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MAVEN

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Everything posted by MAVEN

  1. The full name for this discussion should be ArmA 2 Squad.xml, Squad.dtd and Squad.paa Tutorial + FREE Squad.xml hosting (.dtd and .paa also) It took me a while to find some useful information and some chatter with friends before I could have finally created my own Squad settings and Badge in ArmA 2. There are few tutorials out there that already explain how-to basics but none of them explain some key features and parameters properly. So here comes my version. In ArmA 2 you can create Squads, add member tags and even your own logo, which I'm sure many of you here know about. Download and edit the following files. squad.xml With contents (edit parameters as per your likes): https://www.dropbox.com/s/mlxu5fqi97ua7nz/squad.xml To add more members simply create more member fields in the squad.xml Squad.xml needs a proper squad.dtd file as follows: https://www.dropbox.com/s/dr9klu8telkmp5j/squad.dtd You don't have to edit squad.dtd file but it has to be present. Squad logo aka .paa image. This is the trickiest part in the entire Squad thingy. This tutorial should explain the simplest way to create a working logo for your squad. If your squad's logo contains no alpha channels (transparency) you may simply create 128x128 or 256x256 image with jpg extension, example squad.jpg which you later simply put into squad.xml picture parameter as if you do for .paa image. And that's it. If your squads logo does contain alpha channels, you have two options, TexView 1.1 or TexView 2. I recommend you get both from BIS website. Install TexView 2, and get TexView 1.1 extracted and ready for use. After that, find a suitable logo image for your squad, make sure it's 128x128 or 256x256 and either .png .tiff .tif or .tga format. The TexView 1.1 supports only .tga for transparency but .tga can be hard to export with alpha channels. Open TexView 2, locate the prepared logo (I suggest .png file) and then in upper left drop down box select RGBA and in the drop down box bellow it select DXT1. You may now go to File>Save as and export your .paa image, example squad.paa And that's it, your logo is a go! To test it, open TexView 1.1 and open the exported .paa image, if TexView 1.1 opens and displays the image successfully (Don't mind the non-transparent backdrop displayed in TexView 1.1) then your .paa file is ready for use. Hosting squad.xml squad.dtd and squad.paa/squad.jpg: There are few options available online, most are free but require a donation if you want to host a logo as well. You are free to use them if you wish as they will work fine. All you have to do is put all 3 above mentioned files in same folder online. However, I found a better solution, at least for myself, and completely free of charge. Go to Dropbox.com and if you don't have an account create one. Next up, loggin on the website, find Public folder, then find the 3 squad files on your system, select them and drag-drop them right in the Public folder on the website. Once you do that, the 3 squad files will be in your Dropbox Public folder. This folder is as its name says, a public one, which means everyone can access it if he/she has the link. Finally, to make your squad setup work with your ArmA 2 and your members ArmA 2 clients, you will need a link that is direct download for squad.xml. To do this, find the squad.xml file in your Public Dropbox folder and right click on it, then Select the 1st line in the drop down menu that should say "Get Link" a popup will appear showing you a link that leads to direct squad.xml download, click on the Copy to clipboard button or copy the link. Open up your ArmA 2 game and find Profile settings, place the above mentioned squad.xml link in Squad URL field, then click ok. Distribute the link with your members. Remember, to add more members to your squad, simply add more squad.xml member fields with valid Player ID's for each player, and then loggin into your Dropbox and simply drag-drop squad.xml right into Public folder, by doing this your squad settings will be auto-updated and almost instantly. You're good to go. A-Ten-HUT! Dismissed.
  2. Hi everyone. As it seems, many have trouble with games even today, so I decided to post a guide I made several years ago in hope that it will help other players get more out of their hardware/software. Plain text - Relatively safe for average users. Bold - Section, important notice. Red - Warning, take precaution. Bold Red - Take extreme precaution, and if unsure, skip this and don't try it at your own. :icon_question: - A hint, can notify about changes or updates. Bold Blue - Guide section, contains sub-sections. ArmA 2 Specific Tweaks. There are many threads and guides that describe many tweaks people applied for ArmA 2, however, not all is known, so here's my take on most basic as well as some advanced tweaks I used over years. In-Game Settings Once you start your game, under Options>Settings>Video settings you can adjust your settings for most performance and quality as per your likes. Visibility - View distance, in other words how far you can see things in game, the lower this setting is the better performance you will get. Some thresholds I found - 300 meters is the absolute minimum for playable view distance, can be used for CQB specially under rainy/foggy conditions without appeal loss, huge performance boost. 