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opendome

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Posts posted by opendome


  1. Hey everyone! In my mission Im trying to make it so vehicles respawn without any items in their inventory but nothing Ive tried works. Ive tried putting 


    "clearMagazineCargoGlobal this;
    clearWeaponCargoGlobal this;
    clearItemCargoGlobal this;
    clearBackpackCargoGlobal this;"

     

    in the vehicles init. I've tried using [_this select 0] execVM 'VehicleCargo.sqf'; in the modules expression field with VehicleCargo.sqf containing

    "

    if (!isServer) exitWith {};

    // VEHICLES //

    clearMagazineCargoGlobal this;
    clearWeaponCargoGlobal this;
    clearItemCargoGlobal this;
    clearBackpackCargoGlobal this;"

     

    Why is non of this working?

    Thanks!


  2. To get ambient vehicles, air transport, ground transport, and ambient supplies place https://www.sendspace.com/file/vjgj4v in your mission folder and in the ALiVE (Required) Module place

     

    0 = [] spawn { 
        if (isServer) then { 
            waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
            call compile (preprocessFileLineNumbers "staticData.sqf"); 
        }; 
    };

     

    also if you are unsure how to use the khe sanh index simply place the x folder in the mod into your mission folder

    • Like 1

  3. Hello everyone!

     

    With the big release of Delta today there are many new and exciting UNSUNG/ALiVE Possibilities! Currently USMC 1968 and NVA 1968 are both completed for Delta compatibility (featuring hundreds of groups on each side for constant variety and different situations everytime!) and Ive indexed Khe Sanh for ALiVE (I will index all our UNSUNG maps over the next week or so). So heres the first release featuring USMC 1968, NVA 1968 and the index of Khe Sanh! Keep your eyes out for more factions/map indexes over the next week or so ;)

     

    USMC 1968: UNSUNG_W_USMC_1968

    NVA 1968: UNSUNG_E_NVA_1968

    Civilians: UNSUNG_C

     

    GET IT HERE!

     

    cs1zFm3.png

    • Like 2

  4. 1 hour ago, autigergrad said:

    Great Stuff fellas.  Downloading now.

     

    Hey Opendome,

     

    I know you've been working on ALiVE compatibility (indexed maps, faction creation, etc.)  Which of the new maps, if any, are already indexed for ALiVE?

    Thanks! Right now Khe Sanh is indexed and Im going to go through and index em all in the next week or so probably. Then for factions right now I have Marines 68 and NVA 68 done (with around 300 or so groups in each). Im going to toss these up tonight so keep your eyes out ;)

    • Like 1

  5. Hello everyone!

     

    With many requests for UNSUNG/ALiVE compatibility, here they are! Im working on getting all of the factions done for Charlie and then having some predone for Delta when we release it. I have tried to keep all of the factions as historically accurate as possible. All factions have a high amount of variability within groups and as many group types as possible keeping the historical accuracy in mind (such as infantry, naval, artillery, mechanized infantry, armored, support infantry, aircraft, etc)

     

    Currently Completed:

     

    USMC 1965: 3rd Battalion 4th Marines for the primary force, 3rd Force Recon Company for the SF Force supported by Navy CAS aircraft (All marine used aircraft)

    Faction Class Name: UNSUNG_W_USMC_65

     

    US ARMY 1965: 1st Infantry Division for the primary force, 5th Special Forces Group for the SF Force, supported by the 6th Transportation Battalion for tracked vehicles, the 25th Infantry Division for artillery, the Riverine Patrol Force TF-116 for naval operations, and the USAF for fixed wing aircraft

    Faction Class Name: UNSUNG_W_USARMY_65

     

    NVA 1965: 8th Battalion, 66th Regiment NVA for the primary force and the 4th Battalion 21st Regiment Recon for the SF Force.

    Faction Class Name: UNSUNG_E_NVA_65

     

     VC 1965: 40th VC Battalion, 1st Regiment Main Force for the primary force with VC Village Guerrillas with the 4th VC Battalion 12th Regiment Regional Recon Force for the SF force. 

    Faction Class Name: UNSUNG_E_VC_65

     

    PAVN 1967: 40th VC Battalion, 1st Regiment Main Force, 4th VC Battalion, 12th Regiment recon Force, VC Village Guerrillas for primary infantry force with 8th Battalion 66th Regiment NVA and 4th Battalion 21st Regiment Recon NVA sprinkled in, Dac Cong for the SF force.

    Faction Class Name: UNSUNG_E_PAVN_67

     

    NVA 1968: 324th Battalion, 812th Regiment NVA for the primary force with 2nd Battalion 246th Regiment Dac Cong for the SF force.

    Faction Class Name: UNSUNG_E_NVA_68

     

    USMC 1969: 2nd Battalion 7th Marines for primary force with the 3rd Force Recon Company for the SF Force supported by Navy CAS aircraft (All marine used aircraft)

    Faction Class Name: UNSUNG_W_USMC_69

     

    PAVN 1969: 8th VC Battalion, 6th Regiment Regional Force, 4th VC Battalion, 12th Regiment recon Force, VC Village Guerrillas for primary infantry force with 324th Battalion, 812th Regiment NVA sprinkled in, Dac Cong for the SF force, 203rd Armored Regiment NVA for tracked Vehicles.

