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drdetroit

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Everything posted by drdetroit

  1. drdetroit

    Combat Adviser

    Another question smittylv, or maybe more so an observation; I noticed in many combat vids, mostly Afghanistan footage, the troops seem to have terrible muzzle discipline, constantly sweeping their teammates. I really never noticed this in Vietnam, WWII combat vids, this just really seem to stick out to me in the more modern combat vids. Is this something that you ever noticed in the field? I guess there are other things to worry about, but geezz, seems you don't want your teammate muzzle sweeping you with a M249, let alone a M4. Was just wondering about that after checking out a few combat vids circa 2010-2014 in Afghanistan. Thanks for the info!!
  2. drdetroit

    Combat Adviser

    Thanks for taking the time Smittylv. That is exactly what I was looking for. When taking a town, I usually leap frog with my team from building to building, one guy at a time, trying to keep our heads on swivels. Even without civs to be concerned about (say in a blown out combat zone where civs have mostly fled), it's tough to keep an eye on every window, and doorway. We usually approach this in such a way whereby rear guard (say #9)will jump to front, then #8, 7, ect, so the last guy in file formation leapfrogs to the front. if possible, with one team on one side of street and second team opposite side - although sometimes not enough squad members, so we just take one side of the street. Is there a more efficient way? If you have any thoughts on urban combat, please advise. Thanks again, this is very good stuff!!
  3. drdetroit

    Combat Adviser

    Hey, thanks for posting, and thanks for your service. Can you lay out some basics (like you did above - entering a town/enclave) for crossing open areas, forests. deserts...what the best formations for various biomes, who takes point, who take rear (MG up front, snipers in rear, grenadiers mid formation ect.). Anything tactical would be appreciated. Anything pedantic, that you wouldn't necessarily see in a book, that you can share would be appreciated. BTW; I always leave gunners in the squad vehicle, which even in ARMA3, has saved my squads butt more than once. Good stuff! Good day! DrDetroit
  4. Damn that was intense! Great job on that vid - best one I've seen!
  5. drdetroit

    Real life Chernarus gallery

    Pretty cool, the comparison between the game map and actual environment. Thanks for sharing. BTW: what location is Chernarus based on?
  6. drdetroit

    We need Arma 3 on consoles

    That may be true, but that is not to say most people prefer mp, they don't. A vast majority of gamers want SP and story mode, which is not to say they don't venture into the MP mode once in awhile and not to say we don't want both modes. Hate to burst your presumptive bubble, but I've never played a PS2, only just purchased Xbox1X for RDR2. Been an avid PC gamer since 1991ish, right out of college. In college it was mostly Saga Genesis I do believe. But I do love my console, gonna pickup a few console only titles (auto racing). Very surprised how damn good RDR2 performs and looks on the Xbox one actually. Great friggin game too! EDIT: although I do play MP mode in ARMA3 exclusively, but Alive campaign mission where I can have an AI squad and my buddies can jump into one of those slots anytime....the irony, playing sp in mp mode!
  7. drdetroit

    We need Arma 3 on consoles

    I agree with WSXCGY for the most part...ARMA is not a game you'll ever see on a console. Consoles are not equipped for a sim of this magnatude. I disagree with WSXCGY with his intepretation of SP. Most gamers play SP, not MP. This is shown by all gaming publications you can search. Most gamers, I suspect, don't want to be bothered with MP and lack of any story mode, being forced to interact with others, having to jump online with strangers, certain game times, with no cohesion what so ever..typically a s**t show. Most peeps want some depth and personality that a story creates. A reason to do something. Not run around like a chicken with its head cut off, trying to kill everything and everyone. God aweful if you ask me...and a big chunk of gamers. In my mind, MP only games are lazy way for devs to earn money. Create map, put down an avatar and enjoy! Nope...no thanks. I would not buy any game that doesn't have a proper sp mode. Nor would a majority of gamers I suspect. I play ARMA on my dedicated server solely so it runs better and I can create huge persistsnt campaigns which I play solo...or with a couple of buddies. Anyhow, my $0.02 worth. Good day, DrDetroit
  8. drdetroit

    [ALiVE, SP/COOP 1-20] Battle of Lythium

    What are you talking about? I have a 32 co-op/sp Alive campaign on Altis, vanilla w Spyder Addons, running on dedicated server, with none of the issue you mention at all. 1000 profiles in-game (so far), 900 objectives, insurgency and conventional force on force (three factions) plus extreme civillians spawn, again, no issues with Alive and we are on day four in-game. I also have three sp/co-op Unsung Alive campaigns running with Alive with no issues. It must be something on your end. There is absolutly nothing wrong with Alive.
  9. drdetroit

    Maps in MP question

    Hello all! After 2500hrs of Arma, I'm starting to do some Co-Op Alive campaigns with a buddy or two. Good times!! Question is; how do I setup in-game map so that when I open it and place markers, notes and such, my team can see the map, in real time, so we can go over mission parameters, etc? Would I need a map mod or is it a setting in game option? Thanks in advance and good day!! DrDetroit
  10. drdetroit