1000 m, the golden standard, any value above this will start to take on performance on the double, suggested value for under 1000 is 800. 2000, minimum realistic view distance, doesn't impact performance much yet still adds to realism. 5000 preferred realism setting, does affect performance but adds on quality. 10000 is maximum view distance in ArmA 2, unless you have a monster machine to run the game on all settings highest possible and fly jets all the time this setting is useless, whiplashes GPU's and CPU's and even the best on the market will find it hard to handle all of the detail. Visibility setting is dependent on other game options, thus it's affect on performance varies. Brightness - Adjust how "white" a scene is, I suggest values from 1.0 to 1.1 (best) Gamma - A setting that combines brightness and contrast, in other words, makes things brighter and sharper suggested values 1.0 to 1.2 1.1 is the best for almost all monitors. Quality preference - Best left untouched, however if you are a lazy one use it for preset graphic settings on the go. This setting changes automatically once you start to adjust things manually. Mine says Very High after all the tweaks I applied to my A2 and OA settings although not everything is on highest. Interface resolution - Game screen resolution. Almost all monitors will give significant boost for 640x480 and 800x600 resolutions as this is a golden standard for many devices, including computer monitors and newer screens. The two resolutions lack on quality, however if you need performance do use them. Other resolutions will hit performance, with each bigger one (by standards such as 1024 p, etc also wide screen) doubling on resource usage. Other settings depend on resolution strongly. 1024x768 is the best resolution between quality and performance, any resolution above that gives little to no noticeable quality gain if your monitor is 17'' or smaller. 3D Resolution - Aka renderer. This setting is best left with the same resolution size as for the interface, in other words 100%, any value above that will squeeze more detail under same pixel density which may improve quality but will take a on performance greatly. In the most extreme cases, if you really need performance gain, set 3D renderer on 50%, this will give 2/3 performance gain but make everything look pixelated and blurry, less noticeable with higher resolutions. Texture detail - Self explanatory. The higher this setting is the more memory your GPU needs, doesn't have much effect on performance if you have a good graphic card. Whatsoever, it is recommended to use higher setting if your GPU is newer than your processor as GPU's RAM memory module and onboard CPU will handle load-render processes better. Lower setting textures are basically processor backed compressed textures. So what you do when you play on Low settings is force your processor to re-compress data on the go in order for your game to use less RAM memory (GPU and local) If your CPU is newer yet you need performance gain, use lower setting, if your GPU is newer than processor use higher setting, however make sure you have good amount of RAM for both GPU's (1 GB recommended) and local (2 GB recommended) Other options depend on this setting. Affects graphic card RAM the most. Video memory - Aka game "pagefile" except that this one is for your local RAM memory sticks. The lower setting uses 256MB of RAM, while Very High uses up to 2 GB. Default setting uses custom values defined in cfg settings file. Refer to Memory Tweaks section for more detail. Lower setting is recommended if you have less RAM memory installed but a fast processor, while higher setting is recommended if you have more RAM memory but slower processor. Anisotropic filtering - This is what makes everything look crisper because this setting loads more textures further. However do note that the higher values will affect your performance. Lower values best used when your processor is slower and when you are using lower texture setting, while High is recommended for faster processors (GPU's with more RAM memory as well) and higher texture/memory values. Recommended Medium or Disabled (no difference between low and Disabled, however Low will in fact affect performance) for performance gain. Antialiasing - This is what makes 3D object edges look less pixelated, this is also what will eat a lot of resources. Don't use antialiasing unless you have a high-end system. ATOC (A2:OA Only) - Antialiasing on certain objects such as foliage. Refer to BI's ATOC wiki page for more detail. It is recommended to use ATOC instead of Antialiasing highest setting. Terrain detail - How many objects are loaded on terrain scene, very low will add grass, while higher value will more density and complexity to 3D objects. Best recommended for performance gain are Low and Normal values, use Very Low if you don't want grass. Object detail - Defines how many objects will be loaded on a scene. The higher this value