    Faction Class Name: UNSUNG_E_NVA_69

     

    Civilians:

    Faction Class Name: UNSUNG_C

     

    UNCOMPLETED:

     

    US Army 1969: 25th Infantry Division for primary force and artillery, 7th Special Forces Group for the SF force, the 6th Transportation Battalion for tracked vehicles the Riverine Patrol Force TF-116 for naval operations, and the USAF for fixed wing aircraft

     

    https://sabercathost.com/2rDE/@UNSUNG_ALiVE.zip

     

    W9uUWIV.jpg

    • Like 12

  6. For those of you asking me for an ALiVE compatibility mod here it is! This is the current version until some of the fixes get rolled out into the ORBAT. Right now I only have PAVN and the USMC done for Charlie (Ive been working on a bunch for our Delta release) but Ill be making more for charlie in the new while here. 

     

    USMC 1967 (UNSUNG_W_USMC_65) (3rd Battalion 4th Marines for the primary force, 3rd Force Recon Company for the SF force, supported by the 25th ID for ground vehicles, and the Navy for CAS aircraft (All marine used aircraft))

    PAVN 1967 (UNSUNG_E_PAVN_67) (40th VC Battalion, 1st regiment main force, 4th VC Battalion, 12th Regiment Recon Force, VC Village Geurillas primarily for ground troops with some 8th Battalion 66th Regiment NVA and 4th Battalion 21st Regiment Recon and Dac Cong for their SF)

     

    Civilians (UNSUNG_C)

     

    http://s000.tinyupload.com/index.php?file_id=03862111751053266311

    • Like 7

  7. What are the faction names to use for alive? I cant find them anywhere

     

     

     

    I found an excel spreadsheet that has individual UNIT classnames, but i cant find anything for the factions (I.e. US Army, NVA, Vietcong, USMC etc.)

     

    For those who are looking for ALiVE compatibility here is one of the first ones, its set for early conflict US army, NVA, VC.

     

    http://s000.tinyupload.com/index.php?file_id=70160615195179230322

     

    Faction Names:

    UNSUNG_W: US Army (1ID/173RD LRRP)

    UNSUNG_E: NVA (8th Battalion/Dac Cong)

    UNSUNG_EV: VC (40th Battalion)

    UNSUNG_C: Civilians

     

    to use it place the file in your mission file and in the ALiVE required modules init put

     

    0 = [] spawn { 
        if (isServer) then { 
            waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
            call compile (preprocessFileLineNumbers "staticData.sqf"); 
        }; 
    };

     

    With how the factions are setup in UNSUNG right now, I will make other formats such as marines and later conflicts which can be substituted. Some known things are the CQB populator draws not from the defined faction mappings but just the faction name in general so it will spawn any units from the faction (eg you may see marines spawn in CQB areas even though the mapping is set for army), and with the VC the faction itself doesnt include naval groups (the VC boats are listed under NVA (UNSUNG_E) so they will not spawn as well as not spawning vehicles as they dont have any under their faction at this point in time. 

     

     

    ;)


  8. For those who are looking for ALiVE compatibility here is one of the first ones, its set for early conflict US army, NVA, VC.

     

    http://s000.tinyupload.com/index.php?file_id=70160615195179230322

     

    Faction Names:
    UNSUNG_W: US Army (1ID/173RD LRRP)

    UNSUNG_E: NVA (8th Battalion/Dac Cong)

    UNSUNG_EV: VC (40th Battalion)

    UNSUNG_C: Civilians

     

    to use it place the file in your mission file and in the ALiVE required modules init put

     

    0 = [] spawn { 
        if (isServer) then { 
            waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"}; 
            call compile (preprocessFileLineNumbers "staticData.sqf"); 
        }; 
    };

     

    With how the factions are setup in UNSUNG right now, I will make other formats such as marines and later conflicts which can be substituted. Some known things are the CQB populator draws not from the defined faction mappings but just the faction name in general so it will spawn any units from the faction (eg you may see marines spawn in CQB areas even though the mapping is set for army), and with the VC the faction itself doesnt include naval groups (the VC boats are listed under NVA (UNSUNG_E) so they will not spawn as well as not spawning vehicles as they dont have any under their faction at this point in time. 

    • Like 3

  9. Hey, great! Can I ask how you did it? I was thinking more about this last night and I realised Da Krong is really not a COIN map but rather a Dewey Canyon type air assault map, so I wanted to use the 1968 Marines and one of the non-mustard-colored NVA regiments. Do the faction mappings you've got break out the different units?

    Do you mean how I separated or organized them?

     

     

    Hi Folks,

    Yeah along those lines - if it's possible and not too much work - I'd really like to see the ALiVE factions be able to specify an - early war/late war - time frame... I've been spending most of my time running around as a Marine with an M-14 in Unsung... While it sounds like you're almost done - opendome - if I can be of any help - I'd gladly help out - I've been a UNIX admin for more than 20 years - have some basic programming skills - and can manipulate text files/spreadsheets all day... With a little guidance - those skills should probably be relevant to what you're doing... I've been spending some time building all the config files for Unsung in DAC - since I know how to make them - for more dynamic missions....

    Anyway - a big thank you for your efforts...

    Regards,

    Scott

    Sent from my iPad using Tapatalk

    Thanks for the offer! Im pretty much done and theres just a few more things to do Im probally going to finish over the next few nights. As it is right now, there's only UNSUNG_E and UNSUNG_EV enemy factions to work within so for ALiVE that means that it is unable to be broken down into different time periods. It will take a bit more time but I could make some different variations that individuals can add to their missions to get different time periods. 

    • Like 1
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