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skelig

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Posts posted by skelig


  1. 167EB6220B92FA281E367D0B9FA850171F9C3D71D14CD1FCCAF08DFC5358F8612C0CDBDD8E7733437C673D9D315E72DE82F430A95C71276600877FC6715A55E123DF43073015F0C2748767914E19E3B5

    I'd like to remind everyone these vehicles you see here will be part of the first release and are available to download and play with now, sorry for the large images.

    http://www.armaholic.com/page.php?id=30528- consider this the initial teaser release

     

    Included in the first release will most likely only have a german soldier to begin with, 10 or so guns, FT17 tank and these planes. I will let you know when I get the German unit in game as it is giving me a lot of trouble, I have contacted the person who made the model originally as I think he has since ported it to ArmA 3 and it would help greatly to have that version. once that is in game the guns are no problem to get working then a release will be close. I don't want to wait until I have 2 factions both equally armed etc to release, I want to release as soon as there is something playable that will not get boring in 5 minutes

    • Like 6

  2. Anyone fancy a little bit of reading to help get the mod released?

     

    I have written configs for the FT-17 tank and a german and french soldier but I can't get them to show up in game, if someone would be interested in helping with the configs please pm me and I will send you a pastebin link and you can just scroll through it and tell me what to change if that's easier for you

     

    no obligations you don't have to stay working on the mod if you just have 5 minutes to look at a config that would help very much

     

    in other news all the vehicles featured in this mod http://www.armaholic.com/page.php?id=30528will be in our BLOT alpha release, as Eaglke made these models for  our WW1 mod originally  :)

     

    I plan to release the mod as an alpha as soon as I have a west and east solder with removeable uniform and the weapons are already in game 


  3. I like your project, your work is very high quality, but is it possible to get bigger images? the pic of cannon is quite small

     

    cheers  ;)

     

    also props for keeping the release content acheivable rather than the mods that start too ambitious with "we will have 10 factions, 100 ships and weapons"

     

    As for using bayonet and switching back to rifle, make it a rifle attatchment like side slot or muzzle slot then you can PROBABLY code it in to firemode the same way you do in model.cfg

     

    like in model.cfg you would have

     

    class muzzleflash_hide
                            {
                                    type="hide";
                                    source="hasSuppressor";
                                    selection="zasleh";
                                    minValue = 0.0;
                                    maxvalue = 0.25;
                                    hideValue = 0.01;
                            };
     
     
     
    where that would hide the muzzle flash if you have a muzzle attatchment,
    maybe you could code that config.cpp into a new firemode to add a new "attack" option like how a gun can be semi auto or full auto, only for stabbing
     
    Hope you can figure something out
    • Like 1
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