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m1lkm8n

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About m1lkm8n

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    M1lkm8n

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  1. m1lkm8n

    Unable to create a ladder_Action

    i am so sorry i completely forgot about this. Try this https://drive.google.com/drive/folders/1Uz6wxzMoFX3nQkkH8AzGeNalST2ncTag?usp=sharing
  2. m1lkm8n

    Unable to create a ladder_Action

    Well if you want to package it up and send a link to download I can look at the model for you
  3. m1lkm8n

    Unable to create a ladder_Action

    If I remember correctly the normals/vertices must be facing the direction the character enters the ladder. Have you checked that as well?
  4. m1lkm8n

    Unable to create a ladder_Action

    like this: https://imgur.com/1HkvDVe
  5. m1lkm8n

    Unable to create a ladder_Action

    Do you have the proper named conventions in the geolod as well? Such as class = house
  6. m1lkm8n

    Unable to create a ladder_Action

    try this. class House; class House_F: House { class DestructionEffects; }; class Ruins_F; class echelle_fixe: House_F { Your ladder entry in your config looks correct. And you said you have the geolod component named “ladder_1_action” correct? If so also make sure you click structures “find components” in O2.
  7. m1lkm8n

    Unable to create a ladder_Action

    Ok. Can you post your main config?
  8. m1lkm8n

    Unable to create a ladder_Action

    So in game the ladder action shows but the character doesn’t do anything when clicked?
  9. m1lkm8n

    Terrain Builder export Road asset Error

    Oh I can’t help you there I don’t know. I believe you are in the wrong section. I think there is a dayz section for this. Or jump on the discord.
  10. m1lkm8n

    Terrain Builder export Road asset Error

    Yes it goes in the main config. Don’t drop it anywhere. Check below. That’s a sample config. https://pmc.editing.wiki/doku.php?id=arma3:terrain:config.cpp
  11. m1lkm8n

    Terrain Builder export Road asset Error

    No it doesn’t get filled in with road parts. Follow the tutorial I linked above. The shapefile get “projected” onto the terrain as a road which is linked to in the roadslibconfig.
  12. m1lkm8n

    Terrain Builder export Road asset Error

    Pretty much. I would stick to using shapefiles. On the top in TB there is a button. Hover the mouse over that it should say polyline. That’s how you add the lines which become the roads. here’s a link how to set it up: https://pmc.editing.wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder then if you set up lappi’s scripts like I mentioned earlier you and see the edit in real time in buldozer
  13. m1lkm8n

    Terrain Builder export Road asset Error

    Give people time to respond. Roads in arma 3 generally are not placed with road object p3ds. They use the newer shape file tech. You need to place the roads using the shapefile button in terrain builder. Once placed properly you can export them using the export menu. I would suggest using lappihuans road shapefile mod. also in order for them to show on your terrain you need to have them linked properly in your island config.
  14. Can you post your samplers page image as well. I will say. Don’t use rvmats and textures straight from a3. Take the textures and rvmats and put them in your layers folder. Change the texture names and add your prefix to them. Also path the rvmats to point to your layers folder where the texture are now located. If you try to do it pathed to arma 3 ground textures it will interfere with clutter either not showing on your terrain or possible it can mess up other terrains
  15. Also is the path correct in the rvmat?
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