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Pomi Git

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Posts posted by Pomi Git

  1. Hello. For those of you who followed BHI on Facebook you may recall we did a poll prior to the page being taken offline.


    The poll raised the question of whether anyone was interested in seeing images of unreleased content from Imperial Assault. We promised to release them if the majority of our followers were in favour.


    82% of those who voted wanted us to do this.


    With the page now offline and BHI as a team effectively finished I figure there's no harm in following thru with this promise.


    So here they are for anyone that's still interested. 


    All models shown in this image library were either made by individuals within the team or were used with appropriate permission. Where we did not make the model ourselves the original creator has been credited in the image description.
    • Like 8

  2. It's worth calling out that many of the assets used in this video are from the Imperial Assault mod. Some of it is stuff we never released. The AT-ST model was made by @Macser for his CWA Hoth mod so full credit goes to him for that. He kindly gave us permission to use it.


    Great work on the video mate. This could turn into a video series "The Adventures of Miller" :)



    For anyone interested in seeing other unreleased work from Imperial Assault I have just posted a link to an image library


    • Like 3

  3. 13 hours ago, lordniti2 said:

    Regardless, sw oppostion is an amazing mod and I just want to enjoy its the only good star wars mod we have for arma 3 (no offence to BHI)


    None taken, youre entitled to your opinion and we have different ideas of what makes a mod amazing.


    BHI was always about more than just bringing a Star Wars mod to ARMA 3, we valued quality over quantity and invested a lot of time and energy into doing it the right way. 


    There's a huge difference (in terms of time and effort) between making models, textures, sounds, animations etc from scratch versus simply porting large quantities of pre-made assets.

    • Like 5

  4. 2 hours ago, Kazalla said:

    The Oppostion mod team stated on Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=944723712&searchtext= ) that Ruppertle of BHI filed the DMCA because of spark effects being used.


    I'd like to see evidence of this because first I was being blamed and now McRuppert. I contacted everyone I was able to get hold of who had contributed to the mod and recommended to end the DMCA if they did issue it. No one has come forward and confirmed it was them so I'm dubious of this claim.


    With that said, if McRuppert did in fact take it upon himself to make a claim against work he invested countless hours making then I can fully understand why he would. The video shared by Uro highlights a number of items made by McRuppert for the IA mod.


    Right now though I'm just concerned for him because if he is being named as the person who issued the DMCA I expect he will receive a barrage of abuse which is absolutely not on. The only thing this behaviour will do is ensure talented modders like McRuppert will pack it in. Again it's not worth the abuse.

    • Like 2

  5. The thing that's causing a lot of confusion here is the fact that I had threatened to issue a DMCA if they released it on steam and it still contained IA assets. 


    The DMCA was issued by an as yet unknown individual before I was even able to verify my own claim. But I've been blamed for it and have been on the back foot ever since.


    They're claiming it doesn't contain any IA assets (even though Uro has proven differently now) and so all the fan boys are assuming BHI made a claim because we are some how jealous of this mod and just want to ruin the party.


    Whether or not Hanter's Gorge has been packaged up with their maps on steam, I have no idea. My point there was that Konoa misrepresented the map as being from their mod in his video. 


    The mod team then jumped down my throat and tried to claim it was a completely different map.

    • Like 6

  6. 3 hours ago, Uro said:

    I've been following the revelations regarding the current situation with some intrigue - mostly garnered from various postings on reddit, the arma 3 discord and some of the linked steam workshop/forum pages regarding this.

    I must say some of the comments on the Steam Workshop are pretty vile, those people should really go and take a good long hard look at themselves.


    Anyways, following the claims of using BHI Studios content without permission I thought I'd compare the two, so I downloaded SW Opposition and compared it to the previously released BHI Imperial Assault mod and here are the results:


    I'm pretty sure you can come to the same conclusion I did, that they are most definately using content from BHI Studios Imperial Assault mod.

    Also note the weapon reticles near the end, they have simply rotated the texture 180 degrees' and are trying to claim it is their own content.


    If this is what they deem  as creating their own content, god help us all.


    Thank you for putting this together and confirming what I think is no surprise to anyone.


    Unfortunately due to the large amount of negative reaction targeted at myself and the BHI team I will not be pursuing this. I'm having to swallow my pride and let it go because it's not worth the stress.


    As I've said here and on steam multiple times, I didn't issue the DMCA, and frankly if I had, at this stage I'd be retracting it.


    Despite this no doubts if the DMCA goes through I'll cop the blame and will have to deal with more abuse. So for me this is effectively the end of modding. I'm done

  7. Here's a full breakdown for you.


    6 months ago Jmax, Clon and his little buddies messaged me and McRuppert telling us about their wonderful mod. Boasting a vast quantity of ripped content. And mixed in there was the IA mod. Not just models, but sounds, animations, blaster fx, etc. Yes they actually admitted using and redistributing our mod!


    Both McRuppert and I made it clear that they could not use our work. Simply put we did not want our work mixed up in ripped content which more than likely will end up in legal action.


    Fast forward a few months and videos continue to pop up on YouTube of their mod. Low and behold it still contains IA mod content. 


    They contacted us again, assuming that we would be impressed by their progress but I reiterated my original message that it must not contain IA assets.



