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byrgesen

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Everything posted by byrgesen

  1. Wouldnt a this allowDamage false; line, in the HC's init field prevent it from dying? I always use this and ive never run into this issue, and i even use the autoslotting aswell. :) As long as the HC is there at mission start and in its slot, ive never ever seen it being killed before, using that line of code. Are you placing your HC as a regular player btw? I always use a rabbit, simply because nobody will go into that slot, by they're own free will and you can pretty much make the HC, what ever you want :)
  2. Testing purpose perhaps? Dont wanna get kicked by a random BE/Steam error, during mission testing. @OP No its not possible that way, but what you could do, is use Tophe's Arma Server Tool and run a proper dedicated server, on the same machine you are playing. If we are talking a small amount of players and nothing big, it will run just fine, this is what i do, when i want to test missions without the fear of BE kicking me because it timed out or lost connection or something.
  3. It would be a nice feature to have in vanilla, but i doubt it will be made :) For now, you can use this script. Easy to use, easy to implement into a mission and doesnt require addons :) http://www.armaholic.com/page.php?id=22058 NOTE: I havent created it and im not trying to take any kind of credit for it.
  4. @dale0404 It isnt only unarmed. We are experiencing it on MP, completely random tbh. It just kinda happens when it wants to, regardless of your weapon, stance or anything else really. We did extensive testing on this to try and find a "source", to no avail. Sometimes you can even see yourself sitting, while other people see you on your belly, and the other way around aswell. Do anybody have any ideas, if its possible to make this script sync 100% in MP? MacRea? Anyone else?
  5. No, dunno how to make it work with TADST, but perhaps this could be something Tophe can do. :) Guess it depends on him actually wanting this feature in the tool hehe, but it would be nice though. What are your thoughts on this Tophe?
  6. byrgesen

    Dedicated and AI skills?

    Yeh do as Maxon says, we do the same here :) Works like a charm. These are our values, it makes them alot less deadly the first 3-5 secs, but once they get you "sighted" they will still kill you fast :) // Set AI skills { _x setSkill ["aimingspeed", 0.5]; _x setSkill ["spotdistance", 0.9]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.0000005]; _x setSkill ["spottime", 0.8]; _x setSkill ["commanding", 0.9]; _x setSkill ["general", 0.9]; } forEach allUnits;
  7. byrgesen

    J.S.R.S. 2.2 Soundmod

    I wonder what makes the difference, why you got the dependency and i havent? I dunno...
  8. byrgesen

    J.S.R.S. 2.2 Soundmod

    I spend all day editing a mission with JSRS on, all the time, and there's no dependency :) Have to admit, ive yet to see this actually happen, but ive only been using JSRS for a little over a week anyway.
  9. About 50% of all the mods does tbh. Its quite common to rely on CBA. It should be stated clearly, on either theese forums or Armaholic, if a mod needs CBA or not :)
  10. Doesnt matter really :) Im using it in alphabetic order and it works just fine every time. As long as Steam and TS is started with admin rights ofc, theres no issue on windows 8.1.
  11. The link does not work anymore mate.
  12. The dedicated server will only accept .PBO, as far as i remember :) At least ive never been able to run a mission from a folder on a server before.
  13. Well, you cant blame BE for server admins not setting up the filters for the missions properly. Default BE will only provide protection against the basic hacks BE has detected. You can set up BE to detect every single thing that happens on the server and then kick/ban people based on it. It really is a very versitile tool, which can provide a very high level of security, if set up correctly. Tell the admins of the servers they need to take a look at the filters and allow/restrict certain commands and scripts. They can dictate what clients are allowed to run and how they are allowed to run it.
  14. byrgesen

    I think sombody forgot something...

    But you are right. In the sense we should have this by now, not waiting past full release for something as "simple" as a loadout editor tbh. But we are still waiting for dev words on it.
  15. Its not the "lack of content" its the " copying of content" thats going on. It might be brand new, but why do we have the same on each side? Why are everyone using the same APC weaponry? Why are everyone using the same jets? Why are everyone using the same variant of tanks? Thats the problem.
  16. @DM You are right in some sense, people are very spoiled. Hopefully we will be spoiled again with the future updates and DLC's :) But it think it boiles down to BI "axing" to many features, they have "promised" so to speak. Im not gonna hijac the thread, and start talking about axed features, but all in all i feel they released it to soon. Would not have hurt to keep it in beta for another couple of months. I think people have a hard time understanding full release, but not full content tbh. Have to admit im one of them aswell. @Ti0n3r Dont get me wrong, im not complaining about lack of content, I just want to point out they have given us less then they promised 2-3 years ago, and it sadens me. Ive spend over 600 hours in A3 so far and im loving it, truly. But it feels like less of a game then the previous arma's tbh.
  17. But he has some good points tbh. The post may be abit "over the top" but he is spot on all the issues in the game currently. Fingers crossed for future updates. Good reading mate, i agree with about 80-85% of it.
  18. byrgesen

    I think sombody forgot something...

    I have to admit i read it like it would be there in final release. Sounds like many others did aswell :) But eventually is fine, as long as we get it at some point. Would be depressing if this was axed aswell.
  19. byrgesen

    I think sombody forgot something...

    Well, i guess all we can do is wait for the official respond, hopefully we can get one soon. It is abit disapointing they "promised" it but never spoke of it again. Please BI, can we get a dev response?
  20. byrgesen

    Wasteland Arma 3 Singleplayer?

    Can we stop the personal bashing please? He asked a question and theres several answers here, which doesnt do ****....... Help the man or simply dont post a respond at all.
  21. byrgesen

    I think sombody forgot something...

    As far as i remember it was mentioned in several sitreps. They "promised" dropdown look-a-like menues to adjust gear and weapons in the editor. Will try to find the specific one. EDIT: Ok its not easy lol, the sitreps just redirect you to arma3.com atm, so cant look for the source. I did however find theese bug reports, confirming this feature: http://feedback.arma3.com/view.php?id=958 http://feedback.arma3.com/view.php?id=1407 Khan, a developer said:
  22. byrgesen

    Wasteland Arma 3 Singleplayer?

    Or you could take the MP wasteland mission, un-PBO it and add some AI and what not to it, then pack it again and start a local lan server with password. If someone is able to join it from outside your lan, you need to look into your internet security :) The regular wasteland missions arent very fun alone tbh, all you can do is get a vehicle and wait for side missions, and then hope (to the love of god) you can solo all of them hehe.
  23. Sell them and earn easy money on steam :) Aka free games in the future hehe. Ive already earned about 5 euro's on selling trading cards, its not much per card, but get many cards and earn a good amount of money. To stay on topic, its been a while since i launched TOM last, but with theese new "big" updates i think im gonna have a new look at it later on today :) Loving the changelog and the progress made, so far.
  24. Like dale says, this is not needed since they changed the folder names in the Beta release, from Arma III Alpha to Arma III. This should not change or need any kind of changes on full release :)
  25. Ok thx for your answers guys :) I did think about the AIR monitor like you said, but the reason i asked was for pure testing purposes, simply to gather as much information as possible. Will proberly sign it my self then hehe, just wanted to know if it was planned anywhere down the road (gonna take that as a no :) ) Keep up the good work mate, this tool is a must have for server admins and mission testers/builders tbh.
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