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spookygnu

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Everything posted by spookygnu

  1. spookygnu

    Para jumps on tanoa

    Thats good stuff mate. Thankyou muchly! I will try these out later. At work right now. I would ideally like to halo in open chute have the backpack attached and then swap once they land. Thats the scenario i am picturing. I'd like the player to nav their way to the DZ target from the halo on mission start. Do i run these from the init.sqf then?
  2. you may be better with using five points to get a smoother curve. That's what I do and it looks less displaced compared to the sat image too. You get more freedom of movement for the angles needed.
  3. spookygnu

    Smooth My Terrain Fast

    That can work but unless you know what shade of grey you want to smooth you find it would be a bit fiddly trying to get it exactly how you want it. If you use L3Dt you can smooth your whole map one of two ways. first being, the use of the smooth brush tool can help greatly as you can smooth out exactly where you want and to what size of brush and strength. When you select smooth, you can double click it to get a strength on the brush. The default I think is set at 50, lower this to around 10-20 or whatever you like. then on the terrain in 3d mode, just edit it once and if it is wrong, crtl-z and you can undo the work you tried. then try a different value. keep doing this until you are satisfied with the smooth strength you want. This can be time consuming but you can go up to a max size of 200 and smooth out your whole terrain in about 30 minutes, depending on how good your pc is at rendering the terrain in 3d. Second way a little different. This can take just as long but also be quite quick too depending on the values you set. In your project, you have various map images: design/heightfield/watermap/attributes/light etc etc. Go to heightfield map and make sure that is what you are looking at. Then across the very top you have menu tabs. Go to Operations/heightfield/Smooth gradient or smooth curvature. These two options let you smooth the whole map in one go without the need for a brush in 3d mode. What you set as the values will determine how rough or smooth your island will be. I have messed about with this a few times and I think the best way is to use lower values the default is set at 75 for slope/threshold. once you think you have a decent value, press ok in the value's window and then L3dt will generate a new heightfield with the whole terrain smoothed out for you. The time it takes on this all depends on the values you set and the size of your island. Both ways are very effective but both ways have cons too as in they can be time consuming but the result outweighs the work once you get it right. Mess about with a self generated test map in L3dt. It doesn't have to be too big, just try a 1024x1024 a cell 10 and see what happens. Most importantly, like someone mentioned earlier, back up you work before you alter it in L3dt.
  4. spookygnu

