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Raskil

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About Raskil

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  1. Raskil

    Chessmaster's Wounding System

    Hi, how is the script setup supposed to work on the newer versions? The downloadable zip does not contain a cws_injury folder, so I cloned the git repository and used the cws_injury folder that is inside of the source directory. I've cws_injury folder in mission folder and added the following to description.ext: class header { gametype = COOP; minplayers = 1; maxplayers = 23; playerCountMultipleOf = 1; }; author = Raskil 360th; OnLoadMission = "Falconeers ArmA 3 Alive Campaign"; onLoadName = ALiVE | Falconeers Campaign; respawn = BASE; respawndelay = 10; aiKills = 0; disabledAI = true; briefing = 1; debriefing = 1; allowFunctionsRecompile = 1; loadScreen = "falcAlCmp.jpg"; respawnDialog = true; class CfgFunctions { #include "cws_injury\cfgFunctions.hpp" }; class RscTitles { #include "cws_injury\rscTitles.hpp" }; When starting the mission, I get the following error messages: Warning Message: Script cws_injury\functions\init\fn_initCWS.sqf not found Warning Message: Script cws_injury\functions\init\fn_initCWSGUI.sqf not found Warning Message: Script cws_injury\functions\common\fn_damageUnit.sqf not found Warning Message: Script cws_injury\functions\common\fn_drawCuratorIcons.sqf not found Warning Message: Script cws_injury\functions\common\fn_reviveUnit.sqf not found Warning Message: Script cws_injury\functions\modules\fn_moduleCWSLoad.sqf not found Warning Message: Script cws_injury\functions\modules\fn_moduleDamageUnit.sqf not found Warning Message: Script cws_injury\functions\modules\fn_moduleFailsafeReload.sqf not found Warning Message: Script cws_injury\functions\modules\fn_moduleRevive.sqf not found Warning Message: Script cws_injury\functions\loaders\fn_loadConfigSetting.sqf not found Warning Message: Script cws_injury\functions\loaders\fn_loadCWS.sqf not found Warning Message: Script cws_injury\functions\ui\init\fn_initAppliesTo.sqf not found Warning Message: Script cws_injury\functions\ui\init\fn_initConfigCheckboxes.sqf not found Warning Message: Script cws_injury\functions\ui\init\fn_initConfigSliders.sqf not found Warning Message: Script cws_injury\functions\ui\init\fn_initEnableDebugging.sqf not found Warning Message: Script cws_injury\functions\cws\fn_canHeal.sqf not found Warning Message: Script cws_injury\functions\cws\fn_carry.sqf not found Warning Message: Script cws_injury\functions\cws\fn_checklauncher.sqf not found Warning Message: Script cws_injury\functions\cws\fn_cleanUpActions.sqf not found Warning Message: Script cws_injury\functions\cws\fn_deadcam.sqf not found Warning Message: Script cws_injury\functions\cws\fn_delbody.sqf not found Warning Message: Script cws_injury\functions\cws\fn_drag.sqf not found Warning Message: Script cws_injury\functions\cws\fn_drop.sqf not found Warning Message: Script cws_injury\functions\cws\fn_firstAid.sqf not found Warning Message: Script cws_injury\functions\cws\fn_getUnitDamage.sqf not found Warning Message: Script cws_injury\functions\cws\fn_handleDamage.sqf not found Warning Message: Script cws_injury\functions\cws\fn_handleHeal.sqf not found Warning Message: Script cws_injury\functions\cws\fn_handleKeys.sqf not found Warning Message: Script cws_injury\functions\cws\fn_injuredEffects.sqf not found Warning Message: Script cws_injury\functions\cws\fn_isHealable.sqf not found Warning Message: Script cws_injury\functions\cws\fn_isMedic.sqf not found Warning Message: Script cws_injury\functions\cws\fn_keyUnbind.sqf not found Warning Message: Script cws_injury\functions\cws\fn_lookingForWoundedMates.sqf not found Warning Message: Script cws_injury\functions\cws\fn_progressBar.sqf not found Warning Message: Script cws_injury\functions\cws\fn_progressBarInit.sqf not found Warning Message: Script cws_injury\functions\cws\fn_quote.sqf not found Warning Message: Script cws_injury\functions\cws\fn_sendAIHealer.sqf not found Warning Message: Script cws_injury\functions\cws\fn_setHealer.sqf not found Warning Message: Script cws_injury\functions\cws\fn_setHealingProgress.sqf not found Warning Message: Script cws_injury\functions\cws\fn_setUnitDamage.sqf not found Warning Message: Script cws_injury\functions\cws\fn_setupActions.sqf not found Warning Message: Script cws_injury\functions\cws\fn_setupUnitVariables.sqf not found Its kind of weired, because the folder is inside of the mission folder and the scripts are in the places mentioned above. Any help would be appreciated. Regards Raskil
  2. Hi, I've build a mission with ALIVE which works fine, as long as I'm hosting it on my local system. As soon as I try to run in on a windows dedicated server, the opcom modul doesn't seem to work. OPCOM does not place any waypoint for units under its comands. The rpt-log shows the following messages: OPCOM side: WESTWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 1607 OPCOM side: EASTWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 5260 OPCOM side: WESTWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 1608 OPCOM side: EASTWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 5261 OPCOM side: EASTWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 5262 Any sugestion on that? Kind regards, Raskil
  3. Raskil