is the more objects you will see further in distance, best combined with view distance. This setting also affects how far you can see enemy targets, so while lowest setting may remove enemies from under 600m Normal and Higher settings will display them above 1000 thus I recommend Normal for Chernarus and Utes while High for Takistan, Zargrabad and any other large scale desert terrain. Objects are loaded in local RAM memory. Shadow detail - Adds shadows. Disabled setting removes shadows, however, interestingly, in come cases there's no performance difference between Disabled and Low settings as it seems that A2 engine pre-renders shadows anyway regardless of what you choose, so Very Low/Low setting is recommended anyway however do mind that this setting will make some object shadows blocky. High and Very High setting add smoother shadows but greatly impact performance, they also draw shadows on objects further in distance. HDR quality (A2:OA only, however A2 and A2Free have this in cfg settings and can be used) - Often misunderstood, HDR has huge effect on performance and even quality. Most people wonder what it does and can't notice anything, that's because most pay attention to wrong details. What HDR quality setting does is define bit depth for lightning effects such as sky, muzzleflashes, reflections and even night/heat vision. Normal uses 8bits High uses 16 bits while Very High uses 32 bits. A difference between 8 bit and 16 bit quality is easy to spot. With Normal setting sky looks somewhat sliced, as if someone painted it with different brushes while on High it looks smother and has more natural colors. Normal setting makes terrains darker and more pale, specially in Dusk/Morning while High setting adds more realistic nights and colorful environment. Normal setting for night/heat vision has huge impact, for night vision it uses only green and black, heat uses grey and white or grey and black while High setting uses green, white and black colors for night vision making it a lot more realistic and black, grey and white or black for heat signatures (BAF scopes use red and orange for thermal on Normal while red, orange and yellow for thermals on High). What I suggest is to use High setting, unless you really need to gain on performance. Very High setting should be used only with 64 bit systems because there's no big difference between High and Very high for 32 bit systems where difference isn't significant. PPAA/FXAA (A2:OA only) - Is antialiasing via post processing. Don't try to understand how it works, look at it like antialiasing for effects. Refer to this link for more detail - http://community.bistudio.com/wiki/arma2.cfg After several tests, I came to a conclusion that PPAA is safe to use on any system as it doesn't impact performance like default AA but does indeed smothen scenery. FXAA shown the best results, recommended Low to Medium, while FXAA is perfect for large screens with bigger resolutions as it sharpens scenery and makes everything look more realistic. SMAA on the other hand smothened edges but did impact performance, what's more even it blurred objects in distance even on Very High. Post process effects - What makes lightning look more natural. Disabled uses no effects whatsoever. very Low uses bloom and adds night vision flicker, Low uses all that and adds motion blur with bloom, Medium/Normal adds higher bloom and depth of field (blurs things in distance) High adds SSAO (A2:OA only) while Very High adds more SSAO (A2:OA only) in ArmA 2 High and Very High add more bloom and better night vision. This setting depends on HDR quality setting. Interface size - User interface, aka boxes, buttons, texts size. use larger values for larger resolutions, Normal is recommended. Can be customized in cfg files. Aspect ratio - 4:3 is standard, any other aspect ratio is either widescreen, multiscreen or custom preference. Can be customized in cfg settings beyond presets in game options. Vsync - Just don't use it. Unless your system is a beast and you wear immerse goggles, headtracker, have DIY simulator hardware and want to experience war without going to the battlefield and dying. Basically, Vsync stops screen tearing, making everything surreal but ONLY when your system can render everything on highest at 60fps. Advanced ArmA 2/OA Tweaks (Unfinished). USE WITH CAUTION CFG's - To be added soon. Memory Tweaks - There were and still are many debates on memory tweaks for ArmA 2, so I decided to get to the core of it, do some tests on my own and find the best solution. This by far is the biggest tweak of all for ArmA 2(CO, Free) and will in fact improve your performance for up to 80%! :icon_question: There is a much easier method for forcing custom memory tweak values with A2/A2F/A2OA. You can apply same "formula" from this section but with exception that you use shortcut parameters and not cfg's. Refer to Parameters section for more detail. Before I explain this. Please note that this tweak is for advanced users who know how to tweak A2 cfg files (refer to previous section to learn how) and even then use caution. In cfg files there are two fields named localVRAM and nonlocalVRAM and it is these two settings that bring lots of