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soldia

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Everything posted by soldia

  1. soldia

    J.S.R.S. 1.5

    You wanna sleep 30 hours? Respect.
  2. btw: Your work looks really promising and nice portfolio
  3. That is my point. The steps are correct. But it is obvious that the program somehow is inaccurate in solving this. OR otherwise the box is correct and the roof edge is incorrect. @meanmachine1: I've calculated the angle a bit more accurate: It should be: alpha = 54.73561032 degree or the counterpart (90-alpha) = 35.26438968 degree. If this doesn't fit, then the modell is incorrect somehow
  4. soldia

    Track IR Issues

    And then it is mandatory to bind the "keys" as well...
  5. soldia

    J.S.R.S. 1.5

    Nope, not today... but if you gonna release it on sunday it would be really THE day ;)
  6. soldia

    J.S.R.S. 1.5

    And for some persons a perfect birthday present ;)
  7. soldia

    J.S.R.S. 1.5

    That there may be some issues and errors at all ;) I'm really looking forward to that! A lot of missions are already in queue to be played again with 1.5 :)
  8. So that is the mathematical formular you are searching for. The angle between the edge of your roof (the one you are trying to attach a box at) and the z-Axis is the arc cosine (Inverse trigonometric function of cosine) of (1/sqrt(3) / "one divided by the square-root of three") if the angles of the roof segments are 45 degrees to their according axis. Look at post #3, I told you the value there converted to degree: 54,74. And the "hint" is meant as a possible root cause which is IMHO a problem of calculation and/or visibility limits of your program. The idea to rotate a line (or one edge of your box) 45° on all axis is correct. But there might be some failures due to those limits. @PuFu: Right, it is not 45 degree between the edge and the vertical axis. But if you rotate a line by 45 degree in 2 axis you got exactly the intersection you mentioned.
  9. soldia

    Arma 2: Acr & co

    Steam is a plague on ArmA. Start it with PlaywithSix or search the forums. There are all the hints and tools needed to start ArmAII:CO with all DLCs and leave Steam behind.
  10. soldia

    ACE for OA 1.13

    What about SP (with ace and w/o) missions?
  11. Ok, if you want to know this angle exactly, I already told you: arccos(1/sqrt(3)) and I already gave a hint why the box isn't aligned correctly
  12. What do you mean by rotating it "45 degree xyz"? Do you rotate it in all three axis step by step or via any function of your programm at the same time? The problem might be a miscalculation due to limited decimal places used for calculation or visualisation. If you plot a line from the top of your roof slope to the lower corner and measure the angle between this and the vertical axis (I assume it is the z axis, but there are no coordinates in your pictures) shall be 54.74 degree. This is the angle for a diagonal of a cube, the basic geometrical body we got here. But to be exact it is the arccos(1/sqrt(3)). If your program calculates with not enough decimal places and the transformations are done step by step the result may be inaccurate at it is.
  13. ACRE is definitely the wrong place for ACE questions.
  14. soldia

    ACE for OA 1.13

    Place the ACE MODs behind CBAs in your String and try again. If the problems remain, start with CBAs and @ACE only, increasing the amount of mods bit by bit. Oh, and get rid of the steam-app. Use the .exe directly
  15. I know that a lot of guys have a problem with non-windows-style applications. I don't know why but I got a friend of mine who said that about PwS. I hope I can convince him to use it anyway because it makes it much easier for me to test some new mods on dedi server as he can only update stuff he needs to play on it. I don't have a problem with the style. PwS is VERY EASY to use if one may spend 15 minutes to understand the way of working. And with the new features (mod list is very important for me) it is even better.
  16. @Iceman: Just for understanding: You add the SOFLAM to the unit and then there is nothing in the "magazine" column of LEA Editor? It's working pretty well here. Be aware: there is NO automatic addition of magazines in LEA.
  17. Ok, problem found. Took a while but it was rather simple. The @ACEX_pla mod was the root issue. I wasn't aware that it is not @ACE but @ACE_A2 content. Everything works great now. Thank you for the tool, Tophe
  18. Well, the additional mods is THE enhancement which make PwS the alround tool we need. Sure, some things may need some polish, but congrats Sickboy. Keep up the good work. Regarding the non persistent mod "tree". The sub-mods are persistent for me. The "ACEX" sub-mods as well as self added mods. They are listed checked/unchecked even after restart. But one other thing: Is it possible to delete one sub-mod from i.e. the @ACE "tree"? For example, I tested a mod, wasn't convinced, want it to be out of the tree...doesn't work.
  19. soldia

    J.S.R.S. 1.5

    No offence pal, but that is more the "definition of being shot down" :D Nice vid, I think everybody here knows this situations and getting out of them alive is one great feeling :)
  20. soldia

    J.S.R.S. 1.5

    First of all: Start ArmA2:CO with PwS. Then start the editor and look if you have every island available from ArmA2 and ArmA2:OA and BAF,PMC,ACR Oh and don't check the "Use Steam Launcher" box in PwS. Steam and ArmA can really suck. I have the Steam version, too. But I never started it that way.
  21. soldia

    J.S.R.S. 1.5

    Steam version I assume? That is not CO you are running. Please inform how to combine Arma2 and OA to CO in steam. There are several ways and they are all explained in the forums. Edit Ok, got a nice day today: http://forums.bistudio.com/showthread.php?110197-Arma-2-Operation-arrowhead-steam-version-combined-operations But I prefer to start it with spiritedmachines ArmAII launcher or PlaywithSix. There ArmA2 is included via Mod-String I think. Works manually as well. (Just place the FULL path to ArmA2 installtion folder to the mod string. "X://X/Steam/SteamApps/common/Arma2" or whatever
  22. soldia

    J.S.R.S. 1.5

    Aehm, same pattern? Perhaps it is the same artillery battery? And what do you mean with "no timing difference" I'm a bit confused 'bout your post.
  23. soldia

    J.S.R.S. 1.5

    I know you're just kiddin', but I hope Tonci is telling the truth. Imagine he report no problems but we all wouldn't be able to install 1.5 ;)
  24. soldia

    J.S.R.S. 1.5

    Ah, I see the confusion. ;) Have fun with that!
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