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SGT Fuller

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Posts posted by SGT Fuller


  1. On 8/14/2018 at 8:24 PM, ShadowSix said:

     

    From a fellow Aussie, I said the same thing to [Dust]Sabre that I'll say to you. Your work is very appreciated, and you do damned fine work, great or small.

    With the deprecation of the USAF Mod, we have a void for a true F-35A/C aircraft in Arma. There's the F/A-37 Thunder of course, but it doesn't have an afterburner and doesn't fully depict the range of capability the aircraft has. We look forward to any progress you may make!

     

    BTW, if you need any texture work or help, hit me up!

     

    Im just trying to find out about this deprecation of the USAF mod your speaking of? 


  2. 19 hours ago, corporal_lib[br] said:

    Hey Sgt Fuller and USAF team, I´ve just stumbbed on this mod... it credits USAF Mods, so I think he may be using your models for the HARM, B61 nuke, etc... or at least derivating you scripts, you guys show check it out (can´t do myself, but thought it should be worth mentioning)

     

     

    Some guys just can´t take the time of asking authorization (thou you might reject anyway)

     

    Cheers and anxious for .6 update 8)

     

    I just posted on this. Thanks for letting me know.

    • Thanks 1

  3. Everyone,

     

    Thank you to all who continue to support the USAF Mod team and continue to report violations of the user agreement. As stated on the front of my page. I am the sole person who is authorized to upload the USAF Mod on to the steam workshop. That will not change. All of you who want to violate my user agreement and attempt to upload for one. You have the loyal members of the community who are going to rat you out. You will not have the mod on steam workshop for more than a day i can promise you that. Two Steam has reported to me and stated that i myself have made over 20 DMCA request to steam. They will be taking enhanced measures to curve unauthorized uploads to include account termination if you are a repeat offender. There you have it ladies and gentleman. The fate of your account is in your hands..if you would like to risk it..be my guest. If your account is terminated then its not on me or the people who report you. You have been warned! 

    • Like 10
    • Thanks 1
    • Haha 2

  4. 3 hours ago, robert31178 said:

    Yes, really. I was going to respond in support of you had the author of that post meant you guys since you had talked to me about stuff I liked with the HH-60G portion of your mod, and that you said you would keep my comments in mid for the update. It would seem from my experience that you guys do take requests, in a way, making that post - his post - unfair a little. 

     

    Calm down i was just joking. Wait until you see the HH60..who was listening :)  


  5. Please don’t send me messages asking for updates. I’ll do one of two things: put you on blast on this thread for violation of forum rules and let the moderators deal with you or you will get a nasty response from me. I’m trying to be nicer now a days.

     

    Also do not ask me tomm for permission to host the USAF mod on steam. The answer will always be NO! 

    • Like 3
    • Thanks 1
    • Haha 2

  6. On 1/27/2018 at 4:03 PM, FlyingVolvo said:

     

    As far as I know, and please note I am not a developer of this mod, just someone who has been watching the thread for a good few years, I believe, that ”vanilla” ARMA 3 pylon integration has been confirmed.

    ”Stealth” by ARMA 3 standards introduced with the Jets DLC will also be included as far as I know. 

    Regarding the Daisycutter, I doubt USAF takes requests, but there is currently a GBU-43/B included as of the last release that can be used. However, considering the entire mod has been overhauled since then, it’s not a garantee that it will be included in the final release version. However, I’m sure a developer who knows what they’re talking about could shed a lot more light on that if they are willing.

     

    Thabks for handeling that brother. As Volvo stated we do not take requests anymore. We are though constantly looking at the evolution of munitions and such and will continue to update the missilebox. To answer your question though the daisy cutter will not be in due to its era for one. I actually had to go look it up. The MOAB makes that bomb look like a child and it will continue to be in this mod. As Volvo stated vanilla pylon integration has already been added to our planes. Stealth we are working with the vanilla parameters to make stealth more stealth I guess you would say lol. We have introduced a different versions of birds for that matter for Example the F22 comes in a stealth version, a pylon version and a version I’ll post a pic about tomm. Based on the version you pick it’s signature will be bigger or smaller if that makes sense 


  7. 53 minutes ago, PotionSeller said:

    I saw the post about the F-35, along with the UAV function in it. Will it be able to connect like the uav terminal in the base game? Also, will the ac-130 function the same in multiplayer and singleplayer (in regards to autopilot)? anyways, great job on the mod, and ill keep looking forward to when it releases. 

     

     

     

    It will not be exactly like the Vanilla function but it will be able to tap into UAV Feeds. Yes the AC-130 will work the same in both modes. Thank you for your kind words.