improvements. localVRAM - This is a setting that defines how many bytes your game will allocate to your GPU RAM memory (and not local RAM) in addition to that, test shown that the lower this value is the lower in-game LOD (Level of detail, aka object complexity) is when game loads and emulates 3D. nonlocalVRAM - This is a setting that defines how many bytes your game will allocate to your local RAM (Not GPU) The perfect formula (Experimental, no guarantee): After many tests, I found out that, for localVRAM values at 50% of your graphic cards RAM are the best and safest to use for all systems while 60 to 80% of GPU RAM value is recommended for any quality graphic card that has 1 or more gb's of RAM memory. For nonlocalVRAM this is similar, 50% is the recommended value of your AVAILABLE RAM memory while 80% is the maximum stable value for systems with over 2 GB of local RAM installed. The reason why I mention AVAILABLE is simple, ArmA 2 can use only memory that is available, not the one that your system occupied, so for example let's say you have 2 GB of ram, your system used up 800 MB, so you have 1200 MB to use but what ArmA 2 sees is that you have 2 GB, and once you run out of free local RAM memory your game will crash, to prevent this from happening open your Task Manager and under Performance>Physical Memory>Available note the value down, this value is your available local RAM amount, slice 50% of this value and that's the value you should use in your A2, A2Free, A2OA cfg's nonlocalVRAM field. Some examples: localVRAM=268435456 which is 256 MB of GPU ram allocated to the game for 512 MB GPU nonlocalVRAM=1073741824 which is 1024 of local RAM value allocated for 2 GB/2048 MB installed local RAM 128 MB = 134217728 bytes 256 MB = 268435456 bytes 512 MB = 536870912 bytes 1024 MB = 1073741824 bytes, 1 GB 2048 MB = 2147483648 bytes, 2 GB 4096 MB = 4294967296 bytes, 4 GB 8192 MB = 8589934592 bytes, 8 GB 16384 MB = 17179869184 bytes, 16 GB The even more important memory tweak is memory allocation. Since recently, A2:OA supports custom memory allocators (dll's) to help solve performance issues. I myself had an issue with A2:OA until recently and went on to test all memory allocators that came with the game as well as use some custom memory allocators that are available for free. Memory allocator is what manages your system/software memory, be it RAM, local disk space or even data transfers in some cases. In this case, for A2:OA memory allocators play big role by managing local RAM, GPU RAM and pagefile memory. After brief testing, I managed not only to solve my crashing issues but also gain an incredible 80% performance boost! USE AT YOUR OWN RISK. This is how to use memory allocators. By default, your A2:OA game directory has a folder named "dll" this folder contains a number of memory allocators (in form of dll's) What you need to know about this folder is that if you want to use custom memory allocators you have to put them in this folder and then execute them via commandline. To execute an memory allocator for your game, in game shortcut parameters add -malloc=NAMEOFMALLOC where NAMEOFMALLOC is memory allocator dll name from dll folder WITHOUT .dll extension. Test results bellow. Please note that these tests were done with beta version of CO and on a mediocre system, in other words they were pushed to do something a memory allocator wasn't designed to, i.e. run the game on highest settings (with objects, textures, 5k view distance) with only 2 GB of local RAM and 512 MB GPU RAM available (one of my test systems specs) The tests were conducted as follows - All A2: CO vehicles were placed on an area next to player spawn, a helicopter was used (Little Bird) to fly over cities, most used terrain was Bystrica (ACR) and cities (Ex Chernogorsk and Ex Elektrozavodsk) if memory allocator didn't crash by then, another terrain was loaded (Fallujah) and then yet another (Zargabad) Included memory allocators (these come preinstalled in dll folder): tbb3malloc_bi - Poor performance, resource hungry and crashes if forced. Couldn't handle two cities in Bystrica. All high settings. tbb4malloc_bi - Default memory allocator, works decently and can handle things well, crashes if forced. Couldn't handle two cities fully in Bystrica. All High to Very high settings. jemalloc_bi - Very good performance, loads objects fast, lower level of LOD, crashes if forced and returns debug dialog (memory exception notice) Could handle only one city in Bystrica. High settings. tcmalloc_bi - Very good performance, loads objects even faster, higher LOD, crashes if forced. Could handle one city in Bystrica. High to Very High settings. nedmalloc_bi - Exceptional performance, loads objects decently not too fast though, uses "Receiving" screen to handle memory, of which speaking off the more RAM memory you have allocated to the game the faster this "Receiving" screen will disappear. Uses a lot of processing power. Didn't crash at all. Custom memory allocators: Hoard (winhoard.dll) - Incredibly fast memory allocator, whatsoever the fastest. Designed for 64 bit systems in mind. Could handle all 3 terrains but crashed eventually. Recommended for multicore users. Very High settings