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Pomi Git

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Everything posted by Pomi Git

  1. Hey, thanks for the response. That was my first thought, I noticed it was missing from the released version. But adding it didnt resolve the issue.
  2. Hi Karel (or anyone else for that matter) I've subsequently successfully deployed a voice profile for the star wars mod however I have a problem I'm struggling to resolve. The voice is being picked up by all sides. I've tried a few different tweaks to the config and nothing seems to fix it. The outcome I desire is to have the voice profile available only to units in the mod. Specifically within the Empire faction. Any ideas of how I can resolve this?
  3. Pomi Git

    Episode 3, "Game Over" mission

    You shouldn't have to save a copy of your save file. Unless BI have changed something. The instructions on armaholic are incorrect. You hit replay to load your save. That's my fault because I stated revert instead of replay when I first released the mod. The correct instructions are on steam workshop. Its been a while since I played the campaign but I had no problem dying and and then loading last save via replay
  4. Pomi Git

    Masculine Head Pack

    This sounds awesome, cool idea. I can see this becoming a must have for mission makers
  5. Hi guys just a quick note to wish you all the best of luck and success with this mod. Looks like you've put together a great team. Cant wait to play it. Cheers Pomigit
  6. Raise questions regarding those issues and im sure you'll get a response. Interiors are definitely a pain and will no doubt take a bit of practice to master. Regarding weighting of characters. Rather than trying to do it manually in o2, do it in 3ds max by using skin wrap of the sample character model BI provided. It basically copies the weights from the sample character onto yours. This is the approach I take and you basically have to do nothing. This approach is also detailed in the character modding tutorial http://community.bistudio.com/wiki/Arma_3_Modding_Characters
  7. My advise, learn the skills you lack. Its easy to say I cant do this or that, but there are a plethora of guides and tutorials you can use. Especially if you're 90% of the way there, you might as well put in the effort to get it across the line on your own. If you're struggling with something specific then raise a query in the appropriate section (of course check first for similar queries raised before).
  8. Sounds like this belongs in the troubleshooting section http://forums.bistudio.com/forumdisplay.php?161-ARMA-3-TROUBLESHOOTING
  9. Pomi Git

    Config.bin error

    Yes please let everyone know in case others come across a similar issue. I didnt get chance to reply sooner but I was going to say that addon builder should be producing an error log. This is the easiest way to locate issues in your config file.
  10. Recent studied have shown that money is not a motivator to better performance in workers. Passion and interest in what you are doing is what truly motivates people. No one can afford to work for free but that's just a byproduct of society. So I agree with fluttershy. If I'm going to give up my spare time to work on a mod, money or not I have to be passionate about it
  11. Pomi Git

    Config.bin error

    What tool are you using to pbo?
  12. Sometimes working alone is the best way forward, you just need a willingness to be hands on and a capability to learn new skills. Working with a team has its own headaches. Many, many mods fail to get released because of conflicting opinions on direction or reliance on a team who cant commit the time. Classic example of this Trello is a fantastic free tool. I've been using it to organise my mod for a while now. Very very useful
  13. Pomi Git

    Config.bin error

    Have you checked the error log? It tells you which line has the error. Also if you're not already id recommend using Notepad++ for your config files. Makes it easier to see issues including correct bracketing
  14. Pomi Git

    Config.bin error

    And have you tried removing the "/*"? The only thing you should have at the end of your config file is "};" Anything after that will cause an error
  15. Pomi Git

    Config.bin error

    Whats the error?
  16. Wow this tool looks the business. Thanks for releasing, great work.
  17. Pomi Git

    GLT Mod for ArmA 3 - Work in Progress

    Nice one mate. Good to see you still working on this mod
  18. Pomi Git

    Military cap without headset

    You need to do a bit more digging around, there is a version of that hat without a headset
  19. Pomi Git

    Pomi - Allow Save

    Its a simple mod but glad its helped you out :) Yes i originally made the PG Services PMC mod though i dont look after it anymore. Refer to the links in my signature. Cheers Pomigit
  20. Glad you got it sorted. And congrats on your win in the MANW comp, well deserved
  21. The answer depends. Are you trying to create purely a new texture for a face or a whole new identity including head, face, voice, name? Is it mission specific or are you after something permanent that can be used outside of the mission?
  22. I cant comment on BI's sample files as ive never used them. I personally learned like a lot of others by simply depboing the game files and looking at BI's own config files. By the look of things though the only "new" and different thing BI have done with the sample files is to separate uniforms, vests and headgear into separate hpp files and call them in the main config. This is purely for tidyiness, the construct of what is in the hpp files will still be the same as whats in the config and in those guides. That aside, the first thing that struck me with your config is that you have defined classes for CAMAN and SoldierWB, and you are using SoldierWB as your base class, if this is what BI have in the sample files then I can tell you its totally unnecessary for 99% of character mods. This is why I directed you to the guides. You need to understand how class inheritance works
  23. From what I can see you need to redo your whole config. But rather than try articulate all the issues I think you need to have a read of some guides on doing custom characters. Have a look here: https://community.bistudio.com/wiki/Arma_3_Modding_Characters And in particular this: http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial&p=2324469&viewfull=1#post2324469