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faber42

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Everything posted by faber42

  1. Hi, the Mod is really great and it adds a lot to the game. I just have the following comments: - the manta "straight line" landing provided by the mod looks broken. the mantas look like they are suddenly on "air rails" and they still move to fast and not smooth. - why is the carrier refuelling by islands so slow? i think it is reasonable for docks to provide carrier fuel at usable speeds. - why is island carrier refuelling not sped up by time warp? time warp should speed up everything (as it does with building, repairing etc), and it does not make sense that refuiling does not speed up. - the carrier refuiling on island should use the walrus refuiling/refueling done - sounds - i wonder what purpose the sloooow refuiling has? what problem does it solve? i am not waiting 20 minutes real-time for the carrier to refuel. - the new in-dock views for mantas and walruses are very nice, but i would prefer if it was a static view for mantas (as it is for single walruses) as it adds to reality. a circling view would need a circling camera and it dives through the ship walls on launch and dock. - the usage of rocket launchers as turrets on islands looks funny if the spot used to be a smaller mg turret only, such as above entry-pathways for structures. the rocket launcer looks as if it should fall over from the blowback. but bottom line is: excellent work and very nicely done! it does work nice on the steam version btw. - faber42
  2. The new Beta contains very nice improvements, the enemy carrier is scary now, but according to the announcement on the news forum Modding should still be working. Now i found on Stream that the CCGM data files *.cc are unchanged compared to the nonbeta version and that any script files deployed in the carrier directory are not accepted. is this on purpose? all settings are still like in the nonbeta version (including filesystems in ccsettings.xml). i like the game more if i can modify it. do i need to do anything else to get modding back? - Faber
  3. So is there a modding problem in the new versions? am I the only one trying it? or am I the only one who's not succeeding? At least a confirmation (=yes no modding) or correction (modding works fine, you're doing it wrong) would be nice. - Faber
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