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Freelancer

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Everything posted by Freelancer

  1. Freelancer

    Frozen Skies:War In The East

    Hello all :) Me and VirtualOneMedia (Co developer) have been talking about the name and we feel the name is quite unique and we wish to keep it. As I post this me and VirtualOneMedia have been hard working on 2 new models (Zis-5,Ba-6 Armored car) which we will finish in a hour or so. We plan to release some images of soon. And talk about the map has still not been fully discussed but when we do make the map (however big or small) we plan to do it in the Ukraine area.so this could lead to a possibility of a 3rd fraction in 1.0.I can't really so much more until the next few days.In the week me and the team also wish to start attempting getting some of the units fully fictional in-game.If anyone has any experience and would like to help us and save us some much valuable time please feel free to send me a message. Now it's time for me to get back to work :)
  2. Freelancer

    Frozen Skies:War In The East

    Hello all I'm pleased to see some nice feedback :) Me and the team have been talking and we think that it would be nice to have a map for the 1.0.As you know the first attack on Russia was massive.and for those of you that know about it's history you'll know that army group north,army group center an of course army group south was spread out way to large to include all in one map.We was thinking about places to make a map... We was thinking about making one larger map with a mixture of environment from towns/cities to rural countryside if we was to make a map like it would be average detail.but if we was to make a few smaller maps they can be a little higher detail.Myself and the team would like to know whats your opinion?We want to hear from the community what type of map they would like,a few smaller maps with higher detail or a large map with average detail @Günter Severloh:We came up with a few names for the mod but we thought this one was one of the better once's we will still talk possible changes but nothing can be promised. Apart from all this discussion with the team we have been working on some bits & bobs.In progress we have a TT33 handgun and as you know Russian forces used a lot of trains as transport so I've made a start on a little something... I hope everyone had a good Christmas.
  3. Sorry for the late reply,been quite busy the last few days,Thanks for the tip I'll definitely try this out hopefully it will make a nice effect :) Also we'll someone maybe be able to point me in the right direction to adding it into the game (maybe there's a video tutorial or a topic or something) I'm very grateful for the help,means a lot :) PS:here's a little image of what I've done so far it's a slightly old pictures (the window textures are old and some minor changes) I know it's not perfect but I think it will do just for a test for my first model for ArmA II :P http://imageshack.us/a/img856/9906/austinambulance.jpg
  4. Hello, First time poster here :D I'm very new to modding Arma II and I want to make myself a small little mod I've starting creating a 3D model it's about 80% done and I just wanted to know so far if the model is acceptable/decent for Arma II?.I still have some small details on the outside to add and there's a tiny bit let to model on the inside http://imageshack.us/a/img820/5471/austinambulance.png http://imageshack.us/a/img826/2993/austinambulance1.png any constructive criticism will be helpful. Thanks PS:I'm very sorry If I've posted it the wrong place.
  5. I love the ME410 top work on the texture.
  6. Thanks for all the advice & tips guys. I've kept the Triangle count to 12,269 and now currently finishing off texturing it. I have another question about the texture for windows.I used to mod for another less detailed game which for windows you'd use a gradient tool and it would be fine,but what about for Arma II? is it done in oxygen? or do I use a real picture of glass,I'm abit confused on how color the windows ect.. :confused: and any help would be great. Sorry for all these questions :p
  7. Thanks for the support :D Once's the model is complete I like to starting removeing useless polygones so I'll be sure to do that last also thanks for the link I'm going to check them out now :) Once again thanks :D
  8. Thanks for the reply s so far. Here's an image of the wire-frame as requested :) http://img13.imageshack.us/img13/34/austinambulancewirefram.png Another thing I've modeled the inside and outside as 2 separate models,is that the right thing to do? or should I attach them so they are all one model? and for the triangle count it's about 13,00 is that a lot for ArmA II?
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