    JSRS4 - APEX 1.2

    not getting it unless its free! My life cannot run normal otherwise.
  5. In photoshop go to image/canvas size and change the size to 20480x20480 then put the anchor point dot in one of the four corners, depending on which tile you want to start with. Then in tb you set your coordinates appropriatley for the location of each tile. So your bottom left tile is definatley gunna be 200000: 0,000. Top left i think is 220480:0,000 and so on. Can't quite remember atm but those do sound about right.
  6. Mine plays with the mission. But when i uploaded to youtube they made it worse. By that i mean shaky camera. I was asked if i wanted them to remove the shakiness. They made another version and made it worse. My original only had a little but that was due to lag in game. Tbh i think i will keep mine as part of the scenario because on its own the intro vid is massive.
  7. cheers for that info, I think that has put me a bit closer. I have managed to get a really good quality .ogv sorted for mine. I had to convert it from .veg file to mp4 then to a.ogv. Sony vegas wouldn't let me save straight to ogv, so I had to go round the houses a little. But what I have is looking good. I plan to to do a pre-release this week at some point so keep an eye out for it. This is my first one too, so don't expect a blockbuster. LOL
  8. Hey JB. I finally got myy intro to .ogv so the player can view or skip on the intro. Did you place your .ogv file in a folder or just place it in your mission folder? I'm slightly puzzled right now on the process to get it playing on the intro and what and where to write the code.
  9. You are lucky to get that. A while back we'd get stripes all over the place. After BI attempted to fix it what we are left with is what you got.
  10. lol! never thought of doing that. theoretically that should do it. I'll give it a try thanks dude.
  11. Can anyone advise me on what to do or where to look for starting a mission after an intro cutscene? Atm i am using the new intro script for my mission but i am having to start the mission and tie the camera work into the beginning of the mission. Then work out a good point to slip into player mode. Ideally i want to have a cutscene play through then go to the player. The sequence in the beginning is long enough to do the former. But its not really what i am trying to do. Cheers Spook.
  12. Already have the cutscene in mate. I just tinkered with having an inteo in last night and now its stuck there. Can't figure out how to remove it now. But after removing the ai in the intro it gave me an overhead sat view of pyrgos as the intro. I can skip as usual but unless i remove it somehow I was thinking of adding text animations to that part aswell to at least make it interesting.
  13. Something i forgot to add also is, having images, briefings and the like shows that the mission maker has put thought into the presentation of their work. It makes it look proper and complete to a point of interesting. Subtle nuances like that shows effort regardless of filesize. not downloading a mission due to it being over 5-6mb is kinda ignorant in a way to the mission maker. Again you don't wanna go ott on the filesize but at least put the effort in to not make it boring for the end user.
  14. this is a very interesting thread. I have a mission at the moment that does have 2x custom tracks and 1 sound effect. But they are not your average ac/dc or Limp bizkit rock song to set the tone of the mission. I also have custom vehicle pathing in there too to set the tone of the insertion, this goes along with one of the tracks I used. Not only that, but if I knew how to script properly I would be able to condense alot of the scripts I have in there anyway to try to keep the file size down. Atm the file size is 7.12mb, initially reading the beginning of this thread, I was dubious about the file size, but further down it was pleasing to know that there are people that don't second guess what they are about to DL and just go for it. There have been times in the past where I have questioned file size myself but thats only because I like to keep my file storage capacity under control. At the end of the day if people want to download it, they will, I would worry about the file size when it starts to effect your own system when you go to play it. Also though, you probably need to think objectively on your own work and say to yourself, does this or that really need to be there? does it really warrant any type of necessicity towards the mission or ideas you are trying to get across. Someone said about SP/Movielike style gameplay, this for me personally adds a great amount of immersion into the story you are playing. I think of a game a bit like a movie when I play it. When I watch a film, what keeps me hooked to it is the charactors and story etc, plus the visual aspect of it too. That is the angle I always look for when I play something, whether it be, a custom mission for arma or a full game like MOHAW, I think cinematics either visual or audio make a big difference to the gameplay and make you want to see what is coming next. Obviously you need to take into account what I said earlier about what you really need to have and what you really don't.
  15. thanks Revo, I didn't really get what I wanted to do so stck with my original ideas. I do however have an issue of having the intro embeded into the mission now I have messed about with it. Any idea how I can get rid of it?
  16. spookygnu

    [Terrain] Mach Loop

    i think you just asked one of the questions that should not be asked on any thread! Please don't ask again. But as I have not done anything about this map in terms of releasing it, or telling anyone what is going on i feel I should explain one or two things. BI have constantly messed about with updates and given us all kinds of news on the Apex update bollocks, every time an update occurs my tools get fucked. that puts me back considerably. Like right now, I'm not able to do anything to any of my projects. I have managed to place a good amount of trees on the V2 map so least some of that is out of the way. the auto land config is in so you can watch yourself land properly if ya shit at it ya self. I have had to take out the jbad stuff because i was having some issues with it and i was not planning on using CUP for anything on this map. I have taken a turn around on the ground objects now. ONLY due to the fact that this map would make a great candidate for a life modder to get their hands on and extort money from it. SO NO! that ain't happening anymore. When I get the Hawk in game and tested to a point of release this map will become available.
  17. Hi all! I have a project in Blender I have pretty much 1/2 finished. Due to some issues of late and other commitments I am unable to complete it and would like someone to duly help in completing the project. The project consists of main fuselage, wings, rudder and rear ailerons, what is needed is a cockpit, undercarriage and textures. Could anybody help. This project is to be combined with another I have in the works too atm but details of that will not be released until it is finished. I can only give credit to your assistance at the moment due to RL complications otherwise I would have put my hand in my pocket to reward any efforts towards the project. If anyone is willing to help please pm me and I will be willing to discuss further the project I have. Many thanks Spook.
  18. spookygnu

