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torndeco

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Posts posted by torndeco


  1. On 1/16/2018 at 1:27 AM, Numbat177 said:

     

    Am actually on holidays visiting my son, so had to remote access PC back home... just finished attempting the suggested fix for

    CUP issues via http://cup-arma3.org/download, github version this time... updated keys etc... still receiving the same response as OP.

     

    Any other ideas? ;)


    Github version ?
    Just start from scratch & try run the bare number of addons etc
    Chances are you have a bad download / or messed something up

    • Like 1

  2. You are just having issues with downloading CUP Core via Steam Workshop.
    Steam Workshop can and does mess up at times, normally it fixes itself after so X amount of days.
    I have seen it bug out and random fix itself after 3-4 days

    Anyway sounds like you are missing CUP_Worlds pbo which is part of CUP Core
    Just download CUP Core manually via http://cup-arma3.org/download
    If you want copy the meta.cpp from your steamworkshop download etc


  3. Your are best off to join arma 3 discord and ask for help there.
    Majority of your issues are sqf basics and people there will be able to help you out more etc

    You also don't seem to know / much SQL experience either
    So i recommend you try use inidb extension, atleast until you got more experience with SQF.
    Otherwise you be trying to learn SQF & SQL at same time etc


  4. 1 hour ago, OMAC said:

    With Terrains 1.4.1 loaded (core, maps, cwa) + all other CUP mods (units, weapons, vehicles) + CBA, I am getting
     

    
    No entry 'bin\config.bin/CfgWorlds/Thirsk.description'.

     

    when I try to open a saved mission in Eden.  Thirsk isn't loaded.  Anyone else getting this?

    Just ignore the message you will be ok.
    Arma is just confused, because CUP Terrains has some custom config changes for some 3rd party maps i.e light fixes.

    I did come up with workaround way to prevent the error message, but will display the missions for the maps and if you load the missionfile  arma will just error & quit to desktop :/


  5. I think he wants code to 

    9:UNLOCK
    9:RESET
    <insert commands to setup extdb3 for his mission
    9:LOCK


    This way he can edit code and then get extDB3 to reset itself and run the startup commands again, without having to restart arma.
    Note: you could skip locking + unlocking extDB3 in this scenario, since security not really an issue during development.

    There is also a test application for extDB3 for testing out commands / sql queries etc

    • Like 2

  6. The Original Australia Map was uploaded to steam workshop by original author.
    For some reason he removed it and has gone MIA, which is a shame.

    As for steam workshop content there is separate section specifically for workshop content, so its not as bad as it used to be etc.
     

    Quote

    Notwithstanding the license described in Section 6.A., Valve will only have the right to modify or create derivative works from your Workshop Contribution in the following cases: (a) Valve may make modifications necessary to make your Contribution compatible with Steam and the Workshop functionality or user interface, and (b) Valve or the applicable developer may make modifications to Workshop Contributions that are accepted for in-Application distribution as it deems necessary or desirable to enhance gameplay.


    Anyway this is abit off topic, pretty sure there are other threads debating steam workshop on the forums


  7. Sorry extDB2 is no longer supported and has known bugs etc, just let that extension die etc..

    Only some old missions are using and Exile (but community has changes required to implement extDB3)
    It is also more awkward to build and slower for database queries etc
    Besides with sqf servercommand, there is little reason for rcon commands, that you can implement better with sqf


  8. Really haven't had to work on this at all, been busy with RL & other Projects.
    Source files are available at https://gitlab.com/torndeco-aplsa/chernarus_isles  if anyone is interested etc
    Source directory isn't to clean with images for satmasks/sat images. But everything should be there & plus few extra backups/versions of images

    Recommend if you new to editing to look at https://pmc.editing.wiki/doku.php?id=arma3:terrain 
    I didn't look at that wiki when i did chernarus_isles, so there are prob some tips there that could be useful to setting up the project etc
    GL

    • Like 1

  9. Version 1.032
    Windows Version only atm, Linux sometime this weekend
    https://bitbucket.org/torndeco/extdb3/downloads
     

    Changelog

    • FIXED: Minor Issue with MySQL Idle Connection
    •  
    • ADDED: SQL_CUSTOM: "Number of Retrys" Option 


    More info for Number of Retrys is at https://bitbucket.org/torndeco/extdb3/wiki/extDB3 - sql_custom.ini
    It can be defined per call etc

    ----------------
    This version is mainly for people using a remote database connection etc. Or connecting via TCP etc


  10. Well you messed up then. Or it didn't download from steam workshop fully.
    You check arma server rpt for errors etc, you don't look at console (unless you are talking about linux really should be piping that to a file) 

    It is no different from loading CUPS Core & Maps on your server.

    • Like 1

  11. Will push an update tomorrow with fixes for the Floating Damage Buildings, arma weirdness. Will try do it same time as arma update

    There are building positions setup for most buildings, some loot code may use these positions but they are really meant for AI.
    Otherwise you will need to setup the loot positions yourself for whatever addon/mission you are running.

    • Like 1
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