    Fire has no sound

    Hi Mattar_Tharkari, thank you very much, that solved my problem or at least it pointed me in the right direction :) For those who wanna know, this is how I did it in the end: 1. I've Downloaded the Sound Sample Mattar_Tharkari linked and converted it into ogg and moved it into the mission folder. 2. I added the following lines to Description.ext: class CfgSFX { sounds[] = {}; class fx_well {name = "fx_fire";sounds[]={sound1};sound1[]={"47835__tc630__fire2.ogg",[color="#FF0000"]3[/color],1,50,1,0,0,0};empty[]= {"",0,0,0,0,0,0,0};}; }; class CfgSounds { sounds[] = {}; class NoSound {name = "NoSound";sound[] = {"", 0, 1};titles[] = {};}; //Dummy sound needed for setSoundEffect command, due to stupid bug in engine. }; Note: The red number is for sound volume. 3. I added a Trigger around the fireplace with a trigger radius of 50 and BLUFOR Present as condition 4. On the effects page of the trigger, I changed the Trigger selectbox to fx_fire (you need to have declared the CFGSFX as mentioned in step 2. and reload your mission in the editor for the value to show up. 5. I changed the trigger to repeatedly for the sound to play in an innfinit loop, as long as a blufor soldier (player) is around. Works great and the sample provided sounds pretty good. Regards Raskil
  4. Hi, I've noticed that fire has no sound, no matter wether I add the fire via script or it is generated via the engine (destroyed vehicles e.g.). Are there any burning sounds in arma 3? If so, might anyone share some insight of how to add them in a mission? If not, can anyone share some sound samples of a burning fire which I can use? Kind regards Raskil
  5. Hi, I've tried to setup the mentioned mission repository from http://rsync.dev-heaven.net:82/m/ is it down? Six Updater says that the remote server is blocking connection. Kind Regards Raskil
  6. Hi Gunny, thanks alot mate, that did the trick. Could have saved me a lot of headache if the wiki or docs had said that pdb only works on dedicated servers :) Regards Raskil
  7. Hi Gunny, hmm, do I need to run a dedicated server for pdb to work? I'm crating the multiplayer game through the game interface, therefore I'm automatically assigned to a slot when the server starts. I've removed mysqlf from the slot, enabled pdb, assigned mysqlf to a free slot again, started the mission and waited on the map screen till initialization completed... still no luck. I'd appretiate joining the Skype channel. Alreade send hh a pm. Regards Raskil
  8. Hi gunny, ok, didn't expected that, because the schema creation script sets the schema collation to latin1. MySQL Server default server locale is en_us by default, so there is no need to change that. Double checked it anyway. All Tables in my arma schema are empty, because the "any" value insertion occurs on every insert PDB is issuing to the database. Regards Raskil
  9. Hi Gunny, No, still no luck. The wiki page says "NOTE: Make sure in your locale regional settings the decimal seperator (maybe a comma ,) is set to dot (.)!" I've a german windows 7, so I changed the decimal seperator to dot in my system control panel. Or should that be changed in a different location?
  10. Hi Gunny, no, that is the mso version I'm running :) I've installed .NET 4.0
  11. Hi all, I've a litte problem with setting up the PDB for MSO 4.5. I've installed everything like mentioned in the wiki thread but I keep getting errors in Arma2MySQL-Log and in Arma2NET log: Arma2NET log at pastebin Arma2MySQL-Log at pastebin It seems like arma2netmysql tries to insert the Value "any" into a Integer column. I've used the Arma2NET package and sql-script provided in the wiki thread. Any ideas how to fix this? Kind Regards Raskil
  12. Raskil

    Military Humor

    nice one!
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