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Posts posted by opendome
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Really loving this mod! Great work! I was wondering if anyone's found a fix for the afghan/african militia bug with ALIVE?
Thanks!
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Hey everyone!
One of my friends is moving and I want to make a surprise for him but I need the communities help! I dont have any photoshop or art skills and was wondering if someone could make an insignia for us? I don't have much in mind but its based on a Canadian special forces unit based in British Columbia, we also love vikings. Can anyone help me out?
Thanks!
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Really looking forward to having insignias back again too!
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Living on Vancouver Island, this is going to really hit home and will be awesome with ALIVE :D !
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Just about finished downloading and it looks great! I was wondering if we still need @RHSAFRF and @RHSUSF?
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I am looking for some good G36 packs (preferably with camo variants, but if not thats ok) with good sounds (suppressed and unsupressed ) Also German vehicles would be great too :)
Thanks!
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ah dang :( Im trying to hunt down a good G36 with good sounds
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This looks like a great mod but I dont hear any sounds from the weapon?
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The mod looks great but unfortunately I dont have any sound. I tried to download the sound fix above but its a dead link, does any have it and can they upload it for me? Or suggest another awesome G36 mod? :D
Thanks!
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Looks great! Would be awesome to have some camo variants too :)
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Im lookin for modern :)
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Ive been looking around for a good Germany mod and havent had much luck yet, does anyone have any suggestions :) ?
Thanks!
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I have
//--- CfgFunctions
class CfgFunctions{
#include "functions\cfgfunctions.hpp"
#include "ASORGS\cfgfunctions.hpp"
#include "ASORGS\menu.hpp"
#include "ATM_airdrop\dialog.hpp"
};
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Oh whoops lol. I just tried it and it didnt work either :(
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Looks like a great mod!I was just wondering if anyone knows if this impacts server/mission performance?
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weird its not working either :( I tired putting both "Forced Respawn" and Forced Respawn in the expression field (but I also had forced respawn enabled in the drop down option if that matters?) My description looks like class header {
gametype = COOP;
minplayers = 1;
maxplayers = 19;
};
Onloadmission = "Operation FOXHOUND";
OnLoadMissionTime = True;
respawn = "BASE";
respawndelay = 30;
disabledAI=true;
#include "ASORGS\menu.hpp"
class CfgFunctions
{
#include "ASORGS\cfgfunctions.hpp"
};
#include "ATM_airdrop\dialog.hpp"
class CfgSounds
{
sounds[] = {Vent,Vent2,Para};
class Vent {name="Vent";sound[]={ATM_airdrop\data\Vent.ogg,db-11,1.0};titles[] = {};};
class Vent2 {name="Vent2";sound[]={ATM_airdrop\data\Vent2.ogg,db-11,1.0};titles[] = {};};
class Para {name="Para";sound[]={ATM_airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};};
};
but I just cant figure out why this is working
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if (isServer)then
{
clearMagazineCargoGlobal _this;
clearWeaponCargoGlobal _this;
clearItemCargoGlobal _this;
clearBackpackCargoGlobal _this;
_this addWeaponCargoGlobal ["tf47_m3maaws", 1];
};
that doesn't work either unfortunately :( I just don't get it, and apparently the class name is correct so I dunno. The only re spawn for vehicles i have is the vanilla arma vehicle re-spawn module synced to the vehicles.
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That works perfectly thanks guys! Just about to play and give it a test :D Thanks for your amazing work as always hazey!
---------- Post added at 20:48 ---------- Previous post was at 20:30 ----------
It seems theres a weird conflict somewhere, ASORG now comes up with the normal background and your visible character, but there arent any menus (like selecting weapons, magazines, etc).
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I just tried it with the vanilla mx and it didnt work either :(
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I figured it out! It was a weird conflict with CSE :)
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O was wondering fif anyone knows how much this affects FPS? Im debating about using it but I dont want to sacrifice FPS (its on an ALIVE mission)
Thanks!
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I tried but I get "Local Variable in Global Space" error, also im trying to add them to humvees if that makes a difference
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So to be clear Im referring to the code used to add weapons to the inventory of a vehicle through its initialization field in the empty unit, in the editor. (just in case there s any confusion). Right now my exact code is
if (isServer)
then
{
clearMagazineCargoGlobal this;
clearWeaponCargoGlobal this;
clearItemCargoGlobal this;
clearBackpackCargoGlobal this;
this addWeaponCargoGlobal ["tf47_m3maaws", 1];
};
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yea I tried that too with no success :( This has been really frustrating, are the classnames incorrect?
A new ISIS mod, picking up the ball
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
damn looking good! Really excited for this!