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opendome

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Posts posted by opendome


  1. Hey everyone!

    One of my friends is moving and I want to make a surprise for him but I need the communities help! I dont have any photoshop or art skills and was wondering if someone could make an insignia for us? I don't have much in mind but its based on a Canadian special forces unit based in British Columbia, we also love vikings. Can anyone help me out?

    Thanks!


  2. weird its not working either :( I tired putting both "Forced Respawn" and Forced Respawn in the expression field (but I also had forced respawn enabled in the drop down option if that matters?) My description looks like class header {

    gametype = COOP;

    minplayers = 1;

    maxplayers = 19;

    };

    Onloadmission = "Operation FOXHOUND";

    OnLoadMissionTime = True;

    respawn = "BASE";

    respawndelay = 30;

    disabledAI=true;

    #include "ASORGS\menu.hpp"

    class CfgFunctions

    {

    #include "ASORGS\cfgfunctions.hpp"

    };

    #include "ATM_airdrop\dialog.hpp"

    class CfgSounds

    {

    sounds[] = {Vent,Vent2,Para};

    class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};};

    class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};};

    class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};

    };

    but I just cant figure out why this is working


  3. if (isServer)

    then

    {

    clearMagazineCargoGlobal _this;

    clearWeaponCargoGlobal _this;

    clearItemCargoGlobal _this;

    clearBackpackCargoGlobal _this;

    _this addWeaponCargoGlobal ["tf47_m3maaws", 1];

    };

    that doesn't work either unfortunately :( I just don't get it, and apparently the class name is correct so I dunno. The only re spawn for vehicles i have is the vanilla arma vehicle re-spawn module synced to the vehicles.


  4. That works perfectly thanks guys! Just about to play and give it a test :D Thanks for your amazing work as always hazey!

    ---------- Post added at 20:48 ---------- Previous post was at 20:30 ----------

    It seems theres a weird conflict somewhere, ASORG now comes up with the normal background and your visible character, but there arent any menus (like selecting weapons, magazines, etc).


  5. So to be clear Im referring to the code used to add weapons to the inventory of a vehicle through its initialization field in the empty unit, in the editor. (just in case there s any confusion). Right now my exact code is

    if (isServer)

    then

    {

    clearMagazineCargoGlobal this;

    clearWeaponCargoGlobal this;

    clearItemCargoGlobal this;

    clearBackpackCargoGlobal this;

    this addWeaponCargoGlobal ["tf47_m3maaws", 1];

    };

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