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Posts posted by Dogone

  1. 12 hours ago, b3lx said:

    I made a personal use mod to show them in the editor. Another option is to create them as simple objects from the model path, but that is mostly cosmetic as they can't be damaged. You can find the model paths using something like this in the debug console:


    _alltrees = (nearestterrainobjects [player,["tree"],200]) apply {(getmodelinfo _x) select 1}; 
    _alltrees = _alltrees arrayInteresect _alltrees; 
    copytoclipboard _alltrees;



    Thank you b3lx , much appreciated.