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byrgesen

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Everything posted by byrgesen

  1. This might actually make me play again :D Amazing work guys, this is one of the greatest things to happen to Arma III ever.
  2. Mostly pvp, so i suspect thats why, we only ran small tests of AI missions. But we had good frames and a good connection, i did it with an Arma II server aswell, to run DayZ, worked just fine :)
  3. Thats not entirely true, i ran a 40 man server from home, with 30/30 Mbit connection just fine, and a hell of alot cheaper then renting a dedi at a data center :) Arma requires a fast connection yes, but you dont really need a dedicated 100 Mbit line, in order to host a server without lag tbh.
  4. Isnt Arma III using the steam browser? As far as i know, its not affected by the shutdown of gamespy, am i missing something? :)
  5. byrgesen

    Next DLC and Expansion Speculation

    Look at this, it answers your question mate: http://www.bistudio.com/english/company/developers-blog/460-arma-3-roadmap-201415
  6. The game is hardcoded to 2047 mb of ram, so it will default back to this number, if you set it any higher. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters I found that most, if not all of the start up parameters, doesnt really make a difference as the game will figure it out by it self anyway. At least i get the best performance with no start parameters. Are you getting such low FPS on ALL servers? I would have a look at View Distance, Object Distance, Object Quality and AA basicly, this is the places i can get most FPS out of the game.
  7. byrgesen

    Arma 2 OA. Update MP

    You only need the one you want, they should be backwards compatible, unless you take the newest, which is part of the the 1.63 update test (not backwards compatible), but im actually not sure where 1.62.xxx ends and become 1.63.xxx :/ So simply launch the game, look at the server list and find the version number of the server you want to join, and then download the appropiate version and all should be fine tbh :)
  8. byrgesen

    Arma 2 OA. Update MP

    You can find the Arma II OA beta patches on steam, just search for it :) that might be the cause of your issue. Or you can download it manually from here: http://www.arma2.com/beta-patch.php
  9. byrgesen

    Changing Mission on Dedi Server

    Type #missions, while logged in as admin :) It will take you back to the mission lobby and you can then select the mission and dificulty. Im not sure theres an easier way of doing it with Rcon, as you have to be on the server, as a player, for the missions to start loading, else it will just idle and wait for a player. EDIT: Heres the entire list of server commands, which can be used ingame, after you have logged in as admin :) https://community.bistudio.com/wiki/Multiplayer_Server_Commands
  10. The bug tracker, you could make a feature request and if you really want, you can make it private aswell :)
  11. Well, give them a name in the editor and then call that name in a script. If you give a unit in the editor a name, you can call it from scripts, to check if its alive/dead/whatever :)
  12. byrgesen

    Arma 3 Signing addons

    the bisign goes with the PBO's to both the server and all clients in the @mod folders :) the bikey it self, only has to be on the server inside the key folder, no clients needs this. basicly the PBO's get checked and compared to the "masterkeys" in the key folder, and if it fits it will allow them. so if you have signed them, place your bikey on the server, inside the key folder and it should work just fine. if it doesnt work, you might have signed them wrong. EDIT: forgot to mention, the key folder i refer to, is the folder next to your arma3.exe file. thats the folder it reads the bikeys in, so thats where you want to put your keys, for the signed addons. You will find a3.bikey inside this folder. if theres a key folder inside one of the @mod folders, simply copy and paste that bikey into the proper key folder, in the arma root directory and it should work fine. most signed addons have the bikey placed inside the @mod folder, so its easier to distribute it :)
  13. Isnt it just giving it a name? And call that name, in you scripts? Thats what i have done before :)
  14. I can only recommend HC in Arma III. My initial testing have showed real promise :) I made a "simple" mission, nothing but tons of AI on the map, almost 300. I then made two versions, one where the ownership is transfered after start (AI spawns on the server and then gets moved to HC) and one where it was all spawned and handled by the HC. So basicly, the server almost dies, from spawning 300 AI at the same time, but as soon as it transfered them to the HC it had a stabile 50 FPS/CPS from there and the HC was running 40-45 FPS/CPS. Ofc if i did it all on the HC the server barely felt anything at all and just "kept on trucking" :) This test was done on a laptop, with 8gb of ram and an i3 processer and it ran like a knife through butter. So if you have a beast of a server machine, HC will deffinatly be something you want to look into, for big scenarios. I want to add, i set the core affinity (2 cores for Server and 2 for HC) and set the priority of the server to "Realtime" and the HC to "High", in the taskmanager. Cant confirm this actually does help, but it seemed to make a difference :) Ive yet to actually try this in a "real" mission, but these tests shows some true promise, as far as HC goes. EDIT: Forgot to add, this is AI fighting AI, i was testing. I bought a second copy of Arma III, for HC purposes only heh, so im not getting any kind of kicks or anything, but i can understand people arent willing to buy a second copy.
  15. byrgesen