used. http://www.hoard.org/ Windows default (XP, W7 left untested) - Painfully slow, but very stable, could handle all 3 terrains on High settings. Any other - Suggest and I will test. And the winner is.....nedmalloc_bi ! Not only did it not crash, but this memory allocator saves on performance, and what's even more so I pushed it to extremes, used highest settings possible in A2:OA (except resolution, 1024p) and it didn't crash, I pushed it even further and ran JSRS, WarFX, COWarMod and even ACE, literally filled an entire block of vehicles in Fallujah and it didn't crash, I did get very low framerate though as expected as my system is mediocre and everything was on highest possible which is quiet a feat (~10 frames) So what to use? If your processor is fast and you have plenty of ram, you can use the default memory allocator, for big performance gain use Hoard. If you have a mediocre system and your game crashes, use nedmalloc_bi as it will work perfectly fine in all conditions. :icon_question: After the latest beta patch test, using nedmalloc_bi with Low to High Memory settings in game seems to give additional performance boost with small quality loss but no crashes. Might not work for everyone though. G.A.S. Memory FIX Parameters(Unfinished) While using launchers is the easiest way, some may still prefer the good old fashioned shortcut parameters. ArmA 2 has few you can use. Server Optimization (To be added soon) I hope this guide helped you a bit. If you want some details clarified or something explained, or perhaps you have a suggestion and want it added to this guide, feel free to post in comments. Please don't forget that this guide may not work for everyone, or for that matter at all. All entries in this guide are my personal opinion and/or suggestions by other users. Everything was tested, however that doesn't guarantee that this guide will help you. Therefore you are free to try it (At your own risk and your own will) and see if it helps or not.
  3. I recently out of shear accident saw a video of DayZ gameplay where Admin Control Panel is shown up. The video itself was boring, what caught my attention was the terrain mapping on that admin panel. Those terrain maps look gorgeous and not only good to stare at but very helpful. The map features full city/town names in English as well as Russian, and terrain hills and valleys can be clearly seen, which I must admit would be very handy on planning an attack and not worrying did you guess the height numbers estimation and is it hill/valley correctly. DayZ is already free to play, so is there a chance that ArmA 2 players get this cool looking terrain map added in next patch? At least for Chernarus? Anyone else thinks this is a good idea?
  4. When I was a kid for my birthday I got a mountain bike with suspension from my grandfather who used to travel across the globe (like I do now) It was one of those rare bikes made in US that were used for mountain biking sports. Soon enough, I was mountain biking, uphill, downhill, you name it. Then I went a step further with my friends and we started jumping of ramps, the ramps got bigger and bigger, and finally, we started jumping off smaller cliffs with our bikes and landing in piles of sand bellow. A thrilling experience that nearly cost me my life when on the last such jump wind steered me off, I landed away from the sand, then bounced off like a ping pong ball, luckily for me, I had a helmet (that came with the bike) and I had only scratches while the bike broke in half from the impact and parts shattered all over the place, one could say it saved my life even. Some time after I got my bike repaired but I quit on that extreme "sport" me and my crazy friends invented. I tried skateboarding, skiing, downhill sledge running, etc. Few years ago I was about to try bungee jumping and skydiving/parachuting, but it turns out my career didn't let me as I became overwhelmed with work and had no time for such sports anymore. Perhaps some day I will return to all this cool stuff and try something new, one never knows. The one extreme sport I like lately is base Jumping (wingsuit): http://www.youtube.com/watch?v=xmlAW_1hgT8 What is one or few extreme sports you tried or like? I'm sure there's a good number of you here :)
  5. Smaller PvP missions can be useful when there aren't many players joining. I remember seeing co=op servers getting filled up a lot faster than say Domination or Wasteland servers (although those do have a lot of players which is cool) Smaller PvP modes would also benefit private hosts. Not everyone plays on dedicated servers. Me and my friends host games sometimes privately and without a dedicated server that can support 50v50 modes ;) The even better suggestion is (if possible) to make those missions dynamic as in select where east spawn will be on map and where west spawn will be on map so some scripts do the rest of the work dynamically while host specifies number of players, battleground width, length, etc. It's hard to implement something like this, and may not be worth all the effort if people don't want to play the game mode, but it's still a neat suggestion :) you can look at Advancing Power by Dragon Zen for reference.
  6. MAVEN

