Jump to content

Chosenone487

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Chosenone487

  • Rank
    Rookie
  1. Chosenone487

    BinPBO "Error in Config.cpp"

    Right, I had it set to send the pbo into my arma folder but it wouldn't actually complete it. I changed it to send it to the desktop and now I can see that file. Thanks. Edit: I've done a few small things to fix some of the errors that I could find with the eliteness program. I'm still getting the same error though. This is what it says: File p:\city\config.cpp, line 18: '/CfgWorlds.Class': 'U' encountered instead of '=' Config : some input after EndOfFile. Error reading binary file 'p:\city\config.cpp' W:\C\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation Updating base class ->NonStrategic, by p:\city\CA\fallujah_hou1_2\config.cpp/cfgvehicles/HouseBase/ Updating base class ->DestructionEffects, by p:\city\CA\fallujah_hou1_2\config.cpp/cfgvehicles/House/DestructionEffects/ Updating base class ->StaticMGWeapon, by p:\city\CA\misc3\WF\config.bin/CfgVehicles/WarfareBMGNest_M240_base/ Error context tes: CAWorld File p:\city\config.cpp, line 18: '/CfgWorlds.Class': 'U' encountered instead of '=' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\city\config.cpp w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked Error context tes: CAWorld File p:\city\config.cpp, line 18: '/CfgWorlds.Class': 'U' encountered instead of '=' Config : some input after EndOfFile. Error 3 while parsing Error in config p:\city\config.cpp w:\C_branch\Poseidon\Arrowhead\El\ParamFile\paramFile.cpp(753) : Class destroyed, but still locked <model = "p:\city\CA\aplion_buildings\Build1\ruins\build2_ruin.p3d"> Like before I'm probably missing something obvious.
  2. Chosenone487

    BinPBO "Error in Config.cpp"

    Thank you guys for the quick responses! Very helpful so far! I've gone back and made a number of changes to the .cpp and added in the satout and middle_mco files. I'm still getting the same error from binpbo when I start packing the files. "Error in config.cpp" I'm sure I've just made another obvious mistake in this but I can't spot it. Does this look any better than before? Thanks again! class CfgPatches { class Downtown_Amrika { units[] = {"Downtown_Amrika"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "Aplion_buildings", "CABuildings", "CABuildings2", "CABuildings2_Ind_cementworks", "CAMisc", "CAMisc2", "CAMisc3", "CAStructures", "chn_urbanpack", "MBG_Buildings", "MBG_Generic_African_buildings", "TKS_Town", "Usec_rig_a", "Utes" }; version = "0.1"; fileName = "Downtown_Amrika.pbo"; author = "Chosenone487"; mail = "Chosenone487x@gmail.com"; }; }; class CfgWorlds { class CAWorld; Class Utes: CAWorld { Class Grid; ClassDefaultClutter; }; class Downtown_Amrika: Utes { cutscenes[] = {}; description = "Downtown Amrika"; worldname = city\Downtown_Amrika.wrp; startTime = "09:00"; startDate = "08/03/2005"; startWeather = 0.2; startFog = 0.0; forcastWeather = 0.6; forcastFog = 0.0; centerPosition[] = {2048,2048,0}; seagullPos[] = {2048,2048,0}; longitude = 73; latitude = -40; elevationOffset = 2000 midDetailTexture = "City\Data\middle_mco"; minTreesInForestSquare = 2; MinRocksInRockSquare = 2; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class OutsideTerrain { satellite = "city\Data\satout_co.paa"; enableTerrainSynth = 0; class Layers { class Layer0 { nopx = "City\Data\grass_nopx.paa"; texture = "City\Data\grass2_co.paa"; }; class Grid: Grid { offsetX = 0; offsetY = 40960; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; class Names { #include "Downtown_Amrika.hpp" }; }; }; }; }; class CfgWorldList { class Downtown_Amrika{}; }; //SURFACES //#include "cfgSurfaces.hpp"
  3. Hello everyone I just got to a point with my terrain where I think it is ready for a play test of sorts. The terrain itself doesn't have any vegetation (I did this to make the creation process a bit faster) but it does have plenty of artificial objects. I've been following a number of different tutorials and I suspect my error lies in a combination of my own lack of knowledge here and the many different sources of information. Anyways I was hoping someone might be able to take a look at my config.cpp and see what I did wrong. I'm certain I have made a mistake somewhere, if not many, I just don't know what it is. Thanks for reading! Here's the whole config: //Class config.bin{ class CfgPatches { class Downtown_Amrika { units[] = {"Downtown_Amrika"}; weapons[] = {}; requiredVersion = 1.02; requiredAddons[] = {"Utes","CAData","CARoads","CARoads2","CATKS_Town","CAUsec_rig_a","CAStructures","CAMisc","CAMBG_Generic_African_buildings","CABuildings","CABuildings2_Ind_cementworks","CAchn_urbanpack","CAMBG_Buildings","CABuildings2",CAMisc2","CAMisc3","CAAplion_buildings","CABuildings2"}; version = "0.1"; fileName = "Downtown_Amrika.pbo"; author = "Chosenone487"; mail = "Chosenone487x@gmail.com"; }; }; class CfgWorlds { class CAWorld; Class Utes: CAWorld { Class Grid; ClassDefaultClutter; }; class Downtown_Amrika: Utes { cutscenes[]= {}; description = "Downtown Amrika"; worldname = city\Source\Terrain\city.wrp; startTime = "09:00"; startDate = "08/03/1773"; startWeather = 0.2; startFog = 0.0; forcastWeather = 0.6; forcastFog = 0.0; centerPosition[] = {2048,2048,0}; seagullPos[] = {2048,2048,0}; longitude = 73; latitude = 40; elevationOffset = 2000 midDetailTexture = ""; minTreesInForestSquare = 2; MinRocksInRockSquare = 2; ilsPosition[] = {1024,1024}; ilsDirection[] = {0.5075,0.08,-0.8616}; ilsTaxiIn[] = {}; ilsTaxiOff[] = {}; drawTaxiway = 0; class SecondaryAirports {}; class Grid: Grid { offsetX = 0; offsetY = 40960; class Zoom1 { zoomMax = 0.15; format = "XY"; formatX = "000"; formatY = "000"; stepX = 100; stepY = -100; }; class Zoom2 { zoomMax = 0.85; format = "XY"; formatX = "00"; formatY = "00"; stepX = 1000; stepY = -1000; }; class Zoom3 { zoomMax = 1e+030.0; format = "XY"; formatX = "0"; formatY = "0"; stepX = 10000; stepY = -10000; }; }; class Names { #include "City.hpp" }; class CfgWorldList { class Downtown_Amrika{}; }; //SURFACES //#include "cfgSurfaces.hpp"
×