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baton1990

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Everything posted by baton1990

  1. baton1990

    GF Auto Population Script - Mod

    After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂
  2. baton1990

    GF Auto Population Script - Mod

    Ive lauch this master peace :). Very cool but I got a problem. Mabye I just did somethig wrong but GF_AP_Units_Spawn_Safe_distance dont work for me. Units just spawn ignoring distance I set (100, 500 , 1000 no mater), they spawn near 2000 m every time . I used script version on Prei khmaoch luong map (custom map). Thanks.
  3. baton1990

    GF Exported Loadouts Script - Mod

    Thanks a lot ! Looks really better then previous. Waiting for new version of Auto population with integration of this.
  4. baton1990

    GF Auto Population Script - Mod

    Anyway dont give up. Its normal to get mistakes in Arma coding.
  5. baton1990

    GF Auto Population Script - Mod

    Are there any way to disable spawn of specific units ? For example I dont need divers, aircrafts and armor, I deleted classnames of certain units in Units_Array.sqf and now Im getting errors and script dont work.
  6. baton1990

    GF Auto Population Script - Mod

    Sorry... didnt mention line "NOT YET implemented !"
  7. baton1990

    GF Auto Population Script - Mod

    Thanks !!! Waiting for use of it. Im opened settings of your script and found GF_AP_enablesimulation. Will you release this feature as standalone script ? Or it alredy can be used as standalone (copy/paste code from file) ?
  8. baton1990

    GF Dynamic Simulation script [solved]

    Looking forward to try it, thanks. I think it help a lot with fps boost 🙂
  9. Aswell looking forward to your GF Auto Population Script. Such script is really needed.
  10. Well done !!! With this stuff you can totaly change whole map. Are there any way to make script which will change road texture/type ? I mean change asphalt road to dirt road ? Or mabye just to make dirt road spawn above asphalt road. Thanks.
  11. Must have !!! Thank you very much. I hope it will be MP compatible too.
  12. baton1990

    GF Units Map Markers and Symbols Script

    Hellow. Another cool stuff, thanks. How can I filter the side ? Ive tried to disable sides by // and leave only west but it dont work.
  13. How can I make this script stop working returning to base for example ?
  14. COOP/SP mission with dynamic objectives for 1-6 players on the Prei Khmaoch Luong map. Try yourselves as SF team members during Vietnam war period. MISSION LINK: http://steamcommunity.com/sharedfiles/filedetails/?id=959340725 FEATURES: - 3 different type of tasks (search and destroy, search and rescue, patrol)... I hope will be more - Random enemy strength, patrols and objective location every time you start scenario - Revive sytem - Combat support (transport helicopter and arty) - No respawn - Customizable mission parameters (weather, time, arsenal, ai) - Three different SF units (MACV-SOG, SASR and 173rd AB LRRP ) with authentic, custom made arsenal and loadouts - FPS friendly - Whole map mission MODS REQUIRED: - UNSUNG 3.1 http://www.armanam.eu/downloads.html - Prei Khmaoch Luong map http://steamcommunity.com/sharedfiles/filedetails/?id=950966660 - Huey Pack http://steamcommunity.com/sharedfiles/filedetails/?id=370592133&searchtext=huey (cause Unsung Huyes dont work properly with AI) Thanks to all authors of scripts which I used in this mission. Leave feedback in comments and dont forget to rate mission if you like it, thanks. HOW TO LAUNCH THIS SCENARIO 1) subscribe scenario and required mods 2) Launch Arma 3 via launcher, turn on all required mods and launch game with them 3) In game menu choose Multiplayer game =} server browser =} host server(local or internet) =} host server 4) In opend map/missions menu choose map with scenario =} this scenario 5) Choose role, press play 6) Profit... Screenshots:
  15. baton1990

    GF Vehicle Radio chatter script

    Thanks Ive follow your advice and set sleep 30 . Now its ok and I just dont mention it. Thanks. Aswell Im using your cleanup script and I think you need set up cleanup time loop 60 secs as default, because it cause micro freezes too. Thanks. Looking for your new scripts.
  16. baton1990

    GF Vehicle Radio chatter script

    Hellow. I use your script and noticed some micro freezing every 1-2 seconds. I turned you script off and all work fine as always. Script is very good and give more atmosphere. Mabye I just bad lucky, and all work fine but I hope you will check it. Thanks.
  17. Hellow everybody. Can somebody advise how to make certain script: After killing 10 east faction units - spawn marker ONE, after killing 20 units - spawn marker TWO. Thanks. Ive tried this code, but it doesnt work properly (its repeating itself)
  18. baton1990

    OPEX

    Hellow. Im using vanilla version on Lithium map and get such issue: when I take mission "kill officers" vehicels in objective area spawn in each other and blow up, are there any way to fix it ? Aswell are there any way to edit (decrease) number of spawned enemies ? Thanks.
  19. How I can make specifik location where civillians wont spwan ? How I can add specifik position for intro camera on scenario start ? Thanks.
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