hiddengearz
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Everything posted by hiddengearz
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Tactical Battlefield - A PvP Modification
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you running the latest version of CBA? Are you using official missions? Are your server difficulty settings correct? This Is most likely the problem. The mission will usually end within 30 seconds if the correct settings are not enabled/disabled, such as 3rd person and etc Relavent thread here Check the arma3profile part at the bottom.- 477 replies
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Tactical Battlefield - A PvP Modification
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go to settings/game disable tutorial.- 477 replies
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Recommendation for TvT small element modes?
hiddengearz replied to MANTIA's topic in ARMA 3 - MULTIPLAYER
You should try tactical battlefield. www.tacticalbattlefield.net They currently have 3 game modes, advance and secure, attack and defend & search and destroy. They also have a medic system similar to ace, suppression, wepon resting and etc. The mod is meant for 50v50 but there are currently 5+ missions suitable for ~12 players. They constantly update the mod and add new missions to it as well. You can use 3rd party mods(maps, factions and etc) and create your own missions as well. The missions do have limited tickets but capturing objectives and etc also remove tickets from the opposing team so you may have 5 respawns per player or 15 depending on how the opossing team plays. Here's a link to the release thread were you can look into the features and etc http://forums.bistudio.com/showthread.php?169645-Tactical-Battlefield-A-PvP-Modification There's also a in-game help menu that you can access via the map screen -
Canadian Armed Forces Modification ARMA III
hiddengearz replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do you guys have a updated class list or has it not changed since the alpha? The only class list i can find is https://www.dropbox.com/s/ss1exhauktyalaz/Canadian%20armed%20forces%20mod%20classes.pdf -
Tactical Battlefield - A PvP Modification
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm on the east coast (EST timezone) and you can play some decently populated games (30 players +) untill around 8-9pm.- 477 replies
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Tactical Battlefield - A PvP Modification
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@doro this is probably why :) http://www.tacticalbattlefield.net/forum/viewtopic.php?f=20&t=654- 477 replies
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You should try the tactical battlefield pvp mod. It was released 2 days ago and its had a steady 100+ players on daily. It looks like multiplayer may not be dead after all :) www.tacticalbattlefield.net
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Tactical Battlefield - Upcoming Release Announcement
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@josche Your making it sound like battlefield 4 now lol ;) I live in Canada and the servers used for beta testing were located in Germany. I've had better performance in TB on a german server than on local domi/wasteland servers. -
Tactical Battlefield - Upcoming Release Announcement
hiddengearz replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Anyone can download and play. Everything you need to play should be located here http://www.tacticalbattlefield.net/viewforum.php?f=33 -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You should come beta test and maybe get to try one on ;) Good to see another PR vet tho. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Its a mod. "Tactical battlefield - A PVP Gameplay Modification" -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Luckily the mod is being developed by some very talented and experienced developers, hopefully they're aware of this. We are currently testing various mods and from my knowledge all of the mods being tested are required to join the server. So if they are implemented in open beta this problem won't be present. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
From what i understand there will be a @tacbfmod's folder (name may vary) but the official mod's will be in there or integrated into the core folder, i could be wrong. One thing that was mentioned in the announcement is that all official servers will run the same missions and mods. In a sense it isn't 100% clear but it makes no sense otherwise and someone like dale, wormy or eyeball are more qualified to give a definite answer. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The possibilities are endless. I hope there will be official support for ace3 and JSRS but as the announcement says there will be official and unofficial servers so either way ace and JSRS can be used with Tacbf. There's a topic on the 12th forums about what mods people would like to see in Tacbf, you should join the discussion :) http://www.12thmechanised.com/forums/viewforum.php?f=205&sid=65d07b3dbd1bdec5c4c75b2f9579451a -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You'll have to register at http://www.12thmechanised.com/forums/ and ask to become a closed beta tester. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm EST as well and the testing times are decent for out time zone. There's nothing earlier than 2PM EST, if that's to early for you there are a decent amount of North Americans and we could easily have unofficial beta testing times that work better for our time zone. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A very Similar question was asked on the 12th Mechanised forums. http://www.12thmechanised.com/forums/viewtopic.php?f=205&t=1392 -
What's Your Favourite Mod?
hiddengearz replied to Stu340's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can't wait for tactical battlefield to go public. -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Definitely! A 50 v 50 pvp, tactical, team oriented zombie survival thriller. Cancel the dayz stand alone asap :) -
Tactical Battlefield - A PvP Gameplay Modification
hiddengearz replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice! Hopefully it becomes Arms 3's Dayz. -
More like welcome to a 10 year old legacy engine that utilizes two cores. The engine was created for older two core cpu's and untill they rewrite it multicore CPU's will be at a disadvantage, especially AMD's NEW 8 core cpu's. Which i have and have the same problems that all the other older and newer cpu's are having.
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Really? When people post pics comparisons like this it makes me wonder if your a undercover Bohemia employee trying to make people think its not the engine and actually there computer. Maybe the "speed step" option does make a difference but those two screen shots are completely different as in the scenario. In the first picture there's almost no one there and in the second you have two helos infront of you with people around them. Who knows what else could of been happening around you. Try using a ingame benchmark like Arma3mark and see if you get a difference. http://forums.bistudio.com/showthread.php?151794-ArmA3Mark-Benchmark-your-ArmA-3
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I was playing around with different spectator scripts and i can't find one that allows you to exit it at the players will e.g pressing a key or scroll wheel. I tried editing keygets but that didn't work out so well. Does anyone have a a spectator script that can do that or knows how to edit one to do it?
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I need a bit of help with this script i made. I realized once in multiplayer it won't work unless the bots are playing as well. It's obvious why but i have no idea how to replicate what the script does with out making in 10x longer than it is. Does anyone know how to make it work without the bots being present in multiplayer? Edit: Just though of would ( ((!opfor1 in (list AO)) and (opfor1 == player)) and repeat ) work? while {currentround <= totalrounds } do { if ( !(opfor1 in (list AO)) and !(opfor2 in (list AO)) and !(opfor3 in (list AO)) and !(opfor4 in (list AO)) and !(opfor5 in (list AO)) and !(opfor6 in (list AO)) and !(opfor7 in (list AO)) and !(opfor8 in (list AO)) ) then { _null = [] ExecVM "scripts\Engine\opforwin.sqf"; }; if ( !(blufor1 in (list AO)) and !(blufor2 in (list AO)) and !(blufor3 in (list AO)) and !(blufor4 in (list AO)) and !(blufor5 in (list AO)) and !(blufor6 in (list AO)) and !(blufor7 in (list AO)) and !(blufor8 in (list AO)) ) then { _null = [] ExecVM "scripts\Engine\bluforwin.sqf"; }; };
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Requesting a clear status update on Java support for Arma 3
hiddengearz replied to seannybgoode's topic in ARMA 3 - BETA DISCUSSION
Java is also much more popular than SQF. I'd rather use java which i use in many more applications than learn SQF specifically for arma.