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nomisum

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Everything posted by nomisum

  1. you could store your created objects in an array, thus you can just iterate the array and no numbers are needed at all (in a way the array indexes are actually your numbers if you want to access specific entries later on).
  2. nomisum

    Global Mobilization

    This. Hope to see other community maps use proper vegetation instead of A2 ports.
  3. nomisum

    Krokom, Sweden

    Thanks for the hard work and even more for releasing this gem into safe hands. Would be a waste to bury it on a lonely hard drive. All faith on SFP :)
  4. nomisum

    Prei Khmaoch Luong

    May I ask how big the changes to the areas will be? If I start building a mission now how likely I will have to rethink after the update? Open areas, road network and existing compounds will stay the same I presume?
  5. nomisum

    Prei Khmaoch Luong

    You make me very happy. This will become the playground for our next "rescue the lost pilot" PvP.
  6. nomisum

    Community Wiki Upgrade

    search suggest doesnt work anymore
  7. nomisum

    Arma 3(1.60) Colors

    I think you are searching this thread: https://forums.bistudio.com/forums/topic/189808-visual-upgrade-–-feedback/
  8. nomisum

    Animation dump

    oh yes, walking handcuffed... hope this finds its way into ACE :) thank you so much for sharing this!
  9. Hey guys, seems your wiki is down https://gitlab.com/shacktac-public/general/wikis/home Error 500 for me.
  10. Iirc ACE's handhelds are only for map reading, not illuminating your path. For flashlights taking up the handgun slot : RDS civilians have those.
  11. I never ever would have considered this not to be persistent. Woah.
  12. thanks for mentioning, had the same problem. they should be allowdamage false automatically.
  13. nomisum

    ACE3 EventHandler

    I'm on mobile and try to type my solution before I arrive at my station... sorry for the formatting. I would try this (calls of functions stay the same). fnc_BenInABag = { params ["_target", "_bag"]; if (_target isEqualTo BenLaden) then { hint "hurray, you bagged him!"; _bag setVariable ["benInside",true,true]; // marks the bodybag as occupied by mr. laden }; }; fnc_BenInCargo = { params ["_item","_vehicle"]; if (typeOf _item isEqualTo "ACE_bodyBagObject" && _item getVariable ["benInside",false]) then { hint "hurray, you loaded him!"; }; };
  14. nomisum

    Classname to Varname

    There is an event fired when you place someone in a bodybag. Check here https://ace3mod.com/wiki/framework/events-framework.html#21-fired-event-handlers-ace_common Edit: Nevermind, just saw your other post regarding the same topic.
  15. I updated my script (as it apparently was broken, thanks for the heads up @M1ke_SK !). You can download the updated demo mission here: https://uploadfiles.io/fuiw9 I will update the instructions in a minute too. Changelog: * added params * added remoteexec * added cfgFunctions/cfgSounds for easy include * code cleanups/restructuring * made sounds to be heard from far away (up to 1000m for blasts) * upped sound volume, which was the most obvious bug
  16. Its the only way to keep the player base together. Otherwise you couldn't play with guys using DLC assets anymore, as they use data you dont possess. I like BIS approach to this. It's up to you if you want to use the content, but all in all its just a big game update for free (if you dont buy the DLC).
  17. nomisum

    German Armed Forces Mod

    @mondkalb I wouldnt spend too much thought how your (insanely good looking) map will be put to use. You cant expect it to be more than an nudge for players to inform themselves on the topic — be it via thoughtful loading messages or detailed recreation of border assets. Its a sandbox after all and everything released is used both in awesome and stupid ways. Though I understand its a delicate topic for you personally, not all players will feel that way, even more so when they dont have german roots. @Reddiem I'm sure it will be possible to hide all border objects with the new hideTerrainObjects Module if not via script. You would have to fill the gaps yourselves, but it's a great solution if a map needs some temporary adjustments.
  18. nomisum

    AI Driving - Feedback topic

    Is there a way to determine if a vehicle has reached the end (or any other point) of its setDriveOnPath Array? I dont want to use triggers and things like currentCommand dont work.
  19. I believe these are particleeffects. I'm on mobile and cant investigate, but maybe this helps already.
  20. i'm still lurking for a confirmed "good enough" working setup as well. some reddit posts suggest its not worth the try, so up to now i didn bother buying vorpX just to be disappointed. native VR would be a dream come true, even if its only experimental. for infantry combat the resolution is probably way too low, but better flying should be possible methinks.
  21. nomisum

    Krokom, Sweden

    looks awesome and super skilled. now let me jump into my time machine for 2018.
  22. congrats! this is amazing.
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