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Posts posted by Heinrich Kramer
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2 minutes ago, HaceElOso said:If you have a picture that you feel comfortable sharing, I'd love to see it. No pressure of course.
not yet, it's still planned but work hasn't begun yet.
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1 minute ago, General Yudenich said:Okay i see previous posts you can not answer on my previous post. That could be cool see some new vehicles in Arma 3 anyway. But your FUG and Fiat 6614 still very cool! Waiting for the release of your mod (as the Bohemians carried away by aliens and they no longer hope)😑
we where planning on delivering the FIA with the french AMX-13 but that will happen in a later update
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18 hours ago, calamitychicken said:I have some question's about the FIA uniforms:
1. Will the old uniforms back from when this mod was first announced (I assume they are alpenflage re-textures of another uniform) make it to the release?
2. When the M70 parka model was revealed by H. Kramer, it shows there's a hood attached and lowered. But on the in-game screenshots of the uniform I can't seem to make out any hoods present. Will the in-game uniforms have the hoods?
3. If the answer to my second question is yes then will there be variations of the uniform with the hood up? in the first release there will be no hood-up models simply because i didn't get around to create them, they are planned for the future though, i am just really occupied in RL now so waiting on those would delay the release even further.
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1 minute ago, General Yudenich said:what armed forces be using Fiat 6614? 🤔
they were used by the nogovan armed forces, the remnants of which became the cornerstone for the FIA after russia invaded
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did you apply rotation and scale?
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for release 1.0 they will use alpenflage but more is definitely to come
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Even Guba couldn't resist to try it out
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the answer is: the New Uniform of the FIA Soldiers
it will become an M70 Parka from the Swiss Army
It's still missing most of it's detail though
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5 hours ago, slatts said:Armed only with M47 Dragons lol
specialist groups with M47 and Stinger Teams that are preconfigured for easier placement aren't a bad idea
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doesn't the RTM import theoretically work with the animation retargeting addon for mocap animations?
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Very nice work guys
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pretty sure that's deliberate as AI tends to act strange when it get's damaged without finding an enemy
they'd just lie down and die because it is primarily programmed to react to enemy fire, not gas
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the colour textures are the 2nd smallest textures of all, it would make a lot of juggling with pbos that are smaller than 1 mb each
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Congratulations on your release mate
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Just now, Ltf said:I still can't create a config from scratch without cheating but you already have one in that mod. Yes textures are fine, but mod lacks camouflage patterns like m81, 3cd and dpm
there is no shame in using already existing config files, nobody does every single one from scratch, that's just unnecessarily reinventing the wheel
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I stopped Supporting this mod and am giving it up to you.
Yes, you.
everyone that is willing to build upon it or use it in any way possible, the OP contains a download link with the unbinarized source files and the .blend files for my fellow Blender enthusiasts out there. Thank you all for the Feedback
MfG
Heinrich Kramer/Mr.Skellington
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1 hour ago, Gruntin said:The 'M16A1E2' looks awesome! :D
I was wondering, do you have any plans to implement chocolate-chip camo versions of the BDUs/PASGT gear?
we currently have woodland, Special Forces (woodland and green uniform parts mixed in 2 variations), Crewman uniform (Green), Black Ops (Black), Nightops (Gulf War night camo) and Chocolate Chip.
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the uniforms themselves are pretty bright actually, i had to darken them because they shined :D
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12 minutes ago, beppe_goodoldrebel said:Is the infantry all done?
No.
we currently have US Troops and Soviet Troops, we do not have any special uniforms like flight suits and officers uniforms.
US Forces have Alice Rigs and Pasgt Equipment (with alice rigs on top)
Soviet Forces have 6b2 Vests with Chicom Carriers and shoulder slung pouches.
Planned are more Uniform Variations for the basic infantry, Officers/Generals uniforms, Flight Suits and Crew Overalls and the whole FIA faction is currently missing too.
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i accidentally misnamed it as 6b3 though
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I have also been working on the Soviet units
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2 hours ago, bars91 said:You really know how to get a person to boot up OFP and replay the first landing mission for a 100x'th time...
But why no butt pack and dust goggles (because air assault) tho? Either way - just minor cosmetics, all else is fine )
Some of the Vests have butt-packs, some don't, depending on the role
i didn't get to build any goggles yet but that'll come too.
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running vehicles only would mean they spawn empty
running units only would mean they spawn unarmed
the only on that can be run alone without risk of bugs should be weapons
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55 minutes ago, mondkalb said:Ohh nice. This brings back memories! Glad you are carrying the CWR spirit forward! I have this completed (Textures, LODs, Config) M16A2 doing useless rounds on my HDD, I'd be happy for it to find a new home here. Let me know. :)
That would be pretty awesome, i was planning on building new ones but i don't have much time lately
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Arma Toolbox for Blender - Arma 2/3 exporter script
in ARMA 3 - COMMUNITY MADE UTILITIES
Posted
That is because a vertex weight of zero means the vertex doesn't really belong to that named selection and the exporter doesn't export empty groups because they tend to clutter everything while being completely useless