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Everything posted by nomisum
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Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo
nomisum replied to das attorney's topic in ARMA 3 - SERVERS & ADMINISTRATION
can report the same, have no idea whats the cause yet.- 3 replies
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- networkobjectinfo
- getplayerobjectinfo
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Assigning increasing number as a variable name to objects created
nomisum replied to obrien979's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you could store your created objects in an array, thus you can just iterate the array and no numbers are needed at all (in a way the array indexes are actually your numbers if you want to access specific entries later on). -
This. Hope to see other community maps use proper vegetation instead of A2 ports.
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Thanks for the hard work and even more for releasing this gem into safe hands. Would be a waste to bury it on a lonely hard drive. All faith on SFP :)
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May I ask how big the changes to the areas will be? If I start building a mission now how likely I will have to rethink after the update? Open areas, road network and existing compounds will stay the same I presume?
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You make me very happy. This will become the playground for our next "rescue the lost pilot" PvP.
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search suggest doesnt work anymore
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I think you are searching this thread: https://forums.bistudio.com/forums/topic/189808-visual-upgrade-–-feedback/
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oh yes, walking handcuffed... hope this finds its way into ACE :) thank you so much for sharing this!
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ShackTac User Interface (STHUD, STGI, and more)
nomisum replied to dslyecxi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey guys, seems your wiki is down https://gitlab.com/shacktac-public/general/wikis/home Error 500 for me. -
Iirc ACE's handhelds are only for map reading, not illuminating your path. For flashlights taking up the handgun slot : RDS civilians have those.
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- immersion
- nightvision
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Speakeasy VoiceAttack profile
nomisum replied to woofer808's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Impressive work- 36 replies
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- 1
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- voice control
- ai command
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I never ever would have considered this not to be persistent. Woah.
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thanks for mentioning, had the same problem. they should be allowdamage false automatically.
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I'm on mobile and try to type my solution before I arrive at my station... sorry for the formatting. I would try this (calls of functions stay the same). fnc_BenInABag = { params ["_target", "_bag"]; if (_target isEqualTo BenLaden) then { hint "hurray, you bagged him!"; _bag setVariable ["benInside",true,true]; // marks the bodybag as occupied by mr. laden }; }; fnc_BenInCargo = { params ["_item","_vehicle"]; if (typeOf _item isEqualTo "ACE_bodyBagObject" && _item getVariable ["benInside",false]) then { hint "hurray, you loaded him!"; }; };
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There is an event fired when you place someone in a bodybag. Check here https://ace3mod.com/wiki/framework/events-framework.html#21-fired-event-handlers-ace_common Edit: Nevermind, just saw your other post regarding the same topic.
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[Release] MP compatible Fireworks Script
nomisum replied to nomisum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks @johnnyboy, @FireWalker and @foxhound -
[Release] MP compatible Fireworks Script
nomisum replied to nomisum's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I updated my script (as it apparently was broken, thanks for the heads up @M1ke_SK !). You can download the updated demo mission here: https://uploadfiles.io/fuiw9 I will update the instructions in a minute too. Changelog: * added params * added remoteexec * added cfgFunctions/cfgSounds for easy include * code cleanups/restructuring * made sounds to be heard from far away (up to 1000m for blasts) * upped sound volume, which was the most obvious bug -
Its the only way to keep the player base together. Otherwise you couldn't play with guys using DLC assets anymore, as they use data you dont possess. I like BIS approach to this. It's up to you if you want to use the content, but all in all its just a big game update for free (if you dont buy the DLC).
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@mondkalb I wouldnt spend too much thought how your (insanely good looking) map will be put to use. You cant expect it to be more than an nudge for players to inform themselves on the topic — be it via thoughtful loading messages or detailed recreation of border assets. Its a sandbox after all and everything released is used both in awesome and stupid ways. Though I understand its a delicate topic for you personally, not all players will feel that way, even more so when they dont have german roots. @Reddiem I'm sure it will be possible to hide all border objects with the new hideTerrainObjects Module if not via script. You would have to fill the gaps yourselves, but it's a great solution if a map needs some temporary adjustments.
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Is there a way to determine if a vehicle has reached the end (or any other point) of its setDriveOnPath Array? I dont want to use triggers and things like currentCommand dont work.
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[Solved]How to create butterflies, bees, dragonflies
nomisum replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I believe these are particleeffects. I'm on mobile and cant investigate, but maybe this helps already. -
Did anyone ever get Arma 3 to work well in VR?
nomisum replied to thirith's topic in ARMA 3 - QUESTIONS & ANSWERS
i'm still lurking for a confirmed "good enough" working setup as well. some reddit posts suggest its not worth the try, so up to now i didn bother buying vorpX just to be disappointed. native VR would be a dream come true, even if its only experimental. for infantry combat the resolution is probably way too low, but better flying should be possible methinks. -
looks awesome and super skilled. now let me jump into my time machine for 2018.
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Advanced Train Simulator (ATS)
nomisum replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
congrats! this is amazing.