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zagr

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Everything posted by zagr

  1. zagr

    Ravage

    here is what Adler told me about persistency: Yes, do it via custom variables. I just checked the Ravage code, the variable names are: "thirst" "hunger" "radiation" "radTriggers" "status" "rad_status" (Yes, really, no prefix). They are all saved on the player. Saving radTriggers probably makes no sense, all others should be fine. Here is an example:
  2. welcome back VD it's me Piston 😄 you can contact me here if you want
  3. zagr

    Ravage

    hello halek, i messaged you a while ago, still doesn't get a reply because your inbox probably flooded with messages, would you like to use this spearate zombie model in your mod? i think people would like it... you can even use it on your private project or something, maybe make another type of zombie, here is the pic (that's model from resedent evil) contact me if you need it, it's fully working!
  4. zagr

    GF Auto Loot Script - Mod

    okay, i tested on my dedi, still dosen't work but now there is no errors, only this 2019/04/01, 23:46:12 "//________________ GF_AL_Distance_Check initializing ________________" 2019/04/01, 23:46:12 "//______________________ GF_AL_Distance_Check initialized ___________________" 2019/04/01, 23:46:12 "//________________ GF Auto Loot Script initializing ________________" 2019/04/01, 23:46:12 "Custom items only" 2019/04/01, 23:46:12 "//________________ Cleaner and Spawn Enabled ________________" 2019/04/01, 23:46:12 "//________________ GF Auto Loot Script initialized ________________" when i checked my listen server RPT after CF auto loot script initialized phrase there was this one 20:38:10 "//________________ GF Auto Loot Script initialized ________________" 20:38:10 "Items : 1" 20:38:10 "Items : 2" 20:38:10 "Items : 3" 20:38:10 "Items : 4" 20:38:10 "Items : 5" 20:38:10 "Items : 6" 20:38:10 "Items : 7" 20:38:10 "Items : 8" 20:38:10 "Items : 9" 20:38:10 "Items : 10" 20:38:10 "Items : 11" 20:38:10 "Items : 12" 20:38:10 "Items : 13" 20:38:10 "Items : 14" 20:38:10 "Items : 15" 20:38:10 "Items : 16" 20:38:10 "Items : 17" 20:38:10 "Items : 18" but on dedi still not a single item was spawned 😞
  5. zagr

    GF Auto Loot Script - Mod

    okay, i'll try! just one sec
  6. zagr

    GF Auto Loot Script - Mod

    yep, the script one, i'm just making a ravage RP server and i needed to check your script out 🙂 but it's only working on listen server i think
  7. zagr

    GF Auto Loot Script - Mod

    hello, i think i found a bug or something, so... i placed your script inside my mission, set it to custom loot and tested this in my mission, hosted a lan session and everything works great, but when i hosted a dedicated server on my second machine the script dosen't work, the loot is not spawning at all, debug is on but no markers on map, tried to put the intilization phrase into init.sqf still dosen't work. what should i do? there is no rpt errors, well only this one waituntil{GF_AL_Distance_Check_Loaded}; GF_AL> 2019/04/01, 22:57:07 Error position: <GF_AL_Distance_Check_Loaded}; GF_AL> 2019/04/01, 22:57:07 Error Undefined variable in expression: gf_al_distance_check_loaded 2019/04/01, 22:57:07 File mpmissions\__cur_mp.taviana\GF_Auto_Loot\GF_Auto_Loot.sqf, line 43 but after this it's says that //________________ GF Auto Loot Script initialized ________________" but no loot spawning still...
  8. zagr

    [SP/MP] [RPG] Fall of men

    no, i mean in the future :) i also learning some arma 3 scripting and i'll try my best to help if i can
  9. zagr

    [SP/MP] [RPG] Fall of men

    can you add a mod support for your mission? i would like to play with different faction in each towns and weapons, that would be awesome!
  10. zagr

    [SP] HETMAN: War Stories

    can someone make it multiplayer compatible?
  11. zagr

    [CLOSED]

    can you tell me please how can i erase my save progress?
  12. oh by the way, strange thing happened, when someone want to take a uniform from the vehicle, the vehicle disappears after that.
  13. zagr

    SALVATION (@)

    thanks you so much for the help, happy editing! also check out this script, i think it's pretty useful for your mission
  14. thanks you man, keep up a good work!
  15. can you tell me how can i rebind the key, because people can't see the items inside the uniform, thanks!
  16. zagr

    SALVATION (@)

    can i ask you something? I would like to allow all players wear uniforms to all that are implemented in rhs and stuff like that, i can see that in your mission i can wear any uniform, how did you do that? is it a script or something else?
  17. hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module?
  18. okay, i think i fixed the problem with zombies and demons and VCOM AI mod, can you give me permissions to upload hotfix on steam workshop? i just want to add this on my own mod in the future.
  19. hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module?
  20. zagr

    Zombies & Demons 5.0

    @MrSanchez hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module or zombies a don't know...
  21. hello there, i want to ask something really important. i have mission with zombie and demons mod the question is simple, did someone know how can i disable VCOMAI on dynamically spawned zombie units? i spawn them via module, i tried to place this setVariable ["NOAI",1,false]; but of course this is not going to work on dynamically spawned zombies, how can disable vcomai on module?
  22. zagr

    Ravage

    guys i have a problem, can i make a trigger that will clean up alive zombies from the zombie horde module, because when i enter the zombie horde module they spawn and never despawn, how can i fix it? (sorry for my bad english) so... can someone give me some info about that... because i'm making a whole map mission and i don't want to end up in lags...
  23. zagr

    Ravage

    Oh man, by the way can you add something like a shop system module... because i want to make a small safe zone in my ravage RP server where people can buy weapons or sell them, this is going to be pretty useful by the way.
  24. zagr

    Undead Chernarus

    are you going to add bandits into the mission?
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