but thanks; I will come back. -
Can someone explain stuff about Arma2 versions?
majorexperimental posted a topic in ARMA 2 & OA - GENERAL
My Arma 2 (have Operation Arrowhead) says it has version 1.160.87580 but when looking for example here http://community.bistudio.com/wiki/ArmA_2:_Version_History the latest version should be 1.10.80666... A friend that I want to synk version with has version 1.10.80665.... Confusing!!! Can someone explain how to get the latest version? When Googling on "arma 2 latest version download" the first hit is a Bistudio.com page that says "Websites offline for maintenance"... -
People can't connect to my server...
majorexperimental replied to majorexperimental's topic in ARMA 2 & OA - TROUBLESHOOTING
I have looked around at the forum but I find the stuff too advanced to be understandable for me who's no expert on firewalls/routers. For example here: http://forums.bistudio.com/showthread.php?84943-GameSpy-server-list-not-showing-servers-correctly&p=1483725#post1483725 someone says "Ping 2500 is a firewall problem, the port is not open! " yes... ok.... BUT how do I fix it? I can log in to my router but what should I change there? Is it Port Filtering, Port Forwarding, Static Route? What? Or shuld I chaneg something in the Firewall? I have ZoneAlarm and in Application control all about Arma is open; what to do more?