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Lucasmnunesk

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Everything posted by Lucasmnunesk

  1. Lucasmnunesk

    5,5Gb Update on DEV Branch?

    Thanks, got confused with that staging thing :p
  2. Lucasmnunesk

    5,5Gb Update on DEV Branch?

    Dna updated the development branch changelog topic, but i think i didnt get it with my bad english
  3. Lucasmnunesk

    5,5Gb Update on DEV Branch?

    Same here!
  4. Lucasmnunesk

    Bugs In alpha/question

    Yes, that is what i think but i could be wrong, im no expert, they want to focus on the "playing part" and are looking for ways to improve the gameplay features, atm the main focus is about the infantry that is why we don't have all the cars and all the vehicles, but they still try to improve and optimize it just isnt the focus, in my opnion they will focus on optimization only at Beta, and after that we could see some improvements through the full release as updates, sorry for the messy text my english is really poor and i've never tried to explain something to anyone, im used only to hear and read, hope i could have made it clear, still someone with more knowledge about game development could tell me if im right or wrong but i really believe i've got it right.
  5. Lucasmnunesk

    Bugs In alpha/question

    Yes it is, this alpha is really nice considering the development Stage, maybe i'll say something wrong now but you can have an idea what an Alpha is about. Alpha comes before the Beta that comes before the full product, an alpha has at least to work, it isnt optimized, it will be buggy, it will have weird animations, most of the things are subject to change and other things are only placeholders. The game might change a lot, specially when it comes to performance and that in my opnion is not the Boehmia focus at the moment. I can't say for sure, but it should change as i can see some devs looking for ways to improve performance but it just doesnt appear to be their focus and only Bohemia could answer this for sure, but i believe they will improve performance.
  6. Lucasmnunesk

    Hostage Rescue: Extreme Edition

    Are the systems optional? Like the supression system? I don't like this kind of supression system, if you made it optional it would be better. BTW i did not played it yet but it looks fun and i will play when i have a better ISP. If the supression system is optional then it is great! edit: It would be really nice if you could make a way to set up the game in the beggining that would give the options to choose what we want to use, like disable the respawn/supression system. Then it would be a perfect casual mission
  7. That is not true because the game has not been released yet, what we have here is an Alpha version that has statements everywhere that it is not the final quality of the product.
  8. I understand you, but IMO they should never take commands out, never limit the experience, since we are free to do almost as we want we could find a good use to teleport or kill commands, the problem isnt the tools it is the users. And yes, they should not be able to teleport other but since we are in alpha i guess we have a very fragile game in terms of cheating, let's hope they improve it soon but i don't think it is their focus now.
  9. I think if they limit scripting it will do more harm than good, since very interesting things can be acomplished through scripting
  10. When im using @TPW_ai_los version 104 all the Indepedents AI are shooting at OpFor when i've made them friendly and even init commands could override it, i've unchecked all my mods one by one, and "TPW_AI_LOS" seems to be the one that is making Indepedents shoot on OpFor, btw OpFor don't return fire, they are friendly to Indepedents
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