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masahiro57

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About masahiro57

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  1. masahiro57

    Problem on model.cfg

    I have already add the top optics mount proxy including view pilot but I still cant see the SOS
  2. When I mount SOS on this weapon, the optics slot appear SOS but the model does not appear. This problem is comes from model.cfg? http://i.imgur.com/SuXhzVA.png (1662 kB) http://i.imgur.com/PpgAiQF.png (1840 kB)
  3. When I shoot this guy, the bullet goes down (red circle) and the guy does not get hurt. http://i.imgur.com/iiF5Tfk.png (3524 kB) The problem is come from configs? config.cpp #include "basicdefines_A3.hpp" class CfgPatches { class WA2000_Sniper { units[]={}; weapons[] = { "Test_weapon_01_F", "Test_weapon_01_holo_pointer_F" }; requiredVersion=0.1; requiredAddons[]={"A3_Weapons_F"}; }; }; class Mode_SemiAuto; class SlotInfo; class CowsSlot; class PointerSlot; #include "cfgRecoils.hpp" #include "cfgMagazines.hpp" class CfgWeapons { class Rifle; class Rifle_Base_F: Rifle { class WeaponSlotsInfo; class GunParticles; }; class UGL_F; class Test_weapon_01_Base_F: Rifle_Base_F { magazines[] = { "10Rnd_762x51_Mag", "6Rnd_762x51_Mag" }; reloadAction = "GestureReloadMX"; discreteDistanceInitIndex = 0; maxRecoilSway=0.0125; swayDecaySpeed=1.25; class GunParticles : GunParticles { class SecondEffect { positionName = "Nabojnicestart"; directionName = "Nabojniceend"; effectName = "CaselessAmmoCloud"; }; }; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot : CowsSlot {}; class PointerSlot: PointerSlot {}; }; opticsZoomMin=0.375; opticsZoomMax=1.1; opticsZoomInit=0.75; distanceZoomMin = 300; distanceZoomMax = 300; descriptionShort = "Testing weapon with grenade launcher"; handAnim[] = {"OFP2_ManSkeleton", "\A3\Weapons_F\Rifles\MX\data\Anim\MX_gl.rtm"}; dexterity = 1.8; caseless[] = {"",1,1,1}; soundBullet[] = {caseless,1}; selectionFireAnim = "muzzleFlash"; modes[] = {Single, single_medium_optics1, single_far_optics2}; class Single: Mode_SemiAuto { begin1[] = {"A3\sounds_f\weapons\MX\mx-st-full-1", db3, 1,1200}; begin2[] = {"A3\sounds_f\weapons\MX\mx-st-full-2", db3, 1,1200}; soundBegin[] = {begin1,0.5, begin2,0.5}; closure1[]={"A3\sounds_f\weapons\closure\closure_rifle_6", db3, 1,10}; closure2[]={"A3\sounds_f\weapons\closure\closure_rifle_7", db3, 1,10}; soundClosure[]={closure1,0.5, closure2,0.5}; weaponSoundEffect = "DefaultRifle"; reloadTime = 0.096; dispersion = 0.0001; recoil = "recoil_single_Test_rifle_01"; recoilProne = "recoil_single_prone_Test_rifle_01"; minRange = 2; minRangeProbab = 0.5; midRange = 200; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.3; }; class single_medium_optics1: Single { requiredOpticType = 1; showToPlayer = 0; minRange = 2; minRangeProbab = 0.2; midRange = 450; midRangeProbab = 0.7; maxRange = 600; maxRangeProbab = 0.2; aiRateOfFire = 6; aiRateOfFireDistance = 600; }; class single_far_optics2: single_medium_optics1 { requiredOpticType = 2; showToPlayer = 0; minRange = 100; minRangeProbab = 0.1; midRange = 500; midRangeProbab = 0.6; maxRange = 700; maxRangeProbab = 0.05; aiRateOfFire = 8; aiRateOfFireDistance = 700; }; aiDispersionCoefY=6.0; aiDispersionCoefX=4.0; drySound[]={"A3\sounds_f\weapons\Other\dry_1", db-5, 1, 10}; reloadMagazineSound[]={"A3\sounds_f\weapons\reloads\new_MX",db-8,1, 30}; }; class Test_weapon_01_F: Test_weapon_01_Base_F { scope = 2; displayName = "WA2000"; model = "\wa2000\model\WA2000.p3d"; weaponInfoType = "RscWeaponZeroing"; class WeaponSlotsInfo: WeaponSlotsInfo { mass = 100; }; }; class Test_weapon_01_holo_pointer_F: Test_weapon_01_F { class LinkedItems { class LinkedItemsOptic { slot = "CowsSlot"; item = "optic_SOS"; }; }; }; }; Thank You!!
  4. weapon: XM25 XM8 XM29 WA2000 HK416/417 G28 G3 G36 STG44 G11 PSG-1 WSG2000 M200 MG3 AWSM DSR-1 plane: VF-1S ZGMF-X10A ZGMF-X09A ZGMF-X13A FX-550 GAT-X102/103/105/207/303 GNT-0000 GN-000 GNY-001 GN-001 AGE-3 :bounce3:;)
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