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rundontwalk

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Posts posted by rundontwalk


  1. I have a script so that when a unit dies it respawns with the customized loadout I had set for it. Okay, I have a killed event handler in the init.sqf like so:

    player addEventHandler ["killed", 
    { 
    	[] spawn {
    		waitUntil { alive player };
    		execVM "weapons.sqf";
    	};	
    }]; 

    Then in the weapons.sqf I have this:

    if (side = west) then {
    removeallweapons _unit;
    _unit addmagazine "30rnd_556x45_stanag";
    _unit addweapon "M16A2";
    _unit addmagazine "30rnd_556x45_stanag";
    _unit addmagazine "30rnd_556x45_stanag";
    _unit addmagazine "15rnd_9x19_M9";
    _unit addweapon "M9";
    _unit addmagazine "15rnd_9x19_M9";
    _unit addmagazine "15rnd_9x19_M9";
    _unit addmagazine "handgrenade_west";
    _unit addmagazine "handgrenade_west";
    }; 

    Upon the unit respawning, it just gives it back its class specific weapons, could someone explain to me what I'm doing wrong?

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