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Everything posted by SGT Fuller
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Hello everyone im attempting to start on a mod for the different services uniforms. I was wondering if anyone could provide me the model for the combat shirt for arma 3 characters and how would one modify it in autodesk 3ds Im also trying to make the non combat shirt version of the ACU. I wanna make the actual ACU uniform and modify it to have rank name tab and such. Any help to start would be greatly appreciated and thanks in advance. sorry if this sounds confusing
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Ok im looking qt the tutorials and most are confusing me its probably im just slow or something but how would one go about just making a new combat shirt? If there is anyone who is willing to walk me through this id be most appercited.. Im deployed and just need something to do
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Thanks for response but how would I go about doing that? I'm a super noob at this but I wanna get my ideas out there
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Thank you Chortles. ---------- Post added at 20:13 ---------- Previous post was at 20:03 ---------- I keep getting these errors any idea on how to fix?
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thank you
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SGT Fuller replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok I'll post them as soon as I get back from firing..firing with everybody who is not a MP today gonna be long -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SGT Fuller replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Specific files being 3rd party addons the ones that i do have permission to port. My initial install paths are C:\Program Files (x86)\ArmA 2 for both arma 2 and OA. and C:\Program Files\Bohemia Interactive\Take On Helicopters. I tried it with the Bat file and it loaded it all crazy and such idk if i did something wrong on my part but it was unplayable -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SGT Fuller replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anybody care to help out one who is using play with six? Don't want to have to redownload all my files so how would one put them on six? All I can load is AiA -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SGT Fuller replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Im sorry if this has been asked already but i am trying to load all my mods via Play with Six but i cannot load them only AIA anybody mind helping me out with this -
Headgear and Glasses Pack
SGT Fuller replied to Binkowski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you make a backwards cap? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
SGT Fuller replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My question is do the air assets take off and land correctly? Also is the smoke trail fixed -
Forward-porting ArmA 2 content to ArmA 3
SGT Fuller replied to John Kozak's topic in ARMA 3 - GENERAL
Does this method overide the smoke coming out of Fixed wing vehicles? -
Arma 2 addons that work with minimum tinkering
SGT Fuller replied to trent's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm I'll try and seen if that makes a difference -
Arma 2 addons that work with minimum tinkering
SGT Fuller replied to trent's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you do arma 2 and oa or just arma 2? I know having only arma 2 installed u won't have the smoke rising from engine problem but if you do you will but have access to the correct names and such -
If I may shed some light on the arms 2 aircraft smoke issue. Those who have just ported over arms 2 will not have the smoke issue but those who did both A2 and OA will have the issue but more content. Researching I found the issue is in the OA's air pbo. As stated earlier A10 will not fly. C130, F35b and harrier and all helos will fly. The sounds for the helis are in OA files as it works now on mine. Weapons names are also in OA. I research arms 2 to arms 3 stuff all day if you have specific questions on what I ported over and such pm me...sorry TC for off topc
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Trying out District9/WZR2 and Paladin mobile gun/what is working/view distance remark
SGT Fuller replied to bobby budnick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Question did you have to spawn them empty or you spawned right out of editor? -
changing config files for arma 2 vehicles for arma 3
SGT Fuller posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey guys has anyone tried to change the config files to allow arms 3 characters to spawn inside them? -
No sir not working either
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Link is saying forbidden and i really want to download these my good sir
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US Navy SEAL DEVGRU A3 Alpha
SGT Fuller replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cannot seem to find that one -
US Navy SEAL DEVGRU A3 Alpha
SGT Fuller replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You think we can get some Army ACU and SFO-D or Ranger units? heck maybe some Air Force Pattern. Sorry to ask for much im in the military and would love to see these. -
I to am trying to learn this..Davids i sent you a PM
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JTK HALO Script by Kempco
SGT Fuller replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Resources neo_resourcesradio not found -
JTK HALO Script by Kempco
SGT Fuller replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I Dont know what I'm doing wrong. I did exactly as instructed even made a new mission..to test it out..still no dice..yours is working fine and the support radio shows up but I get an error or I can't utilize it at all.. -
JTK HALO Script by Kempco
SGT Fuller replied to Kempco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Again thank you for a wonderful script. I did exactly as instructed yet to no gains. I can still use yours but not the other and i would like to use both.