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byrgesen

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Everything posted by byrgesen

  1. byrgesen

    Take on Moon

    This could be a serious contender for a future DLC :)
  2. byrgesen

    Vehicle repairs

    Thats a good idea mate. Now i dont know if it would be to much, but could this "repair rover" be a special one? Meaning you cant simpy repair with any rover, but you need this one with the special equipment, in order to even repair anything. This would be a fun dynamic in the game, on one side you want to earn money to buy new rovers, but on the other side you also need money to buy the "repair rover" and spareparts it can use.
  3. byrgesen

    Edge of map

    Very good ideas. I vote for the vehicles being lost, rather then a barrier to just "bump" into.
  4. Hello. Awsome tool you got there, using it alot :) Thx for your work mate. Now, am i overlooking something? I cant seem to find a key for the .pbo, to use on my server. Im running with sig verify, so my HC (when loading with ASM) gets kicked. Would you be able to sign the addon mate? Or am i simply overlooking the key somewhere hehe? I want to monitor both the server and HC but atm it doesnt seem possible with sig verification turned on :) Hope you can "fix" it, or point me in the right direction, if im missing it somewhere :)
  5. Hey mate, just wanted to check if you had figured anything out about my error? I had another look at it yesterday, and it seems like its related to players being unarmed. I could not replicate it with an armed player, but didnt take long with unarmed :)
  6. We have tryed it out and we ran into a small issue. Ive applied it to alot of chairs, so dunno if a big amount of chairs will cause any issues. So the problem. Sometimes when people sit down, they sit fine on they're own screen but on my screen they are prone under the chair. Is this something you have heard about before? Does it have anything to do with the placement of the code in the init.sqf? (lower or higher in the file or something) Hope you can help mate, its a nice script but if this keeps doing this we cannot use it :( Ohh forgot to add ive got: this allowDamage false; In all chairs btw. Also just tested something else, a relog fixes the issue. Sorry, forgot to mention this happens unarmed, havent done it with weapons.
  7. byrgesen

    Hunter first person postion is too low

    I think he means POV :)
  8. byrgesen

    Hunter first person postion is too low

    I drive mostly in 1st, in pretty much all vehicles. It takes a lot of practice to drive, but you are indeed right when you say "i cant see ****" :) Sometimes its a huge problem, other times its of no concern to me, i truly depends on the situation.
  9. This is exactly what i did and it works perfectly fine :)
  10. Yup, im on my 3rd restart now lol. "Think before you click" seems to be #1 rule for TOM hehe.
  11. byrgesen

    "Toggle drive" button

    Good idea, i would love to be able to set it to 10% speed to do the fine maneuvers, perhaps to get in the correct location for use of the APXS or to simply "cruise" slowly around a rock :)
  12. byrgesen

    Finding lost artifacts missions

    Sounds very promissing :)
  13. byrgesen

    It could use a little work

    Perhaps instead of just complaining about lack of content, provide some constructive feedback :) You say it lacks equipment, suggest what you want perhaps? I agree it does not have a whole lot of stuff to do atm, but then again it just got released in "early acces" so its basicly not even a game yet. Regarding the early acces time frame, i dont recall any information about this, so im gonna say: As long as it takes :)
  14. Thats what i assume, im merely asking of ZooLoo has any intention of fixing it soon? :)
  15. Hey mate. Im getting this error after the undeclared variable update of arma 3. Can you fix this in a future update? Love your script, i dont want to remove it heh. It does work atm, but the error windows is pissing me off :) Heres the RPT error Error in expression <unit = _this select 1; _illogic = group server createUnit ["logic", Position _ex> Error position: <server createUnit ["logic", Position _ex> Error Undefined variable in expression: server File EtV.sqf, line 53
  16. Like stated a page back, it doesnt mate. The "black box of death" that pops up doesnt do anything to your game, its the error its displaying thats causing issues with the game. Fix the error, the box will be gone and the script should run better :) I believe BI wouldnt give a rats ass about undeclared variables, if it didnt do anything to the game, but since they are pointing them out now we can only assume they have a detremental effect on the game it self. Its really hard for me to understand why people are yelling at BI for pointing out usermade mistakes. Its like going to a carwash and then yelling at the guy who owns it because you forgot to close your windows in the car, during the wash. When it comes to displaying the errors like they do now, i think its a great solution. Right in your face so you are forced to deal with it. Errors should NOT be hidden away tbh. Its a hell of alot easier to provide feedback (both to BI and mission makers) when you have the error written all over the screen, compared to the error being hidden away in a log somewhere. Even if its "minor errors".
  17. Opt out of development. You opted into it so you should know how to opt out of it again.
  18. I understand what you mean but at the same time i understand BI's intention of not hiding it for anyone during development, thats not the right signal to send. As far as i know it has been stated the option to disable error messages will come back when we hit a stabile state. I seriously doubt they put it in just to piss people off, there has to be some kind of rational thought behind it and the undeclared variables are obviously doing something detremental to the game, since they want us to hunt them down and fix them now.
  19. Its not really a problem and its not a bug in the latest build. Its BI's way of saying "If your making scripts/mods, do it right" basicly. Contact the author of the scripts/mods that give theese errors and make them fix it. I agree its not fun to see this box all day long, but if its there, somebody made a mistake in a script basicly :)
  20. Todays 0.74 stabile update is throwing up JayArmaLib errors: Error in expression < }; _args = _args + _str; }; _return = _JERR_ERR_U; _call = _functionName + ","> Error position: <_JERR_ERR_U; _call = _functionName + ","> Error Undefined variable in expression: _jerr_err_u File x\jayarma2lib\addons\common\XEH_preinit.sqf, line 24 [1865,66.168,0,"XEH: PostInit Started"] [1865,66.217,0,"CBA_VERSIONING: cba=1.0.4.198, "] [1865,66.494,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] "JayArmA2Lib: ACTIVE" Error in expression <= getPos player; Anyone else got this? Is there a known fix for it?
  21. - Deleted I didnt read the top post correctly -_-
  22. Ohh dont get me wrong, i know its WIP :) I was just talked basicly hehe. I will wait patiently mate, you do your thing in peace.
  23. Well as an example, lots of our missions have a pole where we "request" vehicles. Theese dont have any variable name and i dont really want to have to name them all, thats basicly why i requested this being automaticly applied to any helicopter spawned into the mission :)
  24. Will give it a go mate, keep the "axed" scripts coming ;) EDIT: Ok tryed it, and this is pretty damn cool mate. It works exactly as it should. :) Some feedback: I hope you find a way to completely get rid of the variable name the chopper has to have for it to work, i tested it with a chopper i did not name "heli" and it doesnt work. But im sure you already though about this mate. It would be pretty cool if you could use it several choppers at the same time over the same LZ :) Another suggestion, would it be possible to limit the "Deploy Fast Rope" option to only pilot and co-pilot? So no passengers members accidently click it to early or to high. Or at least make it optional, if even possible :)
  25. byrgesen

    Attaching Explosives to Vehicles

    Put this into your missions (perhaps you have to edit a downloaded mission or suggest this to the author) http://forums.bistudio.com/showthread.php?159437-SCRIPT-Explosive-To-Vehicle
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