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opendome

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Everything posted by opendome

  1. Hello airwolf! There are several ways you can do this. You can add something like null = [this] execVM "virtual_arsenal_unsung_init.sqf" to the init of an ammo crate then create a sqf file in your mission folder called virtual_arsenal_unsung_init.sqf which can contain something like _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; //Lists of items to include _availableHeadgear = [ "H_HelmetB", "H_HelmetB_camo", ]; _availableGoggles = [ "G_Combat", "G_Lowprofile", ]; _availableUniforms = [ "U_B_CombatUniform_mcam", ]; _availableVests = [ "V_BandollierB_khk", "V_BandollierB_blk", ]; _availableBackpacks = [ "B_AssaultPack_rgr", "B_AssaultPack_mcamo", ]; _availableWeapons = [ "B_AssaultPack_rgr", "B_AssaultPack_mcamo", ]; //Populate with predefined items and whatever is already in the crate [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo; [_crate,(magazineCargo _crate)] call BIS_fnc_addVirtualMagazineCargo; [_crate,(weaponCargo _crate)] call BIS_fnc_addVirtualWeaponCargo; etc, including what types of items you want in the crate followed by the classnames following the same format as listed above. Those above are just vanilla examples but you can just toss in the unsung classnames of items you want http://armanam.eu/forum/index.php?topic=99.0
  2. We are aware of this, for now you can get rid of the popups by launching with nologs :) Thanks!
  3. opendome

    Apex Gear Feedback

    Would really like to get rid of the magwell gripping
  4. yup its enabled by the mission maker through the medical modules
  5. Not in Bravo itself but you can use the Arma 3 support modules
  6. Last time I messed around with using teleportation via a script in a multiplayer environment it was pretty hit and miss and quite buggy. Is there a functioning teleport script in a multiplayer/dedicated environment? Basically I want to add an addaction to a flagpole and have that execute a script which teleports the player to another location via a marker. Thanks!
  7. opendome

    The Ol Teleporting Flagpole

    That works perfectly thanks!
  8. opendome

    The Ol Teleporting Flagpole

    Great thanks! Upon reading it seems that it teleports an individual to a group leader. I am looking to teleport from FOB to FOB, would this work for that?
  9. opendome

    Can someone explain sling loading to me?

    For sling loading I've always used outside scripts, one really great one is http://www.armaholic.com/page.php?id=30367. To add non vanilla helos you can just add their class names in the appropriate groups
  10. opendome

    Enemy Callouts

    In the new difficulty overhaul, is there a way to disable enemy callouts? Things like "Infantry 100 meters"
  11. opendome

    Enemy Callouts

    Hmm I have it set to autoReport=0; but I think its still happening
  12. Sorry I tried to search but found faction classnames, unit classnames, and static classnames but not weapon/equipment classnames. No biggie if there isn't just wondering :P Found it in the discussion unsung thread :D http://armanam.eu/forum/index.php?PHPSESSID=q92g3qg6oa2qjmmef20uq0lnf6&topic=99.0
  13. does anyone know or have a full classlist for weapons/equipment by any chance?
  14. No problem!
  15. what are the dependencies? Are you running CBA as well?
  16. Hello everyone, I've noticed a lot more .bins and less .cpps and was wondering what people were using to open/make .bins with? Thanks!
  17. Can't wait for some quality unsung alive time :D Anyone start working on the ALiVE configs yet? I can give ya a hand
  18. Has anyone got Da Krong working? I tried making a basic test with just CSAT forces spawning and I get stick at the loading screen
  19. Thats awesome! Congrats another another outstanding release! One thing I was wondering is if the indexing of Da Krong still works even though they updated it yesterday?
  20. Maps contains the arma 2 maps, core contains the base, complete has both
  21. opendome

    Spyder Addons

    Has anyone got ambient civilian vehicles to work on a dedicated server?
  22. If youre using the built in launcher, first makes sure you have the format @UNSUNG _3.0_Bravo/addons, then go to the mods tab in the launcher, local mod, then select the @UNSUNG_3.0_Bravo folder
  23. I think the UNSUNG team said theyd try and have a public server up tonight :D
  24. thats the next release "no reconocido"
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