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tmynott

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Posts posted by tmynott


  1. 5 hours ago, 1212PDMCDMPPM said:

    Zeus is not High Command. What we were able to do in few clicks in the editor now requires bending Zeus to do something it was never made for.

    I also tried to replace HC by Zeus but this can't be done. Zeus units doesn't report ennemy contact visualy on the map like HC did.

     

    We need BI to fix the High Command module, and at the same time, I already know they never will.

     

    The reporting on HC is real, unlike the slightly fake view you get on zeus! 

     

    Zeus is great although HC offers something very different. Shame if it has/ is being phased out!

    • Like 1

  2. On 7/8/2017 at 1:58 AM, fn_Quiksilver said:

    just use zeus :)

     

    The whole reason why i wont want to use Zeus, is to allow a team of players example (BLUFOR) play against a player / commander (OPFOR) without the commander having all the advantages of running Zeus. Great/unrealistic view over the battlefield, being able to spawn units in. 

     

    I appreciate there is a market for market for Zeus but for me i am not a huge fan.


  3. 3 hours ago, xxgetbuck123 said:

     

    After I got the High Command module working I fell in love with it! I love the way it handles and how you can command from the ground, Zeus is more of a 3rd party commander and you dont really feel in the battle when using it, unlike HC. 

     

     

    Are you having the same issues as I have had on MP I have found in Single player it works nicely, but on multiplayer if you cant ID different forces through the colour of icons and the units never disappear when out of site (only when dead), therefore it loses its immersion.

     

    These two simple bug / features if fixed, would make it a great tool in creating realistic MP scenarios. I personally like Zeus but many of the guys I play with done like it because the Zeus has a full overview of the battlefield and scenario. High commander can give the "commander / game master" a realistic field of view of the battlefield and can make for some gameplay which plays out naturally. What is the point in playing stealthy against a Zeus , they can see you and therefore how ever good the Zeus is they still will have a bias.

     

     

    BI* can you confirm if you have finished supporting HC module? I would love to see these features fixed


  4. such a shame!

     

    One of the issues with Zeus is that the game master had far more insight into what is going on that a "High Commander" would.

     

    For a more realistic feel to missions I would much rather set the game master as a HC over Zeus. Anyway I am sure I am in the minority on this topic.

    • Like 2

  5. Hello,

     

    I have used the High Command Module in a multiplayer mission and found a few problems. This was encountered a few months ago and I have taken my time to post this. Potentially these issues might have been fixed.

     

    1- Icon colours appear the same for both sides (eg OPFOR / BLUEFOR).

    2 - Enemy icons do not disappear when the units are not in line of slight .... This means if you locate one unit you can view its location for the rest of the mission

     

    Please could you let me know if this is something that BI are aware of or have fixed.

     

    Regards,

     

    T.M

     


  6. Sure, I do not believe an alternative exists which is in the middle ground. If there was a way to put a fog of war on zeus or make the enemy invisible when they have not been seen that would be great.

     

    I do fully appreciate that zeus needs to be played with a thought and care, rather than just throwing everything at the enemy all at once.  Hence why I was trying to get around this by using high comand moduel.


  7. Hi All,

     

    Hopefully someone can help me out.

     

    I created and tested a multiplayer TvT mission, with OPFOR consisting of one playerable unit (acting as High Command of a Series of AI squads) against a team of BLFOR (Human Players).

     

    The issues I ran into;

     

    All units on the multiplayer test appeared as the same colour (teal), so I was unable to distinguish between OPFOR and BLUFOR units. Which did not occur in single player test.

    Enemy units our of sight still appeared on the High Command, even when they had disappeared from view for some time (10mins). Which seems to also happen in Single Player.

     

    If anyone has any comments or advice I would be grateful.

     

    Regards,

     

    T.M

     

     


  8. I recently downloaded the demo for ARMA 2 OA , and it worked fine on my pc , so i decided to purchase the full game through steam. After doing this the game will not load and comes up with a 10 tick boxes , 8 of which are ticked , and then it comes up with a error message saying Armor 2 : 0A has stopped working ! i have tried running the game as admin , and verfying the game cashe , but nothing works? please help?

    Tom Mynott

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