    Awful lag decent specs

    Lot's of players online requires a good processor to handle all the in and out packets as well as positioning and actions properly. It's sort of like playing same game twice simultaneously just to make sure everything will broadcast to others properly. Even if a server has best specifications, a slower CPU can impact your gameplay experience. It used to happen to me when I played Battlefield games, got resolved when i got myself a much faster connection and a new cpu and gpu unit. Since you have a decent GPU and a good internet connection, it's probably your processor. You need to do more tests (GPU-Z, CPU-Z, try them) to see.
  7. Merderet winter :p I'd like to see both a big 50vs50 and small 5vs5 or 10vs10 :)
  8. Do you have a tutorial or can you make one about mission porting to other islands? I have several missions I would like ported for personal use too.
  9. MAVEN

    MVD Mission Pack

    It appears so. Any good vids where I can see FSB alpha EQ, weapons in particular demonstrated?
  10. Just as the name implies. MVD Mission Pack is a set of missions that are focused on CQC/CQB, MVD units and tactics rarely ever seen in ArmA 2. The missions in this pack are heavily centered towards tactical teamplay and rely heavily on players actions, which means there are no final objectives, no extra notifications, instead, players have to double check their actions, decide whether an objective is completed or not and judge their final outcome. I would also like to note that this mission pack contains violent scenery, thus I don't recommend it for anyone bellow 21 years old. MVD Mission Pack 1.5 Public Beta Download MVD Trapdoor PBO size - 1.91 MB (2,006,602 bytes) MVD Barricaded Suspects PBO size - 2.96 MB (3,114,042 bytes) Requirements - Designed to fit most players requirements. A copy of ArmA 2, ArmA 2 CO or ArmA 2 Free will do the job. If you can run A2 decently, don't worry about system requirements for this pack. Single Player versions - This pack currently does not, but will have SP versions of most if not all missions within this pack. The reason why there's no SP version right now is because this was a rushed release and I still need feedback and to do lots of improvements on the missions that are WIP. So, once the missions on pb are tested by community, I will fix what's broken and make SP versions then publish. Perhaps some more. However, there is no guarantee that any of these missions will see the light of the day. They are WIP however, and their publishment depends on how well this pack is accepted by community, in other words, if people want more missions, they will be made and published. You can contribute, and here's how: If you are a scripter. Send me a link to your scripts that do the following. 1. Arrest individuals. 2. Stun individuals. 3. Simulate gas grenades. 4. Simulate Breaching equipment. 5. Simulate advanced behavior such as surrendering or hostage taking. 6. Any other tactical script I could use. And you will be credited along the pack itself. Last but not least, this entire pack should become best MVD collection available for ArmA 2. I Hope you enjoy this release, and make sure to check from time to time for updates. I also appreciate any feedback, so do feel free to give your criticism and/or report bugs and wishes. Cheers! MVD Mission Pack 1.5 Public Beta Download
  11. MAVEN

    J.S.R.S. 1.5

    Haha, I was just pulling your tail as they say, LJ :D 1.5 is sufficient. If 1.6 is to be out, it will be either for A3, or when patches accumulate. I don't see how could JSRS get any better in a way it hops to another major release, it's the engine limitation, you guys used nearly 98 % what's possible and even what was deemed impossible :)
  12. MAVEN

