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nomisum

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Everything posted by nomisum

  1. I'd gladly pay for a women + children civilian population DLC :P (dont need fully equipped soldiers/reworked gear for that) But I'd pay for any DLC really, even if its something like marksman which I dont ever use. If I had to choose between a proper medical/wounding-system DLC and a womans DLC the choice would be much harder. I doubt any of those wet dreams will become reality anyway.
  2. nomisum

    Project OPFOR

    so awesome! :wub:
  3. nomisum

    RHS Escalation (AFRF and USAF)

    I'm struggling to find out how to use the new "short/long lights switch in trucks and cars" Anyone figured out its meaning?
  4. Yes indeed. Cant restore my old account (mail was sent way after the 24h limit, so I couldnt reset pw. Twice.) Cant create a new account as theres no mail coming either. Seems a problem with their Mail Setup?
  5. Oh nice! Thanks a lot. Now for the fun part of finding an way to make the AI dont use the dirtroads for their pathfinding too :rolleyes: Primitive way would be overuse of "isonroad" waypoints, so chances are low there is actually a faster dirtroad in between. :ph34r: (Or just wait for BIS driving AI to become less stuck/get a Script Command to neglect dirtroads. Its currently reworked after all)
  6. Thank you very much! Seems like a decent solution to me :D Didnt think of either surfacetype nor bounding box (even if the first doesnt work).
  7. nomisum

    Arma 3 Units - Feedback thread

    Dont know if mentioned before: Sorting by Unit Size doesnt give correct results. (Lots of 1 guy units on the first page, bigger one coming later).
  8. I dont think making "everything available" is a good option to balance a tvt mission as everyone will go for the best equipment for sure. The point of balancing is - well - balancing the limited equipment. We strive for interesting maneuvers and long lasting firefights and this is why we dont use scopes or lock on launchers either. In our experience this made everything more challenging, as you have to get closer for lethal effect. I get your point though and I wouldnt necessarily say the vanilla game is per se not balanced. As soon as you use mods and provide carefully selected vehicles you have to think twice whether the result is fun. Lots of trial and error too. I can think of settings where thermals could have the right to be there, but just giving the enemy anti thermals would kind of defeat the purpose of giving thermals in the first place. For a dedicated assymmetric mission I wouldnt rule out thermals completely if the counter is available too (e.g. lock on, as you said).
  9. i can only speak for tvt in which my main interest lies. thermals are hard to balance well. recon is key to success in tvt matches and thermals makes it just too easy and tanks are just plain OP with thermals. realism doesnt automatically translate to fun in adversarial gameplay. same reason for a strict no scopes policy in our group, makes firefights much more interesting. tanoa might be something else, we didnt have a chance to test it out in MP yet.
  10. nomisum

    LOD Discussion

    +1 in finding the aggressive LOD switching a painful distraction. i'd gladly pay my debts in form of 10fps to bring back the former system in which only the rocks were a pita (on ultra). even worse, LODs dont seem to take into account my speed/direction, so flickering even appears when coming closer to the object in a straight line (LOD switches back and forth)
  11. nomisum

    [1.60] Eden Interface too big

    on 4k it was abnormal tiny before, now its very large indeed. something seems half fixed here?
  12. nomisum

    1.60 visuals are a step back.

    Overall I like the visual update. Clouds and water are outstanding improvements. Contrast is much improved. There are obvious bugs though (night stuff), there is more texture flickering, in some light conditions it feels a bit over-the-top saturated to me. A bit of tweaking from BIS side, a bit of tweaking on my sliders and for me its fine.
  13. I have to clarify, we didnt get an error but living units could hear dead players talk and vice versa despite being switched to spectator channel as soon as they died. Found the culprit. Due to a server update (same time 1.60 dropped) we werent in serious mode anymore. So no bug at all, sorry for the inconvenience.
  14. TFAR was working fine for us except the beforementioned error.
  15. Today with 1.60 we heard dead players talk, despite they should have been in Spectator Channel ("[player, true] call TFAR_fnc_forceSpectator;"); Can anybody confirm? Not completely sure its not our fault.
  16. Thanks for the script, really interesting. If you want to make it even more accessible, I suggest to implement global variables to - adjust the probability of death in general OR (even better) adjust the probability of death depending on impact speed - adjust the probability of vehicle exploding in the end
  17. Is it correct the new APEX lightning has to be configured for each island individually? Is this anything CUP TP plans to do or will this be out of scope?
  18. nomisum

    [MP] [TvT] BreakingContact

    Thanks. Btw there will be an update in the next weeks with bugfixes, tweaks and a new feature.
  19. nomisum

    [MP] [TvT] BreakingContact

    Sorry, no. Its not possible for a multitude of reasons: * It's a mission tailored for my unit relying on very popular mods to make clanmatches easy - I decided to release it "as is", enough work to maintain it and keep it up to date already * Balancing took a long time and doesnt use any vanilly vehicles besides Littlebird * Buy Menu is full of custom made pictures of those mod vehicles * Special Interactions are made for ACE, Spectator Script is from ACE * There is no radio truck - the central element of the mission - in vanilla after all and the RHS one is hell of a cool piece. Any scripted vanilla car would be just meh As we never play vanilla, it would be a waste of time plus I would have to rebuild everything from scratch. So tl/dr: no, sorry.
  20. nomisum

    ATLAS Mod: LHD Plus

    maybe try myLHD = (creategroup west) create3DENEntity ["Object","ATLAS_B_LHD_Helper",screenToWorld [0.5,0.5]];` I'm using the LHD without problems in 3DEN, even though its not in the unit list. Only thing you cant do with nonsupported created3DENEntities is copy + paste them in a new mission (results in CTD).
  21. nomisum

    Merging maps?

    I had the same problem. Reproducable CTD when copy/pasting. Finally figured it was caused by an object not natively accessible in 3DEN which I created with "create3DENEntity". So maybe try to copy partially, maybe its only one object not "paste-compatible".
  22. I love the new font. Its my daily bread when doing UI design in android btw. Yes, maybe its not military-in-your-face, but its professional and legible.
  23. yeah, actually its totally possible. marker positions are different from normal positions, so you have to switch getPos with getMarkerPos like that: [[getPos objectname, 'normal','red'],"callFireworks",true,true] spawn BIS_fnc_MP; to [[getMarkerPos 'markername', 'normal','red'],"callFireworks",true,true] spawn BIS_fnc_MP; Attention to the markername, its always a string, so begins and ends with " if you want to address it in SQF. Edit: For explanation: Markers only have X and Y position whereas positions have X,Y and Z. As the rocket always spawns at zero Z, the script is capable of accepting markerPositions, if called correctly :)
  24. sorry, thats a little bit too little information to debug. quite possibly you didnt fill all required parameters or sth. do you have an rpt file you could provide? should be under C:\Users\<username>\AppData\Local\Arma 3
  25. nomisum

    Eden Feature Requests

    Good suggestion. I could imagine something similar to "distribute" tools in Adobe programs. It works like this: All selected items are distributed evenly between the outermost ones. With such a thing it would be a no-brainer to align and distribute units/vehicles/stuff along a line. You just need to set 1 guy at the beginning and the end, select them and the rest of the group and the rest is one button.
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