  8. 8 hours ago, runy888 said:

    Wow alright I think you misunderstood although I tried hard to make myself clear; I picked out the GPS system specifically because I know that it currently includes features like dual gps & terminal laser guidance which your current system (and sorry but I can only compare to what is available to me) does not offer. And I do not expect you to outperform him in this matter because the AWS is just the core of all his works and he keeps refining it to perfection whereas you guys have alot on your plate trying to bring the whole USAF into the game and spending so much effort on one detail would probably prove ineffective.

    There are tons of features in your pack that I can save both our time comparing with firewill or any other mod author because they either don't have it or yours is way better than what they offer.

    It just didn't seem logical to me to spend time working on a system that does already exist in the (to me as someone with no modding experience) exact same version as you would require it and that is constantly being updated and improved.

    It's not about what I want, as stated above it just felt to me like you could spend your time more sensibly and use good off the shelf technology to build on. I am completely fine with your weapons and by all means, you've got some real gems in there. For example, I have not yet discovered a nuke in firewills pack or any other aircraft mod :)

     

    But it looks like I struck a nerve there and I apologise if my question appeared as an offense.

    However, in your reply I can not see a valid reason for not using FIR AWS on your planes excpet for (perfectly understandable) pride on your own creations. Sorry in advance if me digging deeper into this issue presents annother affront.

    Best regards,

    runy888

     

    EDIT: Also, good to hear that you've decided to publish modular packs of your content :D

    Yes you struck a nerve. I don’t do well with comparisons of content as each modder has their own layout and view of their content..that’s not cool but I accept your apology. 

     

    We have made headway with how the usaf mod works and have enhanced systems and removed things that didn’t work well. Besides us all having real life stuff to do ask yourself why our update is taking so long?..we only want the best put out.. our 1st release while it was received good was buggy. We don’t want that this go around. Plus you can only compare what you can see under the hood of the current USAF mod. Our update you haven’t seen much of.

     

    You will never see AWS on our planes..unless A some clan member rewrites our config for his clans purpose or me and firewill come together for a colleberation project and we decide together for that.(highly unlikely)

     

    Anyways In the future keep comparing off this thread. We love our brother and sister modders and show them respect by not comparing our work with theirs just for likes.

    • Like 2

  9. 1 hour ago, runy888 said:

    At the risk of sparking another heated discussion about stupid questions and their sharp-tongued responses, I have to ask: Have you guys ever considered offering the pack in little chopped up mini-pack versions? For example, all fighters in one mod, all big planes in another and then core files that all the packs refer to.

    I'm asking because my unit and me are interested in your UAVs since they are pretty neat and the only contemporary ones out there as far as I know. But we wouldn't want to make the whole unit download the huge USAF pack just for a UAV or two that one guy per Op can have fun with.

     

    And a different question, why not include firewill's AWS into your aircraft by default? Would save you some time making new weapons since he's already got a good bunch of them. And I have to say things like his GPS guidance system are just superior to yours since it's one of his key features and he really concentrates on improving it.

     

    Thanks in advance for your reply.

    Best regards,

    runy888

    Well you were going to get a good response until you uttered out that last portion..we are way ahead of you on modular packs..

     

    now on that second note you can get the hell on with that..Dont come over to somebody else’s thread and down play what they have and compare it to someone else’s work..i have respect for firewill but I don’t run off at the mouth saying that my F-16 is better than his etc, etc. Your bold as shit coming here saying that.. if you want a USAF mod with firewills AWS pack then make your own USAF mod and install his weapons on it. Because this mod the one me and my guys put our time and effort into.. the one you are downplaying will be using our own weapons.. vastly upgraded since the last time you touched them..since the drones don’t even use much out of what we offer.. you pointed it out earlier though.. your question was stupid as hell and you deserved every inch of this response..


  10. 3 hours ago, Devastator_cm said:

     

     

     

    Above messages are pretty old ones but I think I finally found the reason :))
    I have my own mod and one day after I finished a new release and wanted to test it in my server, I started to get kicked automatically. I tried to adjust the onHackedData =  "kick (_this select 0)";   setting which caused the error message changed. So again the server thought the mod is hacked one. As the mod was mine I could start testing to find the reason. After some checks, I ended up with DSUtils as I wanted to re-sign the mod but before doing it I wanted to verify the current PBO signatures and it appeared that some PBOs got signature mismatch somehow. They got corrupted no idea how and why. After I fix those specific ones the problem disappeared and I could connect to server again.

     

    I beleive USAF has the same issue with some PBO files. Some servers are ultra sensitive to this issue as far as I see because the corrupted mod of mine was able run on other people's server without an issue. Can you guys maybe make a small signature check to see if all PBOs are still valid for the files coming from Workshop and/or Armaholic as both sources giving me same issue when I want to play with USAF Mod?

    First Off there should not be any usaf files from workshop..so there lies one issue..please link those files here. 2nd I will look at the ones on armaholic to make sure they are correct as you requested.

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