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alexboy

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Everything posted by alexboy

  1. So how is this mod coming along havent seen this thread forever but just went through every page and loving whats been happening pleaseeeee get this outtt so many great mods have been stoppped please dont let this happen to this mod!!! it will be amazing ( having this and the future c-17 globe master) air dropping navy seals (wiht their boat or sdv) into the ocean, to go and destroy / kill people and ships!!!!!
  2. This would be amazing to get into Arma 2 i been trying to use mandoble runway for this too and i have failed in every way, i hope that this will be out soon, and maybe for your last question of where there planes are, maybe you can make a spawner for the lower deck and have an automatic aircraft tug spawn down there, where a player (or if you wanna be really advance an AI to move the aircraft to the top deck if asked for) this will give you atleats like 15-20 (probably more) planes on this ship, also i would suggest the f-14, f-15, f-16, f-18, (maybe c-130 that will just land on the ship to drop people off from the main land airport, then will take back off and go the mainland until a player or an AI is inside of it), maybe the f-22 (usually is used on carriers now), harrier, A-6 (VTE mod), etc. Also great work on the videos, its everything that i been asking for around in forums and been trying to accomplish my self but failed.... cant wait
  3. I know the code is unit action ["inGameMenu", <target>] ; but I am using the B2A bomber, and i have tried this with other planes, Soldier1 action ["Open_the_bomb_bay", vehicle b2a] ; and placed this in a trigger but it doesnt work? i have tried this with other planes with bomb bays and it still doesnt work. am i typing in the information wrong or what?
  4. alexboy