    @BohemiaBeck can verify this because I reported the messages to moderators. I also still have the messages for anyone that seriously wants to challenge the validity of this.


    A few weeks ago a YouTuber called Konoa posted a video of the mod. Apparently he's now their official promoter. The video perported to show off the mod with a "new map sent by the team". The map in question was Hanter's Gorge which I recently released. 


    I responded on YouTube and told Konoa the map was not made by their team and he needed to provide appropriate credit. Konoa never responded but Jmax and his buddies did. Lashing  out and trying to claim it was not the same map but instead the "Strange New Worlds" map that Bushlurker made.


    I also made it clear that if this mod was released on steam and it still contained imperial Assault assets then I would DMCA it. 


    Fast forward to this weekend and the mod is released on steam. 


    I didn't even know about it until I started receiving a barrage of insults thru the BHI Facebook page (which as a result Ive disabled) and my YouTube channel.


    As it turned out someone else decided to DMCA it. Ive no idea who but I'm copping the abuse.


    I haven't even downloaded the mod to confirm yet whether it still includes IA assets.


    Whilst I think they're stupid for using ripped content I have no claim to that. So they're more than welcome to line themselves up in the firing line with Disney's lawyers.


    So in summary the angry masses have put two together, we must have DMCA'd it and we are a bunch of assholes for doing so.


    It really makes you question why you even bother creating mods when this is the crap you have to put up with. Not worth it

    • Like 29

  8. Unfortunately neither @m1km8n or I are getting the time to finish this terrain. As a result I've decided to release the terrain in its current state.


    Thanks to @m1km8n the outstanding issues I mentioned in my original post have been resolved. When we eventually find the time we'll try do a proper release with the intended assets.


    Here it is released on steam workshop:


    • Like 8

  9. 7 hours ago, Johno89 said:

    Not that I want this to derail this discussion from paying tribute to Bushlurker. But I've seen a SW mod on Youtube called Star Wars Opposition. It looks to be made by the Russian community, and contains SW maps, vehicles from both OT & PT as well as characters. E.g. Republic/CIS/Empire/Rebellion. I'm not sure how long they've been going but its pretty impressive, they don't seem to have been bothered by Disney. Could you not start up Imperial Assault again and truly pay tribute to Bush by completing his map with a fully dedicated team behind you?


    Yes I am aware of this so called mod. The guys are a bunch of shameless and ignorant thieves. Its made up of ripped models from star wars games and our cancelled mod. I would never work on anything with guys like that

    • Like 1

  10. Id be more inclined to just release any tatooine buildings separately so that people could populate it as they wished, but its not really a priority.


    I have some good news anyway @m1lkm8n has offered to help get the terrain finished. At this stage i'll focus on simply tidying up the loose ends and populating the map with rocks and foliage. And ill chat to Kiory about including his Bushlurker statue and packaging it up with the map

    • Like 2

  11. I'd like to keep this thread focused on the purpose of the release I.e. to honour Bushlurker.

    I suppose I should have expected it to provoke some reaction related to the cancelled mod, but this wasn't intended to be an opportunity to discuss it. 


    But on that note, the second option could include simply making no reference to Tatooine. The terrain itself is just something Bushlurker came up with that he thought was appropriate for what we wanted. 


    Also this won't be an official BHI release, it'll be a community collaboration, assuming I get some help that is.

    • Like 1

  12. Hanter's Gorge By Bushlurker


    As most of you will be aware Bushlurker, a well respected member of this community, sadly passed away in January. During the development of the Imperial Assault mod I approached Bush to ask for his assistance in creating a terrain for the mod. Despite the fact that he already had a lot on his plate he very generously agreed. He chose to do Tatooine and specifically a region called Hanter's Gorge. What is Hanter's Gorge I hear you ask? Fair question and when he told me I had never heard of it. In fact you wont actually find it listed on most maps, but you can see it listed on this picture here (no. 6):




    For those that saw our first live stream, this was the terrain we used. Unfortunately for a combination of reasons we were unable to get the terrain to a state in which it could be released.


    With the news of his passing I have been asked to consider releasing the map as a tribute to his fine work and honour the many contributions he made to the community. I'm more than happy to do this however I have never had the time to learn the terrain tools so I will need some help. 


    Status of the map

    • The terrain itself is done but is completely barren of any objects, this includes the basics for any map e.g. rocks.
    • The map has no in game map picture
    • The map title has a typo "Tattoine" instead of "Tatooine"
    • The map has hard cut off of hills on all sides. I understand it may be possible to give the map endless mountains


    I've made a little video with a fly through of the map in an unfinished X-Wing from the cancelled mod.


    So where to from here? As I see it, there's a few options:


    1. Release it "as-is" with all its outstanding (minor) issues and lack of terrain objects. I have a packed version Bush sent me which can be released immediately. This will be the default option if I dont receive any offers of help
    2. Fix all the outstanding issues and add some appropriate nature objects. Bush was kind enough to send me the source files so this is definitely possible.
    3. Go all out and make a proper Tatooine map complete with buildings and towns. This is going to require a lot of help and would take time


    Please share your thoughts and if you would like to help out please send me a PM.




    • Like 21