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Posts posted by Flipper
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I think , this is good enoughYep - great!
Will you release the fixes before 1.42 - especially the fire mode of the M27?
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the shell ejecting velocity for all RH weapons seems to be wrong or buggy, when you strafe from left to right you can notice this really good.with 1.40. the shell ejecting position seems to be finally fixed in first person view, causing the bug to being even more noticeable, (but it was there before) now the shells are even falling through the weapon when walking from left to right while firing.
Confirm that!
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So far the bugs been fixed - meaning the bipod , iron sight , lods and few others which i probably forgot...
most importantly - i will have to wait for official 1.40 because i want to use some new features like the new recoil , init speeds and new weapon icon thing
Great to hear - thanks for inform us, RH!
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Thanks for updating - thast glorious german mod engineering!
Will test it again today...
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In v0.1.3.1 the M136s work as advertised, but the M3 MAAWS - every shot is around 15° in elevation above the horizon, no matter where I point it.Confirm that! Same problem to me!
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...my favorite gun by far you guys release.Yes, Sir! Me too!
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Maybe ill look into it when we are getting this one in game.I was going to do the box mag on this . might be able to do the same mags as the HK not 100% sure just yet.
Thanks!
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Few question to the MM23 EK
Will it be compatible with AGM - especially the barrel-change option?
Are the "mags" compatible with the ones of your HK416 (assuming that you use the 5.56×45mm NATO ver. of the MM23)?
That leads to the last question: which rounds capacity are you planing?
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Thanks for your great work, guys!
Any new WiP pics of the MM 23 EK?
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Interior textures are done so I might release an update with thoseRainbow is eagerly waiting!
This, however may take a while .... I'm not the fastest worker in the world.Patience, patience...
We all have a life... somewhere out there :)
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HK416 - The M16 has finally been fixedThanks a lot for your hard and continuous work, RH: finally HK416 and M27 in RH quality!
One note: The M27 can`t fire semiautomatic - only full! Is that intention or due to the fact that the bipod can fold out?
The "real" has both options - great pity to me thats missing here...!
Nevertheless: Outstanding work again!
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I'm working on an update at the moment (which will actually have some textures)!Great to hear! Thanks a lot for your continuous work at this great vehicle!
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Hi Lecks,
thanks for replying!
I use the version from ASOR (1.5), using included Blacklist...
This in config:
Only for testing (no weapons), i start with this:
//ASORGS_Whitelist_BLU_F = [//MAGAZINES
'HandGrenade',
'SmokeShell', //M83 Smoke Grenade (White)
'SmokeShellRed', //M18 Smoke Grenade (Red)
Ends with this
//INSIGNIAS'ALPHA_PAT', //ALPHA
'ALPHA_PAT2', //ALPHA2
'BRAVO_PAT', //BRAVO
'BRAVO_PAT2', //BRAVO2
'CHARLIE_PAT', //CHARLIE
'CHARLIE_PAT2', //CHARLIE2
'CMD_PAT', //CMD 1
'CMD_PAT2', //CMD 2
'ARMOUR_PAT1', //ARMOUR
'AIR_PAT1', //AIR 1
'AIR_PAT2', //AIR 2
'NAV_PAT1' //NAVAL
]; //show items for all NATO (class name BLU_F) units
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Hi guys,
i want to add only a specific number of weapons and equipment in the gear selector - but i always get all the ArmA stuff!
I tried Blacklist and Whitelist - but get always the complete arsenal!
It seems that I doesn`t understand this system....
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Any chance of including weapon safety in AGM?Its already inside! Check the AGM options, you can make a keybind there!
---------- Post added at 21:57 ---------- Previous post was at 21:56 ----------
By default it is: Shift + s - I mean...
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Enough of pics and citation words!;) Rainbow wants to work with these babies!!!
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Do you have the agm_backblast pbo enabled? Because it works for my group. If that isn't it, it might be some kind of conflict? What other mods are you guys running?Now it works - sorry guys and thanks for your help!
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Hi Toadie,
,Cannot open object hlc_wp_aug\mesh\auga1\reticle_a1.p3dthe augs can't go semi autoConfirm this!
The barrel swap function (compability of AGM) of the AUG pack works very well!
But: I can`t get any option to change the barrel of the M60E4...
Anyway: great work - like always!
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Not entirely too sure if it has been asked of you yet Toadie, but do you plan on making an FN pack? With Scar L's and Scar H's and other FN weapons like the F2000 (I know this one is in the game already), FN SLP shotgun, and FN Minimi machine gun? Just thought I ask :P. Mainly the Scar's though. High Quality scar pack is a rarity :/Yes, Sir! Thats true!
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Yeah i know ,but i will try to get it done this month - hopefully there won't be any issuesThat would be great!
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Just a suggestion:
An HK416, HK417 and/or an M27 with your superb animations would be so great...:)
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The AGM backblast works just fine out of the box.We tested it yesterday again - it didn`t work for us...
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Actually, it is AGM compatible.Yes, thats true! I only meant the backblast...
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Hi EricJ,
thanks for your good work - especially the SCAR versions are great!
One question:
It is possible to add an alternative config.pbo with Toadies HLC M14 magazines (or his 762x51 ammo round) - like you did it with RHs magazines?
It would be a great option!
RH M4/M16 pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Thanks for making my day, Sir!!!