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sebbedelius

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Posts posted by sebbedelius


  1. There is no description. Should I put it in my mission folder and then in the init line of the character type dumvar = [this] execVM "check.sqf"; dumvar = [this] execVM "eat.sqf"; dumvar = [this] execVM "init.sqf"; ?

    edit:It worked, I'm gonna see if I can edit the script now so that he eats the snicker instead :)

    edit 2: That worked too :D, the only problem now is that my character deosn't take damage after a while. I tried both with and without the first eat and hunger scripts.


  2. Hello,

    I made a mission that I called "Hunger Games".

    Can you spawn food in regular ArmA 2 or OA? I have searched for

    scripts on google but the classnames only seems to work on DayZ.

    I opened the DayZ singleplayer editor and spawned "foodcanpasta" and

    then saved it as multiplayer mission. But you can't right click it

    and choose eat. I also want the food to be in for example an ammo

    crate, so the players have to find the food to survive.

    I have a script that makes your character take damage when the hunger

    is over 10. That's why I need food.

    Eat:

    if (not((_this select 1)==player)) exitwith {}; //this checks if the

    player has activated this actionentry. Otherwise a player will be

    able to command the AI to eat for him^^

    hunger=hunger-5;if (hunger<0) then {hunger=0;};

    Hunger:

    player hasweapon "blah";player hasmagazine "blah";if(not((_this select

    0)==player) exitwith {}; //this is for checking if unit is player,

    this makes the loop local on a client

    hunger=0;

    while {alive player} do {

    hunger=hunger+1;

    if (hunger>10) then {player setdammage (getdammage player) +

    hunger/100;};sleep 10;};

    Is there a better script? I also want to see how much hunger you have left, like a hud.

    I hope someone can help me :)

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