    Arma 3 Signing addons

    The problem with resigning mods, you havent made, is that EVERY single client, who wants to connect to your server, has to have the mods signed with your key. So basicly, you need to re-distrbute it to every single player on the server mate, which is far from ideal. Instead, find mods which are signed, and simply add the key to the key folder in your arma directory, and all will be able to join. Theres no reason to start resigning addons, especially if they are already signed by someone else :) But it sounds like all you have to do is add the key to the key folder, and it should work. Either that, or disable signature verification, but its not something you really want to do on a public server tbh.
  16. As i see it, this was an "easy fix" to the insane piracy and CD-key theft issues we had in Arma II, so i completely understand they're decision. Although it has some drawbacks, such as this subject, i am not sure they can make more instances run, without having Steam to modify something, and i doubt they want to do that. So i guess your only option is to buy another copy, on a different account.
  17. byrgesen

    J.S.R.S Vs Speed of Sound. Video 1 - YOU decided

    Im sorry mate, i had to stop it after 30 secs. I actually wanted to see the video and compare the mods, as im using JSRS atm, but your voice is just to much. I would suggest doing this again, without voice over, and use simple text on the screen, so people can focus on the actual mod sounds, coz this is kinda useless :/
  18. Found no way of doing this, so i ended up buying another copy of Arma 3, for testing and HC purposes, and im using this on another PC on my LAN :) As far as i was able to figure out, it needs steam and will not allow more then 1 client running. At the same time, its "impossible" to have several steam accounts, logged in on the same PC. I believe this was made for security reason, so each copy is only handed 1 ID, and arent allowed to run more then once at a time.
  19. byrgesen

    Tao Folding Map

    Then it wouldnt be a map anymore tbh, you want some kind of tablet/large GPS mate :) Perhaps it could be another version, as i dont think everybody want this. I quite enjoy the old school fold map style hehe.
  20. Wow, gonna test this, it has some real RP possibilities :) Nice work mate.
  21. More like a publicly leaked alpha build mate. Nothing have been officially released by the ACRE team yet, nothing at all. Hopefully we will soon see what they have spend this year working on, and hopefully it will take ACRE for Arma 3, to the same level we see in Arma 2. Some of the current bugs in ACRE for A3, is most certaintly more then a compatibility bug with TS's newer versions. But im really looking forward to getting an official, supported and signed release :)
  22. byrgesen

    I wish for this feature

    Well, it would suck to have a mission file of several GB, so i understand why this isnt done :) You can use PWS for this exact purpose. Everybody download and install it, install mods and bom, you are done. If theres an update to a mod, it will update it and all will have the latest version. It sounds like it would be alot easier for you guys to use PWS http://play.withsix.com/
  23. If the addon is released to the public, everybody are free to use it, so you can use the @A3MP addon just fine, as long as you dont start editing it and re-releasing it mate. Alduric cant tell you, you arent allowed to make a mission with his mod and make the mission depend on it, he can only tell you not to edit the mod, but you can use it all you want tbh. You might have misunderstood how it works, with the mods and licenses, but if we (missionmakers) cant use the mods for missions, without editing and re-releasing it, why do we have mods in the first place? :) So if you have no plans on editing the map, at all, and just using the @A3MP mod, as is, you should use it to create your mission mate. At least it would get you started and you can always work on your own version of Chernarus, later on, if you need to start editing the original map.
  24. byrgesen

    Defuse the Bomb

    Downloading now :) Thank you very much, this will come in handy, im sure of it hehe.
  25. Turn of signature verification, ACRE does not have officially signed keys yet, so it wont work with signature verification.
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