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torndeco

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Everything posted by torndeco

  1. torndeco

    DS Houses

    Well you messed up then. Or it didn't download from steam workshop fully. You check arma server rpt for errors etc, you don't look at console (unless you are talking about linux really should be piping that to a file) It is no different from loading CUPS Core & Maps on your server.
  2. torndeco

    DS Houses

    All you do is load the addon. It literally couldn't be any easier Add -mod=@everything_else;@path/to/ds_houses Copy the @ds_houses/keys to your arma3server/keys Its exactly the same as every other addon you run on a server/client.
  3. torndeco

    DS Houses

    Update pushed to Steam. Fixed damage / destroyed models beening offset wrongly
  4. torndeco

    DS Houses

    Will push an update tomorrow with fixes for the Floating Damage Buildings, arma weirdness. Will try do it same time as arma update There are building positions setup for most buildings, some loot code may use these positions but they are really meant for AI. Otherwise you will need to setup the loot positions yourself for whatever addon/mission you are running.
  5. torndeco

    DS Houses

    Yes it overrides the models / configs. You don't need todo anything, no scripts in the addon / no scripts required at all Just load the addon along with CUPS Core, updated your mission required addons with DSHouses thats it.
  6. torndeco

    DS Houses

    Will be setting up a public repo with changes to original files in the next week or 2. Just been busy with other stuff & RL, plus would like to get the fire geometry materials sorted out on all the models first.
  7. Version 1.031 https://bitbucket.org/torndeco/extdb3/downloads Changelog UPDATED: MariaDB C Connector (Fixes crash on Windows after TLS reconnect) FIXED: Crash when fetching a multi-part message etc, when you send it characters instead of a valid job id number. ADDED: SQL_CUSTOM: Added Return InsertID String, wraps quotations around the InsertID (to avoid arma issue dealing with numbers over 6 digits in size) ADDED: SQL_CUSTOM: Added Option -REMOVE_QUOTE strips " ' from value Mainly 2 crash fixes & SQL_CUSTOM additions to deal with when auto increment id numbers go over 6 digits i.e 1,234,567.
  8. torndeco

    DS Houses

    Update pushed on Steam (new serverkey) Fixed the building center positions (had to be done manually). But it should be good now. Fixed the armor values for the new buildings, shouldn't be as easy to destroy them now (similiar to CUPs armor values for buildings) Land_HouseV_3I3 fixed RoadLod
  9. Version 1.030 https://bitbucket.org/torndeco/extdb3/downloads Changelog UPDATED: MariaDB C Connector ADDED: Support for MYSQL TIMESTAMP Datatype FIXED: Bug in code for memory allocator (thanks Dedmen) Couple bug fixes in the MariaDB C Connector, but the main for linux users. Is looking for mysql / mariadb configuration file in correct locations.
  10. torndeco

    DS Houses

    Thanks for that list and screenshots will try to get most of them fixed up for this week. As for Land_HouseV_1L2 i might not get that sorted till next week. I was having some issues getting AI to follow the Path LOD. Update: Right all the buildings are basically slightly off. Its due to arma auto center on models taking in consideration all the LODs. Unfortunately the Path LOD have few points outside the original model, where AI enters from. It basically means i need to disable autocenter and manually (by visual checking ingame) adjust the buildings (annoying)
  11. I will be pushing an update tomorrow, with some fixes. Please note the dlls are signed by Startcom (new certificate) like before, but the signature chain isn't trusted by Windows anymore (atleast for windows 10). I will prob not be fixing this issue anytime unless someone donates the money for me to buy a new code signing cert. Just can't be affording to purchase anyother code signing certificate atm for arma But it shouldn't be a major issue for users
  12. torndeco

    No ambient rabbits and snakes

    You can disable animal life with sqf now https://community.bistudio.com/wiki/enableEnvironment
  13. torndeco

    NIArms Release Thread

    Just pushed 2 fixes to repo for magInit & magSwitch sqf code. Might be nice to get NIArms Complete core pbo updated, one of the fixes will prevent ammo from disappearing when you reload. That mag switch works very nice, wasn't expecting that to be that good in arma.
  14. torndeco

    NIArms Release Thread

    The primary link is also 1.8
  15. torndeco

    NIArms Release Thread

    It is already is updated, just Toadie2k hasn't got around to updating the changelog on the website yet.
  16. torndeco

    NIArms Release Thread

    v7 is the previous build. v8 should be new build You can look at the timestamps at http://www.toadie.updatedtuesdays.com/PubSharbse/Mods/ edit: Don't forget to look at filesize, currently it looks like there as upload that was stopped. Filesize is to small
  17. torndeco

    NIArms Release Thread

    Might be nice if you could upload the AIO to steam for server owners. Alot easier to add than 17+ addons & making sure they are to update Regardless love the work
  18. Version 2 is over a year old, most missions/mods have updated to the newer version. It is very little work todo the update & its faster and better supported. It is very little work to update to extDB3, just some minor changes are required.
  19. 1) The files are in the 7zip files 2) You need to look at wiki documentation, I recommend you look at other addons / missions using extDB3 i.e Exile / A3Wasteland / Arma Life RPG or another framework using extDB3. Its harder to give basic examples.. Because depending on your mission you can have different Database Scheme/Structure. Then there is using prepared statements or normal sql queries. Not to mention with extDB3 you can connect to multiple databases etc If you have no knowledge of SQL using something like iniDB might be easier.
  20. You only get quotes around VARCHARS etc, TEXT = No quotes The idea is you store long arrays in TEXT Datatypes and shorter stuff like names / classnames in a VARCHAR https://bitbucket.org/torndeco/extdb3/wiki/extDB3 - SQL Altis Life RPG uses this method since extDB, and they upgraded to extDB3 so it should be working fine. If you better control etc, recommended you use SQL_CUSTOM with prepared statements etc
  21. torndeco

    Chernarus Isles + Source Files

    New Update on Steam Some minor tweaks Fixed issue with single player save/load game ServerKey added The map should be stable now etc, i.e no major changes. If in the future i do a major change will be packaged as a separate map
  22. Nice to hear, if you like just send me the sqf or make an issue / pull request on bitbucket etc At the very least i can put the code up in the examples directory, really should have that linked somewhere in the wiki section
  23. torndeco

    Chernarus Isles + Source Files

    I will be pushing update later today with server key and fixed single player games loading into chernarus instead of chernarus_isles. I also removed the UUS Khe Sanh, allows people to spawn in there own etc Note it is possible to drive over to Utes but it depends on the tide After today will stop doing any major tweaks to the map. I would like to keep the map stable so people can use it for servers / missions without worrying about drastic changes etc.
  24. Note you can replace the call compiles with the extensions with parseSimpleArray
  25. Version 1.028 https://bitbucket.org/torndeco/extdb3/downloads This is pretty much a single bug fix release. Changelog SQL_CUSTOM: Fixed issue with counting the number of required inputs when using multiple SQL Statements. Lowercased extDB3.pbo, due to armaserver 1.68 issue on linux.
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