    Anyone good with blender

    admin delete this thread please! Just found the correct location for the thread! Apologies
  19. could do with a hand! Pm me for more details please.
  20. spookygnu

    F-15 Eagle Series Standalone

    Do you think finding a middle ground with the sensitivity could be a good thing. Its one thing making mod that is true to RL but its another that shows its made because you like it that way. I've been struggling to get fond of flying the F15 due to it being so over sensitive. I still give a it a blast on the machloop every now and then but everytime I fly it I think to myself, "this thing feels like a paper aeroplane", Granted I can turn on a dime and weave through valleys on the loop etc but it feels like something out of BF4 or some other arcade poop. I've seen these things very up close and personal and i can bet you they don't turn as sharp yours do. I'm sounding like I'm having a rant here. Sorry if it comes across like that. PLEEEEEEASE PLEEEEEEEASE PLEEEEEEEEEEASE Fix the sensitivity? It actually could be fixable. For example, I was playing about on the MACHloop V2 last night and flew four F15 and had four enemy AI on the map. basically I was flying one F15 and the rest were to engage in ACM on the Enemy. Five restarts later after they decided to crash straight into the ground from spotting the enemy, I swapped the aircraft for F18's. The Aircraft lasted alot longer and took out the enemy I had placed on the map. Could you ask John Spartan to help work out the issue with you then the AI might find the ground a bit less appealing. I only say it like that because there is a noticable difference from what I was seeing between the two aircraft types. I really like these jets Firewill, aswell as the other airframes you have made. please continue on them and keep us updated. You've done a great job so far, but for me I'm still trying to battle with the over sensitive flying. Just feels like there is no weight in the aircraft. https://www.youtube.com/watch?v=JultKcPcKjk Even in this video you can see the weight in them.
  21. spookygnu

    Terrain elevation Builder Problem

    frederick1234, L3dT is probably alot better to manually alter your terrain elevations either by hand using brush tools (which is quicker than TB) or by setting the values in the terrains properties. you can also set the water heights, the slope gradiants, probably 80 -90 % more can be changed in L3DT manually than it can in TB.
  22. spookygnu

    JSRS4 - APEX 1.2

    I think the sounding like it is opposite, is a bit like being in a car changing gear. If you overtake with a manual gearbox, say you are in 5th gear, then drop to third, the revs in the engine speed up, putting more power into it, making the engine roar. So slowing down in a helo from a high speed you are still dealing with the power that is left in the engine going to a smaller gear ratio. I don't know if I have explained that quite right. I know what you are saying but increasing thrust is meant to be sluggish sounding as you are changing to higher/larger gear ratios. Until the revs sync with the power being forced. You can't start a car in 5th gear you'd be going like snail. The cogs in the gear box will start small and then increase in size. try reving an engine in first and then rev it in 5th and see what happens.
  23. spookygnu

    JSRS4 - APEX 1.2

    A good artist knows when to stop. So far I think you've done pretty damn good job. If there is anything regarding issues with the BIS sounds that you can't fix, I'd say leave yours as it is. I'm enjoying it. Especially the new turbine tweaks. I love how the sound changes when you change the amount of power. Those subtleties are what I like the most.
  24. spookygnu

    [Terrain] Mach Loop

    Think this should wet your appetite a little.
  25. spookygnu

    [Terrain] Mach Loop

    Hi all, sorry for not abiding by my statement and thanks for your patience. The map is still in progress, had a little faulter last week with the new update and it messing with the tools, but rest assured it is still waiting to come out. this past week though I have been busy utilising my time off work with this:
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