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Everything posted by Spoor
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[Release] ACRE2 Custom Signal Calculation | Jam or boost your radios signals!
Spoor replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@diwako - thanks update could the tickers be replaced by vehicles for examble and be separated for Blu and Opfor ?? working on a large scale TvT (60/60) which should be in the air after the summer. On both sides players could place the vehicles (or antenna) somewhere on the map and jam the opposite party in a certain area but it shouldnt work for the faction that place the jamming vehicle in that particulair area - please to hear - thanks again. Testing yr new script now - thanks -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks will noboubt work will let you know testing later this week. -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rebel12340 - Hi again, working on a TvT Campaign where both factions will have jammer-equipment. Blufor will have Jammer1 disturbing Opfor players and Opfor Jammer2 disturbing Blufor players. How can I accomplish this ? - (nood here) Thanks Best Spoor -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Carlos Leung - hi there, I made the mistake on my side the script runs perfectly. You need to be atleast with 2 guys and take a little distance from each other and you will then notice that it works - have fun Best -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rebel12340 Works fabulous - thanks -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, indeed just on my own. I was expecting that that was the problem will test over the weekend and let you know - thanks -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rebel12340 - thanks yr reply - its just not working for me but let me first check the scrip again on a dedi and with some players before wasting yr time - reverting - thanks Best Spoor -
[Release] Radio Jamming Script for Task Force Radio
Spoor replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@rebel12340 - Hi there, trying to run your script (sample mission) but unfortunately I dnt succeed. Is the script broken after some updates ?? or is it me ? Please to hear thanks Best Spoor -
[Release] ACRE2 Custom Signal Calculation | Jam or boost your radios signals!
Spoor replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@diwako -
[Release] ACRE2 Custom Signal Calculation | Jam or boost your radios signals!
Spoor replied to diwako's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi @diwako - noob here, will it be posible to activate the script(s) by trigger when a player enters an area/trigger - please to hear - thanks -
[Abandoned] [Release] Download Data (from End Game)
Spoor replied to HazJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Niceeeee thanks- 61 replies
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- end game
- download data
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@pierremgi - srry for that. Im really a noob as regards to scripting etc but because of yr hint I fixed it - thanks
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@pierremgi - would like to have one more vafor from you; I need an invisable sector (have done this by a triggers) which works more or less like the vanilla sector control module. What I did is placing 2 triggers over each other and a marker somewhere on the map which changes colour when the trigger is activated by either side. I placed the fllw in the trigger/On Activation - "marker name" setMarkerColor "ColorRed"; hint "The platform is controlled by Opfor"; - and visa versa. I would like to add tickets (repeatable) to the faction who has captured the trigger area - could you please help me out - thanks
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@pierremgi - srry for late reply, again works perfectly - thanks
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Thanks will test first thing in the mrng. I will use this in a TvT mission where towns are populated with civilians (AI). When a player/side kills a civi his side will be heavely punished with bleeding-out tickets.
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@pierremgi - need a little help again from y if you dont mind. I want to punish a player/side with bleeding tickets when they kill a civilian. Been trying to do it myself but dnt succeed - thanks
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[Release] =DAZ= GUI POWER PLANT
Spoor replied to DÄZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@DÄZ - thanks yr message I'm using Ace - will check your suggestion as above - thanks -
[Release] =DAZ= GUI POWER PLANT
Spoor replied to DÄZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@DÄZ - maybe too much asked - We would like to include your powerplant scrip in WWII environment but a PC doesnt fit as you will realize. Will it be a big deal to make some changes and change the PC as a controll panel for example - please to hear - thanks -
[Release] =DAZ= GUI POWER PLANT
Spoor replied to DÄZ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Really nice script DAZ !! - thanks -
@pierremgi - it works like a charm only have the following error, could you plz have a look, I have no clue - thanks Edit: understand it's an ACE thing, afraid we have to wait
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Fabulous!! , thanks again man - testing this p.m.
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@pierremgi - just tested again, min ago ... WORKS !!!! - but would like to get a ticket deducted from the side the vehicle belongs, is that possible ?? - looking to yr script now - thanks
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@pierremgi - thanks yr info checking this after and let y know when succeeded Edit: Just checked - Srry but I did forget to tell that I don't want to use vehicle respawn module .... ideas ??
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Gents, noob here but have an other question = how can I make a vehicle being a part of the ticket system ?? what I would like to do is when a vehicle is being destroyed a certain number of tickets will be deducted from the tickets - ideas please - thanks
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Thanks for the update ....
- 302 replies
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- Netherlands Maritime Special
- Infantry
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