    MCC Sandbox - The Mod

    When i start up the editor with -mod=@mcc_sandbox, and i put a player down and press preview, then the "TEXT" in the bottom right corner comes up saying mcc sandbox mod then your name, and the server thing at the top right activates, but when i go to the action menu the mission editor doesnt show up, nothing does, only loki (my other mod), i have these mods running too =================> "-mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@mma; @mma_ns;@mma_xeh;@COWarMod;@COWarModAce;@Blastcore ;@COSLX;@mcc_sandbox;@AF1;@3LB1;@D;@EOD;@F;@RAV_AF ;@JSDFMOD;@JSDFMod_ACE;@JSDFMod_ACRE;@JTD;@mar_mar soc;@OFrP;@POOK;@POOK1;@PR;@PRACS;@SPON;@Tavi;@TGW 1;@Tomcat1;@TUP1;@du;@sfp_mod;@kyo_MH47E;@CWR2;@lo ki;@lingor;VTE;" -skipintro -nosplash in Play with Six Preview, i have no idea why the mission editor doesnt show, but i keep moving it around in the -mod= area but nothings working please help me cause it use to work but now for some reason its not, with this set up it did but then for some reason no longer. idk what im doing wrong i keep checking forums to see if anyone has these problems too
  5. During runtime of my game im trying to use ARTY+ module, but when i spawn static artillery ex: "M119" in the editor and preview it, the "M119" is out of ammo, im trying to check BIS_ARTY_ORDTYPES, to see if ace or any other mod i have has changed BIS_ARTY_ORDTYPES, so that all the static artillery dont have magazines, and also if it modifies BIS_ARTY_ORDTYPES so that the inserted ordanace from ARTY+ mod that the devolper added to the game were removed cause of another mod modifying BIS_ARTY_ORDTYPES too. how can i display BIS_ARTY_ORDTYPES during runtime to check it, then if the BIS_ARTY_ORDTYPES doesnt have the correct ordanance then add : (CODE) ===> BIS_ARTY_ORDTYPES = BIS_ARTY_ORDTYPES + [ ["M119", "HE", "CHN_30Rnd_105mmHE_M119"], ["M119", "SADARM","ARTY_30Rnd_105mmSADARM_M119"], ["M119", "LASER", "ARTY_30Rnd_105mmLASER_M119"], ["M119", "ILLUM", "CHN_30Rnd_105mmILLUM_M119"], ["CHN_M119", "ILLUM", "CHN_30Rnd_105mmILLUM_M119"], ["M119", "SMOKE", "ARTY_30Rnd_105mmSMOKE_M119"], ["D30", "HE", "CHN_30Rnd_122mmHE_D30"], ["D30", "SADARM","ARTY_30Rnd_122mmSADARM_D30"], ["D30", "LASER", "ARTY_30Rnd_122mmLASER_D30"], ["D30", "ILLUM", "CHN_30Rnd_122mmILLUM_D30"], ["D30", "SMOKE", "ARTY_30Rnd_122mmSMOKE_D30"], ["M256", "HE", "20Rnd_120mmHE_M1A2"], ["D81", "HE", "22Rnd_125mmHE_T72"], ["GRAD", "HE", "CHN_40Rnd_120mmHE_BM21"], ["M252", "HE", "CHN_8Rnd_81mmHE_M252"], ["M252", "ILLUM", "CHN_8Rnd_81mmILLUM_M52"], ["2B14", "HE", "CHN_8Rnd_82mmHE_2B14"], ["2B14", "ILLUM", "CHN_8Rnd_82mmILLUM_2B14"], ["MLRS", "HE", "CHN_12Rnd_227mmHE_M270"], ["MLRS", "LASER", "ARTY_12Rnd_227mmHE_M270"], ["CHN_M225", "HE", "CHN_8Rnd_60mmHE_M224"], ["CHN_M225", "SMOKE", "CHN_8Rnd_60mmSMOKE_M224"], ["CHN_M225", "ILLUM", "CHN_8Rnd_60mmILLUM_M224"], ["M119","DPICM","ARTY_30Rnd_DPICM_M916"], ["MLRS","DPICM","ARTY_12Rnd_DPICM_M26"], ["GRAD","DPICM","ARTY_16Rnd_DPICM_9M27K"], ["D30","DPICM","ARTY_30Rnd_DPICM_D30"], ["M119","AD/EXJAM","ARTY_8Rnd_JAM_M119"], ["MLRS","AD/EXJAM","ARTY_8Rnd_JAM_M77"], ["GRAD","AD/EXJAM","ARTY_8Rnd_JAM_9M519"], ["D30","AD/EXJAM","ARTY_8Rnd_JAM_D30"], ["M119","AD/EXECM","ARTY_8Rnd_ECM_M119"], ["MLRS","AD/EXECM","ARTY_8Rnd_ECM_M77"], ["GRAD","AD/EXECM","ARTY_8Rnd_ECM_9M519"], ["D30","AD/EXECM","ARTY_8Rnd_ECM_D30"], ["MLRS","ADAM","CHN_8Rnd_ADAM_M692"], ["GRAD","ADAM","CHN_8Rnd_ADAM_Grad"], ["MLRS","RAMM","CHN_8Rnd_RAMM_M741"], ["GRAD","RAMM","CHN_8Rnd_RAMM_Grad"], ["M119","ERGM/BLOCK1","CHN_8Rnd_ERGM_M982_B1"], ["M119","ERGM/BLOCK2","CHN_8Rnd_ERGM_M982_B2"], ["M119","WP","CHN_30Rnd_105mmWP_M119"], ["D30","WP","CHN_30Rnd_122mmWP_D30"], ["M252","WP","CHN_8Rnd_81mmWP_M252"], ["2B14","WP","CHN_8Rnd_82mmWP_2B14"], ["M119","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["CHN_M119","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["CHN_D30","HE_LA","CHN_30Rnd_122mmHE_D30LA"], ["D30","HE_LA","CHN_30Rnd_105mmHE_M119LA"], ["M252","HE_LA","CHN_8Rnd_81mmWP_M252"], ["2B14","HE_LA","CHN_8Rnd_82mmWP_2B14"], ["CHN_M119","DPICM_LA","ARTY_30Rnd_DPICM_M916LA "], ["M119","DPICM_LA","ARTY_30Rnd_DPICM_M916LA"], ["D30","DPICM_LA","ARTY_30Rnd_DPICM_D30LA"], ["M119","WP_LA","CHN_30Rnd_105mmWP_M119"], ["D30","WP_LA","CHN_30Rnd_122mmWP_D30"], ["M119","HE_PROX","CHN_30Rnd_105mmHE_M119_PR"], ["CHN_M119","HE_PROX","CHN_30Rnd_105mmHE_M119_P R"], ["D30","HE_PROX","CHN_30Rnd_122mmHE_D30_PR"], ["CHN_D30","HE_PROX","CHN_30Rnd_122mmHE_D30_PR"], ["M252","HE_PROX","CHN_8Rnd_81mmHE_M252_PR"], ["2B14","HE_PROX","CHN_8Rnd_82mmHE_2B14_PR"], ["CHN_M225","HE_PROX","CHN_8Rnd_60mmHE_M224_PR"], ["MLRS","HE_PROX","CHN_12Rnd_227mmHE_M270_PR"], ["GRAD","HE_PROX","CHN_40Rnd_120mmHE_BM21_PR"], ["vil_PAL_155","DPICM","ARTY_36Rnd_DPICM_M109"], ["vil_PAL_155","HE","ARTY_36Rnd_HE_M109"], ["vil_PAL_155","WP","ARTY_30Rnd_DPICM_M916"], ["RM119","DPICM","ARTY_30Rnd_DPICM_M916"], ["RM119","AD/EXJAM","ARTY_8Rnd_JAM_M119"], ["RM119","AD/EXECM","ARTY_8Rnd_ECM_M119"] ]; the extra artillery from the mod is in this, but i got this form a website, i want to insert this code if another add-on/mod modifies the BIS ordy, making me unable to use the artillery guns?
  6. what would the ammo.sqf have in it ? and yes all the arty pieces i place come with no ammo, and if i put the new arty+ rounds in the this addMagazine ""; it doesnt say erroer but there is no ammo in the cannon when im the gunner or when ai is gunner, even if i dont put any code in the arty its empty ... :/
  7. alexboy

    MCC Sandbox - The Mod

    for the Mod i start up the editor put my player down and press preview, then i wait for the syncronizing to finish, but once its down i do the "]" key to see the action menu but the action menu for the (mcc mod) doesnt show up. can someone please help me i have redownloaded the mod several times from different sources, and also tried different ways of activating the mod, but nothing happens, but when i go to the "Modules" tab in the editor, the 3 sandbox modules show.... can anyone please tell me how i can fix this issue
  8. alexboy

    MCC Sandbox - The Mod

    Mcc Sandbox mod, for the HC: add group doenst work for me, i press commander on my player twice so it says player is already west commander, then i go and select a "west" group and press HC:add group twice and nothing ever happens, please help me
  9. An aircraft carrier that can have auto land for humans, and AI compatible, cause making other ways for ai to land on the carrier is painfull and i dont fully understand or have the knowledge of how to do this.. please and thank you
  10. alexboy

    Airport Template

    where can i find this
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