    Maps in MP question

    Yea yea, I know. None of that 2500 is MP though - only SP and editor...so still a FNG I suppose, in that regard. Thanks again for the tips!
  11. drdetroit

    Maps in MP question

    Ok. Thank you for the heads up. I've just been using discord for voice. I'll check tutorials for setting up channels in game. I did notice that when trying to sprint I was also activating voice channel. So there is that to help guide me as well. Thanks again!
  12. I believe one of the Alive devs said to replace some/all moduels in the editor if mission doesn't start or locks up during the loading. Had the same issue. I just renamed the mission name in the descrption file and the mission file name as well. Loaded and played fine after that.
  13. Hi guys, Is there a DL link for the 3.0E manual? Didn't see anything at Armaholic other than the full mod DL. I meant to email it to myself from home so I can read when at work...at lunch of course, but forgot. Thanks and good day! DrDetroit
  14. Sure, I can shoot you the pbo. Still a WIP - though. Basically, Da Krong has Opfor NVA to the south, VC reported in the eastern region, civilians in Ta Lieng. Several platoons of US Blufor, CAS, arty, and transports, to the north/west corner air base, and 20 guys at the south/east firebase Camp Sarg. I'm working on balancing, and a few minor issues, and some polish, but the latest iteration Alive, and VCOM AI 3.0, is working together flawlessly with Unsung thus far; EX: Our platoon was tasked and set to chopper in near Ta Lieng, to corner suspected VC squad spotted by a recon team in the south part of the village (shows on Alive intel map). As we were climbing into the Huey to move out, NVA started a huge assault on our airbase out of nowhere; starting with mortar rounds , then flanking attacks w heavy gunfire coming out of the jungle- which lasted for nearly 30-min, and thank G-d for the river or we'd been run over. But then the NVA pulled back, in which case we (my platoon and a few AI platoons, tried to clear out the AO surrounding LZ Savage, but a brutal 2nd counter assault by the NVA, from what seemed like 360 degrees with grenades and mortars, which made things absolutely chaotic, ended our short lives after several skirmishes. I could hear those bastard all around me, but couldn't see a thing in that jungle! Literally they were barking orders at each other 10 meters out, and bounding in between trees, tossing grenades - but couldn't figure out where they were coming from. In the end they got us! Anyhow, that was the first 45 minutes of the latest test play the other night.
  15. I just gotta say thank you for the fantastic mod - what a supreme piece of work this is, just loving it. Very immersive and cool! The many new features are just a huge bonus, not to mention the added Unsung radio is really a nice feature, I just need to figure out how to turn the volume up/down in game. The only thing is for a SP player like myself, there is little to no campaigns, so I created two Alive dynamic campaigns on the Da Krong and Prei Khmaoch maps and after days of tweaking, it's running very well and very intense. Not published, just wanted to say how excellent this mod is, and with an Alive campaigns, it's just what I've been looking for to fill the Vietnam cravings. Thanks Eggbeast and other guys involved! Just a huge thanks to you all (my wife may beg to differ, but we just got back from Nice France, so I have gaming credit for a bit). Good day! DrDetroit
  16. Good day gentlemen! So I've setup an Alive campaign using the Unsung mod, and maps Da Krong and Prei Khmaoch Luong; BLUFOR vs OPFOR (NVA) and Insurgency (VC). Modules and campaign are working, however, when Alive initializes I'm getting error messages in the RPT log regarding "performance warning". I'm assuming this is an issue with Civ placement not finding any towns to populate, which may be causing severe lag issues once the campaign starts winding up (30min into campaign...or so, game stutters and lags bad). Alive is only generating 25-26 objectives and troop count is reasonable. In comparison, I have an Alive Tanoa campaign that is generally the same, but generates 60-70 objectives, 2x-3x greater troop counts, no lags at all, and no errors in my RPT file. Is anybody familiar with the below errors and how to fix? I assume the "performance error" below has something, or everything, to do with the heavy lag with the Unsung maps. Also, looks like both maps mentioned above need to be re-indexed, which may be the issue below is - Especially Da Krong, whereby only the middle map village has civs populating in. 8:24:40 ------------------ Inspecting Hash -------------------- 8:24:40 ------------------ Inspection Complete -------------------- 8:24:41 ALiVE [m_6|45] Module ALiVE_SYS_LOGISTICS INIT COMPLETE TIME: 0.290009 8:24:41 ALiVE AI Distributor not enabled (mode: false). 8:24:41 ALiVE [m_7|60] Module ALiVE_sys_profile INIT 8:24:41 ALiVE MAP BOUNDS: 8192 8:24:42 ALiVE [m_7|60] Module ALiVE_sys_profile INIT COMPLETE TIME: 0.891998 8:24:42 ALiVE [m_8|70] Module ALiVE_amb_civ_population INIT 8:24:42 ALiVE [m_8|70] Module ALiVE_amb_civ_population INIT COMPLETE TIME: 0.00701904 8:24:42 ALiVE [m_9|80] Module ALiVE_amb_civ_placement INIT 8:24:43 Performance warning: Very large search for 477514 (>320 m) 8:24:43 a3\structures_f_exp\civilian\garages\garageshelter_01_ruins_f.p3d: house, config class missing 8:24:43 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Bad simulation fire, type Land_Campfire_F (class=house), a3\structures_f\civ\camping\campfire_f.p3d 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Performance warning: Search for 477514: b_leucaena_f.p3d was very large (992 m) 8:24:43 Performance warning: Very large search for 477828 (>320 m) 8:24:43 Bad simulation fire, type Land_FirePlace_F (class=house), a3\structures_f\civ\camping\fireplace_f.p3d 8:24:43 Performance warning: Search for 477828: b_cycas_f.p3d was very large (1024 m) 8:24:43 Performance warning: Very large search for 477829 (>320 m) 8:24:43 Performance warning: Search for 477829: b_cycas_f.p3d was very large (1056 m) 8:24:43 Performance warning: Very large search for 523242 (>320 m) 8:24:43 Performance warning: Search for 523242: b_cycas_f.p3d was very large (384 m) 8:24:43 Performance warning: Very large search for 522361 (>320 m) 8:24:43 Performance warning: Search for 522361: b_cycas_f.p3d was very large (800 m) 8:24:43 Performance warning: Very large search for 521857 (>320 m) 8:24:43 Performance warning: Search for 521857: b_leucaena_f.p3d was very large (800 m) 8:24:43 Performance warning: Very large search for 522252 (>320 m) 8:24:43 Performance warning: Search for 522252: b_leucaena_f.p3d was very large (736 m) 8:24:43 Performance warning: Very large search for 522318 (>320 m) 8:24:43 Performance warning: Search for 522318: b_cycas_f.p3d was very large (832 m) 8:24:43 Performance warning: Very large search for 480115 (>320 m) (truncated: this error continues for awhile) ALSO; getting this error with the same two Unsung campaigns - wondering if anything to do with Unsung/Alive lags in my campaigns: 8:24:55 Warning: This version of ALiVE is build for A3 version: 182.144647. The server is running version: 182.144710. Please contact your server administrator and update to the latest ALiVE release version. Thanks in advance for the help! DrDetroit
  17. You have to open the pbo with the editor and set the Alive data module to save to local db. Good luck! DrDetroit
  18. Thanks for the info dragon and setting me straight. I assumed too much of the Apache's 30mm cannon, or was calling to memory my decades old military books w outdated info...I need to upgrade the library soon!
  19. Looks like the AH-64 came in with rockets, then cannon for minutes on end. I don't know man, everything I read is that the Apache's 30mm can punch holes in a modern day tank like swiss cheese, let alone hundreds/thousands of 30mm uranium depleted rounds bouncing off the top and rear end like bb's. I don't think so...but could be wrong. I mean, isn't it a CAS tank buster, like the A-10?
  20. Yes, definitely. Just last night I called in a AH-64 for a CAS mission (ALiVE mission), and the AH-64 just ravages this T-72 for like 3-4 minutes straight, almost point blank range, hitting top, rear, front, everywhere, run after run, just totally annihilating it every pass, and nothing happens to the tank. No damage, nothing. I'm watching this with Binoculars from a nearby hill and was stunned. Eventually my CAS ran out of ammo or fuel and RTB...but the tank was still there, like new! Basically, I'm only using CUP and Alive on the Tanoa map. Good day! DrDetroit
  21. drdetroit

