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Lucasmnunesk

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Everything posted by Lucasmnunesk

  1. Lucasmnunesk

    General Discussion (dev branch)

    How to change UAVs control settings? No one found anything on the userconfig files yet?
  2. Lucasmnunesk

    General Discussion (dev branch)

    UAVs are up! Is there a way to adjusting my settings to the jets? Because the UAV control is using them and using my pedal from the helicopters, so Q turn engine on and move me to the left.
  3. Lucasmnunesk

    heavy Armor view from inside

    They don't have to model the interiors, just add the side views, if they can model later its alright but i believe they could first make a faster solution, as people stated here, it would work fine!
  4. Lucasmnunesk

    General Discussion (dev branch)

    How about silenced weapons, at the moment when you use a supressor even the game states the weapon does lower damage, i don't know about real life, i've seen lots of people saying different things and i'm not sure about A2 so feel free to correct me, but shouldn't the damage be the same unless we use subsonic ammo? So is the silenced weapons state final or is it a placeholder until subsonic ammo comes? If its final i would like to understand why it does lower damage, thanks!
  5. Lucasmnunesk

    Development Blog & Reveals

    Really enjoyed BIS answer, i understand the frustration with the final release because it still doesn't looks like the game is finished, but i still have hope that they will add lots of content, because tbh i find the actual list quite small and from what i've heard of BIS they really care about their costumers and their game quality. From what i read about A2 it made HUGE improvements from its initial state to what it is now, even without mods and by what BIS seems to be planning they will work hard to ensure the community issues will be fixed. Still its just what i believe and hope that will happen, i don't like the way the game is being release, it seems rushed but i still don't have it in my hands so i can be very wrong, and if it after release support work then i believe A3 will show to be amazing!
  6. Lucasmnunesk

    General Discussion (dev branch)

    Whats so hard to understand about the changelogs? people love to complain just for complaining. The ghosthawks had an collision problem, so this was the "invisible barriers". If you didn't understood you probably don't knew about the bug, and the Panther commanders, is probably about AI using Panthers, so they should be less prone to turn out, i'm not sure because i'm not playing A3 with AI recently and wasn't aware of this issue, so it made no difference to me...
  7. Lucasmnunesk

    Anyone else concerned about ARMA 3 launch September?

    Considering ArmA2 comments about perfomance and its improvements, i have faith ArmA3 will have it advances too regarding perfomance
  8. Lucasmnunesk

    Arma 3 - Sneak Preview Livestream

    Yeah i saw that, i wanted to cross the computer screen and hit his mouse just for the sake of my curiosity! But i believe it must something about the autonomous part of the vehicles, like setting waypoints or something like that. But its is just me assuming things without any base, so its means nothing
  9. Lucasmnunesk

    Arma 3 - Sneak Preview Livestream

    Here is what a i thought would be perfect to UAVs in my opnion, when you use the terminal you actually control just like the Hunters, Ifrits and Striders guns. You see through a PiP at the terminal and you would still be possible to freelook, if you use the look through sights you get the view as it is, and the player human model would be holding the UAV terminal. But since the release date is too close i believe they have no time to implement this, but its an idea that can be worked. What i really want is just an "operating uav" animation, and it should not force you to stand, or crouch it should be played in both situations, and if the release date is too close neither they need to add a terminal to the players hand, just an animation so you know that guy is operating the uav, like the A2 healing animation. What i really hope is that they intend to release the PiP way, that they just hadn't those things ready at the livestream :p
  10. Lucasmnunesk

    Arma 3 - Sneak Preview Livestream

    From what i saw from the livestream i believe operating the UAV will behave as operating a Jet, just take control and bam its like you're piloting it.
  11. Lucasmnunesk

    Anyone else concerned about ARMA 3 launch September?

