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Everything posted by pzvi
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It has been observed critical FPS drop at this point.
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We have a big problem. On the client machines FPS drops after the activation of the two cities. FPS drops below 9 frames per second. Suggest limiting the appearance of the garrison in the red zone. Zone is should be active after detecting 80% of the players. There is a problem with the side missions. They are, but we can not finish them. On the problem is written here. Also found a problem with one of the cities. The city is still active after the release from the red zone.
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I do not see the city. why? After the capture of the color does not change. What do these colors?
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Yes, I know about it. But autostart card to not allow the server to change the settings of the mission.
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Stuck there in the capture of the city called Mine. I do not remember the exact name in the English version.
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When can we expect change capture mechanism cities? Please set the start time at 6 am. Allow the use of UAV only commanders, respawn on the truck and the base. Thanks!
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Uploaded to the server. Tomorrow will restart with this version.
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A small problem. One player threw the thing. The server was about twenty players.
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Thanks!
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For future updates. I propose to remove the tower and add a condition to disable reinforcements in the big city after the capture of small towns around the big city. If you are around a big city captured three or five small town, in a big city will only core strength and no additional reinforcements for 10-20 minutes. If small towns are not captured, the reinforcements will come to the big city as it was in previous versions.
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First impressions of the new version: - Indignation about the parameters respawn - A problem with duplicate items in your inventory
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Added to the server.
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I propose to change the way to capture the city. It is incredibly difficult to take the city under control. Constantly get new units. Perhaps we should add the destruction of radar or communication center. Then the emergence of new forces will be stopped. As the end of the script to make sure to capture all the towns on the island.
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Mission can see on the dedicated server otstrel.ru Public Test # 1
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ok ;) I meant the system preserves the captured weapons after the player died. If a player has kept a weapon, then it will be in the hands of the revival under new or poyavilenii at the main base, or another player. Something similar can be found in the scenarios domination or evolution.
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Please add the ability to save captured weapons in a mobile basis or at the main base. With the revival/spawn of the saved weapons issued. I propose to add an attack on a convoy or side-missions.
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User Monetization of BI's games Audio&Video content(YoutTube,Twitch Partnership etc.)
pzvi replied to Dwarden's topic in BOHEMIA INTERACTIVE: Web-Pages
YouTube requires a signed pdf. What to do?