    I do not see my point on the map!

    Do you and your squad have a GPS in your inventory? If you don't, you will not see any location markers for you or your squad.
  22. You could try Hero's Tanoa Showcase. That has no requirements other than Alive, CBA_3 - check the link under his signature just above this post. Another great one is The Hunt ver3 (and Hunter SIx) and any of the Dynamic Combat Ops and/or Dynamic Recon Ops. I don't think DCO or DRo have any requirements and The Hunt and Hunter Six, I believe, only have the Alive and CBA_3 requirements.
  23. Please, do tell! I've been looking for how to unmute the player for SP and can't find it. Also, in SP with ACE medical enabled, do the AI actually heal themselves/others? I've never seem to be able to get the AI medic to heal me, or any of the AI squad, when injured, however, ACE WIKI says AI will heal the player and other injured AI. Thanks and good day! DrDetroit
  24. I'm pretty much an SP only guy, and been deep into the dynamic campaigns and missions for years. While DUWS, DCO, DRO, WLA are excellent dynamic missions/mini campaigns, you should try ALiVE campaigns. Which will give you a long term, 100% dynamic and persistent war. I've been playing ALiVE missions for the last 9-10 months, mostly by HerosandVillansOS since his stuff is made for SP play and top notch. Since it's a full on war, with all kinds of happening around you, you can determine your own recon/assault missions depending on the state of your assets or have missions assigned. Was pretty neat the first assault I made on Tanoa Showcase. As I was on an assault boat headed for CSAT territory, we passed a squad of Navy Seals (AI), in combat position on a inflatable, hitting the beach. Good luck! DrDetroit
  25. drdetroit

    The Newcomers' Introduction Thread

    Merry Christmas!
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