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pzvi

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Everything posted by pzvi

  1. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    It has been observed critical FPS drop at this point.
  2. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    We have a big problem. On the client machines FPS drops after the activation of the two cities. FPS drops below 9 frames per second. Suggest limiting the appearance of the garrison in the red zone. Zone is should be active after detecting 80% of the players. There is a problem with the side missions. They are, but we can not finish them. On the problem is written here. Also found a problem with one of the cities. The city is still active after the release from the red zone.
  3. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    I do not see the city. why? After the capture of the color does not change. What do these colors?
  4. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Yes, I know about it. But autostart card to not allow the server to change the settings of the mission.
  5. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Stuck there in the capture of the city called Mine. I do not remember the exact name in the English version.
  6. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    When can we expect change capture mechanism cities? Please set the start time at 6 am. Allow the use of UAV only commanders, respawn on the truck and the base. Thanks!
  7. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Uploaded to the server. Tomorrow will restart with this version.
  8. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    A small problem. One player threw the thing. The server was about twenty players.
  9. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    For future updates. I propose to remove the tower and add a condition to disable reinforcements in the big city after the capture of small towns around the big city. If you are around a big city captured three or five small town, in a big city will only core strength and no additional reinforcements for 10-20 minutes. If small towns are not captured, the reinforcements will come to the big city as it was in previous versions.
  10. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    First impressions of the new version: - Indignation about the parameters respawn - A problem with duplicate items in your inventory
  11. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Added to the server.
  12. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    I propose to change the way to capture the city. It is incredibly difficult to take the city under control. Constantly get new units. Perhaps we should add the destruction of radar or communication center. Then the emergence of new forces will be stopped. As the end of the script to make sure to capture all the towns on the island.
  13. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Mission can see on the dedicated server otstrel.ru Public Test # 1
  14. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    ok ;) I meant the system preserves the captured weapons after the player died. If a player has kept a weapon, then it will be in the hands of the revival under new or poyavilenii at the main base, or another player. Something similar can be found in the scenarios domination or evolution.
  15. pzvi

    COOP 32 - Resistance (FIA vs CSAT)

    Please add the ability to save captured weapons in a mobile basis or at the main base. With the revival/spawn of the saved weapons issued. I propose to add an attack on a convoy or side-missions.
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