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baton1990

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Everything posted by baton1990

  1. Hellow. Can anybody explain me how to use RecruitMP - AI Battlefield Recruitment. Where I need to put this code: class cfgMissionRecruit { class List_1 { condition = "side player == west"; classNames[] = {"B_Soldier_F","B_Soldier_AT_F","B_Soldier_M_F"}; }; class List_2 { condition = "true"; class Unit_1 { className = "B_Soldier_F"; // Unit Class Name loadout = "MyCustomLoadout"; // CfgMissionArmoury }; }; }; Thanks
  2. baton1990

    OPEX

    Hellow Gemini. Your scenario has nice script with random attack (spawning enemy group in random radius near player with order to attack player). Could you make standalone version of this script please ?
  3. baton1990

    CAS Script for IFA3

    Hellow, try to place marker on map where plane will spawn. And try to use something like: _grp_P39 = [getpos MARKERNAME, IND_F, ["LIB_US_P39"], [], [], [], [], [], 232] call BIS_fnc_spawnGroup;
  4. baton1990

    [UNSUNG, SP/COOP 1-6] LRRP OPS

    Its a little complicated. You need independent link for scenario ?
  5. Hellow, it is me again. Im not sure but I think I found soultion for ace compatibility. In file AIS\Core\fn_preinit.sqf you need remove or disable by // lines: removeAllMissionEventHandlers "Draw3D"; removeAllMissionEventHandlers "EachFrame"; After I did It all seems work fine with ACE and without ACE. But Im not sure for 100%. It need more testing.
  6. Understand. But I need ACE work. I want make scenario in what you can play without ace using Psyho's revive script or with ace using ace medical system.
  7. I launched your test mission http://steamcommunity.com/sharedfiles/filedetails/?id=954149033&searchtext= on local server with Vanilla Arma 3, CBA and ACE. AIS not work (not init as you say) but also ACE buttons and menus stop working.
  8. Hellow. Ive tried script with ACE. Its normal that both ACE menus dont work ? I read documentanion, "AIS will not cause some ACE3 features to break down" or its normal, or I did something wrong. Thanks.
  9. baton1990

    Advanced Rappelling

    Hellow. Anybody know how I can change rope length in script version ? Thanks.
  10. Once more thanks Psyho. Waiting for your new works !!!
  11. Hellow. Thanks for nice script. Are there any way to make it compatible with ACE ? I mean if I turn on ACE mod then Wounding system script will be urn off. Thanks.
  12. baton1990

    Faces of War [WW2]

    Thanks for great mod !!! Are there any chance to place PIAT a bit down :) ?
  13. I have five LAR's compositions sqe files. Does anybody know how I can spawn random one of them (one from list of compositions) in the mission start via initserver.sqf ? Thanks.
  14. Thanks :), sorry. Very nice and usefull script, thanks for hard work mate.
  15. Hellow, where can I get LARs folder or demo mission for this script ?
  16. baton1990

    OPEX

    Here what I got (my maps.sqf file https://vk.com/doc11601161_445099787?hash=bb97325e67143e92d4&dl=9f6e0c84a6333ef60f )
  17. baton1990

    OPEX

    Sorry for stupid question... but whitch command I need to write in debug console ? Ive tried both "mapCenter" and "mapRadius". No effect from them.
  18. baton1990

    OPEX

    Sorry Im not so good in scriting and variables. I find this line in maps.sqf: mapCenter = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"); . As I understand it mean that its automaticly find centre position on map. What I need to write if it dont find map centre automaticly ?
  19. baton1990

    OPEX

    Thanks for reply. For Lythium map I used this code in maps.sqf: " if (worldName == "lythium") then {mapRadius = 10000}; ". All works fine but I get same error message.
  20. baton1990

    OPEX

    Hellow Gemini. Ive tried to port your mission on map Lythium. I get such error, mabye you know what can cause it ? This error appear after task spawn.
  21. Hellow, are there any demo for this script ?
  22. baton1990

    ASOR Gear Selector

    I ve used script version from here http://www.armaholic.com/page.php?id=26181 got this error:
  23. baton1990

    ASOR Gear Selector

    Is it possible to fix RHS bug ? When I try to choose any weapon from RHS mod script stop work. Thanks.
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