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spookygnu

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Everything posted by spookygnu

  1. spookygnu

    Terrain Processor

    You can avoid it. Just takes longer in l3dt or anything.
  2. spookygnu

    Terrain Processor

    Get used to it mate! If you wanna make terrains it will involve at best, minimum of 3 tools to get a basic terrain in game. You can avoid TP. Its not essential.
  3. Benghazi is great for that. You wouldnt get more than 100 meters i think on my map.
  4. spookygnu

    RSO Buildings pack

    it has come to our attention that some of the buildings had a few view lod issues. these are being fixed and an update will be out soon.
  5. spookygnu

    The Bushlurker Monument

    Amazing Kiory! Nice tribute to a greatest terrain maker we ever knew. This will certainly be placed on a map or two I have.
  6. spookygnu

    [WIP] Terrain "Benzopila"

    yes very curious to how it was achieved???
  7. spookygnu

    Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace

    Everytime i go in my contacts in my phone, i always see his name added via my skype contacts. He's at the top of the list ironically enough.
  8. Yeah but the modders are amazingly handsome though.
  9. I think this might explain it. You still have the intellectual rights persay, but valve can do what they want with it.
  10. Problem with steam is, once its on steam, Valve owns it. You won't find any of my content on there. Whether Rebel_man decides to release it on steam is up to him. But if your group relies on steam as an up to date service for yourselves, well RSO Creations work will have to be found elsewhere, like Armaholic. BI already owns a stake in our work because we are using there tools to make stuff and have already released stuff. Valve won't be getting a stake in anything we make thats for sure. There's something your little groups didn't realise isn't it.
  11. spookygnu

    [WIP] Terrain "Benzopila"

    Yes?? Oh you're talking about the pictures.
  12. This is definatley going on all my maps. Brilliant idea. Really thoughtful gesture. Thankyou
  13. you could use the cluttercutter object. place it down in TB and it basically cuts the grass for you. Or you can edit your mask and define your distance through the colouring for the texture placement.
  14. I tend to use the polylines in TB. If I come to a bend I use between 5 and 7 verts to create the bend. Most of the the time you can get away with 5 points, you just need to be attentive to how curved you want it. Do you want a slight jagged corner? or more of a curve? Using an odd number gives you the ability to have a centre vertice at the very apex of your bend then everything else gets placed based of that.
  15. why do you want a transparent background? TB does have a slider function where you can fade the images.
  16. spookygnu

    [WIP] Terrain "Benzopila"

    Some nice work going on there. Keep it coming! Love the vegetation and the trenches, albeit you wanting to make your own. If your pics are anything to go by on detail, then I'm pretty sure the custom ones will look better.
  17. spookygnu

    Paul “Bushlurker” Pelosi (1960-2017) Rest in Peace

    It was quite emotional reading some of the many posts on here and reading about peoples different experiences with Paul, but every single post I read it boiled down to him being a geniune honest guy and having the time for anyone. It's always a shock to many when someone passes on. Bushlurker was the "GOD" of terrain making, what he didn't know he would find out and it wouldn't take all that long either. when I first started terrain making I remember my frustrations and his amazing patience with me, he certainly knew how to teach and teach properly, knowing that things could be difficult the learner. Without him around now things won't be the same in the map making community. He will be sorely missed, the only thing we can rely on now is his legacy of terrain knowledge by the garbled conversations on skype and his tutorials he put out on the forum. I just recently post one the other day on the terrain editing channel that he gave me one to one help with to do with shapefiles. I still use it today. He was true genuine guy and always had time for anyone. Rest in Peace Paul "Bushlurker" Pelosi.
  18. you need to take out your roads script. Also doing taxiways and stuff like that on airfields is best done using shapefiles. Then exporting those shapes to images and editing your mask with the shapes. You will then get near perfect taxiways aligned with your sat map. if you follow this you shouldn't have any problems. you will need photoshop or something. All the highlighted green area is used for concrete surfacing in and around the airfield.
  19. spookygnu