    I'm with you Orlok, and even after its release i'll wait a bit before making a solid judgement, because if i remember correctly the devs stated that they wish to improve and add some other features even after its release, i still have faith in BIS and i hope A3 will be really Amazing!
  12. Lucasmnunesk

    There should be multiple jets in the release version

    Exactly! Hope it isn't too late to make it this way
  13. Lucasmnunesk

    There should be multiple jets in the release version

    Yes, the soldier standing with his weapon there is pretty lame, hope they will add somekind of animation, i don't like the PiP idea though, not because it is a bad idea, but because PiP isn't realiable, some people has to use it on the lowest settings, and some even wish to disable it because of fps issues, i think the first person in the UAV is pretty cool, the third person is just like the player 3rd person, it isn't meant to be realistic, its just a feature so i have no problem with it. But surely it should work like the gunner seats on the Hunters,Ifrits and Striders, a PiP and when you toggle your sights it goes to the UAV view without PiP delay and clear image so it would be fair to those that have problems with PiP And add some kind of animation of the operator operating the UAV, please!
  14. Lucasmnunesk

    There should be multiple jets in the release version

    I believe the content to be low, even though its to early too say, and i wish the best just as anyone else, im just afraid because it looks like it won't meet some expectations, but just time can tell that! And some suprises that they didn't announced would be really cool! I just hope the best, surely the more quality content is added the best, and 1 jet is really weird. Even though i don't like the later added content for me its better than a buggy release. The bad thing is what i and what i believe most people want is impossible, the game full released at september with lots of contents fully working and with outstading quality. I just hope the best, i really like BIS and they did a nice job until now, lets hope A3 will still be a nice work!
  15. Lucasmnunesk

    General Discussion (dev branch)

    I'm having lot of compatibility issues with my older missions D: can't even open them on the editor
  16. Lucasmnunesk

    Development Blog & Reveals

    The boat monitor seems to lag on purpose
  17. Lucasmnunesk

    Kegety's Spectating script 1.05 for Arma 3

    aw, it looks like its broken again someone could confirm it? Seems like its random, sometimes it works well, but most times the seagull goes up in the sky and the screen goes black
  18. Lucasmnunesk

    General Discussion (dev branch)

    There is a way to disable the Black Debug window on game?
  19. Lucasmnunesk

    General Discussion (dev branch)

    I'm having huge crashes with the message "Steam Ticket Null" in this update, it never happened before with me but now it is constant. Is it something i'm messing with?
  20. Lucasmnunesk

    Detector Trigger

    Here's the idea of my trigger. When a player is with the Mine Detector, and within a distance of the object (in this case some weapon boxes) a sound should play. Here is how i've made it. while {(alive player) and ({_x=="MineDetector"} count items player > 0) and (alive c1)} do { _dr = floor(player distance c1); if (_dr <= 100)then{player say3D "beep"}; if (_dr < 5)then {sleep 0.2}; if (_dr < 10 and _dr >= 5)then {sleep 0.8}; if (_dr < 20 and _dr >= 10 )then {sleep 2}; if (_dr < 40 and _dr >= 20)then {sleep 3}; if (_dr < 60 and _dr >= 40 )then {sleep 4}; if (_dr < 80 and _dr >= 60)then {sleep 5}; if (_dr < 100 and _dr >=80)then {sleep 6}; }; But it seems that the sleep isn't working properly. The sound plays, but it plays at the same period independent of my distance, and if dr becomes > 100 it keeps playing, my guess is that the sleep is queuing the executions.How would i make it work? I just want it to play faster if the player is getting closer. My english isn't the best and i'm kinda of new to scripting, if you didn't understand something feel free to ask me and i'll try to explain again. Thank you for your attention !
  21. Lucasmnunesk

    Mouse not working for helicopters

    Maybe it has something with vehicle freelook options on gameplay? Never turned that on but you could give it a try!
  22. Lucasmnunesk

    Any chance for default melee weapons?

    You could do something like this, with a butt strike of the gun you could just speak to him and make him your prisoner, or even try to take his items from him. Of Course it has to the other player to roleplay so he won't do "f*ck this" and try to kill you anyway
  23. Lucasmnunesk

    Lighting Tweaking (dev branch)

    Well, it has a huge fps hit only before 3am, so probally it isn't working as expected and even isn't related to lights
  24. Lucasmnunesk

    =BTC= Logistic Script

    I know it isn't the place, but the drag boxes and load them on vehicles is exactly what i'm looking for, is there a way to make it work in ArmA 3? I'm kind of new to scripting and i can't find anything like this for arma 3
  25. Lucasmnunesk

    Ideas on improving the action menu & more

    Yes, that is the flaw that i've found in your action menu, the reason that it wouldn't work for me is because with mouse wheel we still can do everything we could before, and how would we cancel the action? But yes if you manage to improve your idea through the flaws maybe it will be usefull to some people.
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