    USA Politics Thread - *No gun debate*

    I apology to everyone that I have to drift off topic a bit. You like to read global news, so I found you some links based on my real sources (note I don't read news, but you stated it many times you do) so I adapted my sources to what's in public: US population - https://www.census.gov/main/www/popclock.html American ignorance - https://elliotlakenews.wordpress.com/2011/03/26/u-s-whites-outnumbered-in-40-yrs/ And again - http://news.monstersandcritics.com/usa/news/article_1424117.php/US_will_have_more_diverse_population_whites_outnumbered_by_2042 And you can find dozens more. But then this happened - https://gawker.com/5911025/black-is-the-new-white-non+white-births-outnumber-white-births-for-the-first-time-in-us-history You can find many more as well. Now, who are those people that account for over 60 % in US today? They are 10 to 20 % of these - http://www.cotf.edu/earthinfo/meast/MEpeo.html And this is getting up to 20-30 % as conflicts escalate further. Neverminding other parts of the world like Latin Americas, Africa, etc count too. A rough math estimate then says that mid east has over ~70 million of potential trouble makers, while in US that's around 60 million from the reported "immigrants" only. Add to that, that US is better supplied with weapons, better trained, more powerful and involved in conflicts than middle east, that US is a better place to live in than in middle east and you can nearly see it. Now, if you are in for the real number, account all Latin Americans, Africans, Indians, Asians who as well tag along in the US and account their "trouble maker" percentages and you will see that US is a hotbed for violence in the future, that's unless something stops this from happening which is unlikely as it seems. If you are in for even more, account all of those who immigrate from UK who previously immigrated from places mentioned before, or from 3rd world regions such as north-east africa, balkani in central europe, indonesia, etc then add to this that publicly available data is filled with propaganda so numbers are in no way accurate, nor is it even possible to know the exact number. This is all based on public data just so you can see for your self. My sources aren't publicly available, neither are they deep, but at least I know truth and decide to accept it as it is. In any way, shut up once and for all about where I get my facts and claims from. If you don't believe it, your problem, move on. if you are unable to find your way around real information, your problem, not mine. But don't write my way again. I don't have to prove you anything nor do I care much seriously, I replied this time only so you could understand and others could see that you provoke even when I mentioned you shouldn't. Next time when you decide to provoke, I won't send my response here, but in private and not on this forum. P.S. I forgot to mention that those percentages apply to every country/nation in this world and that there is no direct accusation whatsoever, what I basically demonstrated is like that there are many beehives and there are bees except that more of the ones who couldn't adapt in their own hives decided to go in US one, US would do the same to Europe if it was poorly developed like middle east for example, which is thankfully not the case.
  13. MAVEN

    J.S.R.S. 1.5

    When is 1.6 coming out? :)
  14. MAVEN

    MVD Mission Pack

    SPS! :D I like your mods, you got any models/weapons that are expanding the already good BI's MVD units?
  15. MAVEN

    USA Politics Thread - *No gun debate*

    I ain't going to reply to your comments after the debacle in "the thread" for your safety, thus I will kindly and politely ask you to not reply to me either ;)
  16. MAVEN

    MVD Mission Pack

    I got over the basics, that's how I made the missions :p But not the advanced things yet.
  17. MAVEN

    Awful lag decent specs

    Your connection is absolutely perfect for gaming (Similar to mine in the scores) so it's not your connection that is faulty. It seems that only your CPU left on the list of the possible faults. I don't know can you, but if you can try your cpu on another system or try other cpu on yours, you may be able to see is it really faulty or not. However, don't attempt anything on your own as this is very dangerous (for both you and your hardware). Perhaps you can ask a technician to do it for you.
  18. MAVEN

    Ancient Era Mod

    It's relatively easy to port Chernarus Life, Takistani Life, City Life and such missions, the thing is, will those who made them do it :p And I agree, it would be awesome.
  19. Take your time, no rushing needed :p From the models (Tanks in particular) I can see lots of effort and patience was put into this mod, so I'd like it to stay that way :)
  20. MAVEN

    Extreme "Sports", do you do them, like them?

    Did you end up beaten up badly while playing it? I don't know for you but I'd rather watch than participate. ---------- Post added at 19:01 ---------- Previous post was at 18:57 ---------- Derbysieger, cool stuff. Keep doing bike tours :) Nice pack. Sadly I don't need something like this now as I quit mountain biking years ago :( Now I'm lazy and playing Snooker full reds, US 8 Ball, mini golf, sometimes tennis and rarely ever snowboarding (didn't have the time for past 2 years sadly) those are all relaxed sports, good for thinking and getting to know people. I recommend Snooker whoever likes 8 Ball and Billiard. P.S. You got any videos from the tours?
  21. MAVEN

    MVD Mission Pack

    Agreed, Harvest Red is a really well scripted and animated mission, I was partially inspired by it, BUT, I sadly can't produce such animations, scripts for my missions yet :( (maybe some expert scripter/animator volunteers?) About MVD Mission Pack releases. First comes MP vanilla, then SP vanilla (once bugs are crushed) then maybe ACE and a more violent version of some missions. I will remind once again that I may not complete the whole pack and release all missions, though I promise I'm working on it and will try hard to complete this as I like MVD and it's a pity no such mission pack is around (hence I decided to make my own even though I'm not too familiar with the editor's powerful features, I welcome tips if someone wants to share :D)
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