    RSO Creations

    You can go in eeeeverrry building. There will be a few easter eggs too that you won't see until released. I had a little play test last night. I placed an invisble helipad on a rooftop. I then sat on the bench of a littlebird and got the heli to land on the roof. I jumped off and rehearshed a rooftop assault. Lol. Shame we haven't got round to doing the ai pathing yet. Would've been even better with a group of guys clearing the building. I also remade the annex assault from 13 hours. Got my ass handed to me on that one.
  20. spookygnu

    RSO Creations

    Thanks man. Just need to get it filled up with objects and clutter.
  21. spookygnu

    RSO Creations

    pretty good admittedly the map is lightly populated at the moment, but even in the middle of the built up area now, I am getting 25-30 fps and thats on max view and max object view. Buildings occlude so it helps with hiding other objects. I am concious of the fps on my own system and how dense the city is, if I applied buildings to the exact position of where they are on the sat map then the current version I would think would be quite bad on fps. I am using a good amount of artistic license on Benghazi so many buildings in relation to the sat positioning will be out of place. With the size of this map and how populated it is with objects when you are on the ground you don't need to have a high VD anyway. You can only see a max of 1km in any given built up area, so there really is no point in worrying about fps if you are clever about it. If anyone is that anal and has to have there fps up as high as possible, then you might wanna vanity check or something. If you want solid play be sensible about it and not moan because you have to lower your settings to be able to play on a map like this. If you fly alot, you may get a drop but again, be logical and think what would be best for you to play it? lower your settings maybe? Don't add in extra details like street clutter within 3den? don't play script heavy missions? or better still buy a better pc? Sorry to sound so nonchalant about it, but if I can make this map and play on it fine then I am happy, I am making this to my liking, not to the masses, I thought it would be nice to share aswell. There was a point where I wasn't going to show this map at all. If the day comes where I have to admit it won't work because of its heavy population of objects then I may have to go and buy a better GPU or full rig. I could do with a better gpu anyway, I'm running sapphire 7580 2gb atm (few years old now though) and my fps is fine, not just on this map but on other highly detailed maps too. At the end of the day I'm not taking the blame for peoples cruddy fps in Arma 3, that is down to BIS and the engine we have to work with. If I could make this in another engine I would, I just don't really want too because I like playing arma and I see the mods here are really quite good and I'd like to be apart of that and contribute something good. At the end of the day bad fps on a players rig is not down to me. I know that is not what you are saying or asking, I know your question was a general enquiry, but I wanted to point this out before I get a torrade of comments about "oh the fps on this is gunna take a hugh hit", "I can't play this this map its too big for my system", etc etc. I think you know what I am saying. Anyway, if anything, its a test of the abilities of the game if you look at it that way. Stay positive about it and wish me the best to get this finished. Because I know at some point there is going to be version upon verison of 13 hours missions being made on this map. Insurgency would be a great test wouldn't it too don't you think? Spook.
  22. spookygnu

    RSO Creations

    Hi All, As promised an update was mentioned on RSO's latest work. As you all are aware, BOF is currently under construction and that we are also focusing attention on another map. One that has been "the map with no name" on the website over the past few weeks. Well to let the cat out the bag the map with no name does have a name and is going to be one helluva map when it is finished. My only focus is this map for the forseeable future as well as the RSO Buildings Pack. Both of these projects work hand in hand with each other because of the geo-location setting. 30x30km sqd of Afro/middle eastern terrain, sporting a whopping huge airfield, even larger city, none that has been seen before in Arma, custom models, 1:1 in scale for pretty much everything. It took me nearly twenty minutes to travel from the airfield to the port going at full speed in a hunter.
  23. spookygnu

    RSO Buildings pack

    direone, those compositions look sweet as fcuk. would you by any chance use xcam and work with RSO on our maps?? I only suggest xcam due to its better import to Terrain builder over 3den and mapbuilder. thanks for the bug report there lykosMactire. We will look at those fixes over the next month. I put the quick update out to solve the config error which was important for those not using any other mods as reported early on in the thread.
  24. You could be of great help to RSO not just fallujah if you are interested. I will contact you tomorrow if you are interested.
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