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thefinn

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Everything posted by thefinn

  1. thefinn

    Chessmaster's Wounding System

    On the armaholic site it says there's a script version? Where is it ?
  2. I found another thread asking this, but nothing was ever resolved as far as I can tell. Just wondering how I can use the crate init field to attach a chemlight/smoke to the crate ? This works however the crate just falls without a parachute and is destroyed ;) I could add but the parachute does still fall to the ground on it's own :\In my defence the script I got that from had all its' notes written in german. edit: Also tried but that doesn't help ;)
  3. Already got it ;) You're too late buddy ;) Put this in the support provider Crate Init Field And this is supply.sqf If you can't find it in 5 minutes, I figure you've probably gotten yourself too drunk to play arma. It happens. That's what I'm gonna be using anyhow. Thanks for the thought tho, I do appreciate it. ;)
  4. Am I using waitUntil incorrectly ? I just did a test and it thinks the box is on the ground when it begins the drop :\
  5. I saved my mission to file by clipboarding it and now I cannot access any of the units or structures in zeus..? I thought you were supposed to be able to. They are all still there, just inaccessible.
  6. Ugh, started a new thread instead of replying :\ Pls delete and DONT LOOK AT ME, LOOK AWAY!
  7. Working on a mission for ALiVE atm... it's a pretty basic insurgency though. ---------- Post added at 01:17 ---------- Previous post was at 01:15 ---------- Is there a map for where the tunnels are located ?
  8. thefinn

    ASOR Gear Selector

    Lots of grenades missing from mine... RHS set grenades mostly it seems. Also none of the [PG] private military company uniforms are there at all...
  9. Really? I had no idea, damn about time. TBH it kinda depresses me that they didn't do it as soon as they thought zeus up ;) It just makes sense, but then if we had a penny for every "sin" BI does, we'd make our own game ;)
  10. To be honest soulis, one has to get weary of installing program after program to do something that's so basic one wonders why it's not in arma in the first place ;) How much angst could be avoided if BI just allowed zeus to be accessible via the editor. Arma doesn't have this basic feature, so we install MCC, MCC isn't working, so we install Ares ? It's an MCC thread, just saying. People shouldn't lurk here waiting for something to not work, just so they can offer solutions other than MCC. I'd just really like something to work out of the box for once. If it's just a buggy release, that's fine, wish someone would just say that though.
  11. Yeah some of it seems cool, but I don't really want to be in zeus all the time. That's why MCC is - usually - good because you can just save the entire sqm with the 3d placed objects in it. The problem is that they are supposed to be accessible later on if necessary, but aren't.
  12. Then please, by all means make it accessible. Is there a way via script to add units to GAIA? I have a kind of intro to a new mission I am making, a C130 lands and deploys troops, but then I'd like them to automatically be added to GAIA once they disembark. Also I have been building a base in Zeus and then exporting via clipboard to a new mission.sqm. The items are all there, once I have, however not accessible via zeus anymore. I am going to the editor, loading map, build base in zeus, open MCC, save whole mission sqm to clipboard, exit out, make a new mission.sqm file, paste clipboard to mission SQM and save. Go back into editor, load mission, open zeus, nothing accessible. For some reason, all the MCC keybinds have also stopped working when CBA A3 is loaded with it - no idea why - I notice someone else further back in the thread had the same issue. Any help appreciated with any of those appreciated ;)
  13. Would love to see the kind of function that ALiVE has for AI fortifying a building and patrolling between the positions inside. ^^ As an added option - not to replace the current one (both are needed imo).
  14. thefinn

    RHS Escalation (AFRF and USAF)

    Anyone got a good example of having the AI land the C130 by ILS with players on board and let them get out? (Then I want it to take off again in 5 minutes and despawn somewhere off-map). I'm having issues with the normal helicopter commands to do it. I can get it to land, but then it just taxis back around to the runway and takes off again without stopping. I'd like it to turn off the engine for 5 minutes and just sit and wait, then head out again. Edit: Nevermind, I haven't touched arma for almost a year and have forgotten how to do triggers apparently, just ignore me. ;)
  15. Was watching a video earlier where someone had made a soundtrack and done a lot of camera work which looked great against a desert backdrop with the sun going down. Then the soldiers got out of the helicopter and just looked god awful doing it. I thought "man they should so add an animation for each seat in a helicopter for people getting out of the damned thing." (Instead of just appearing next to it). This was maybe an hour ago. They made how many 10's of millions (or more?) on the game. We put up with all kinds of awful AI shenanigans and don't say much, but they could at least spring for some decent animations for these kinds of things. So I gotta agree.
  16. So nice seeing a decent RPG7 there ... ;)
  17. thefinn

    Arma3 - AGGRESSORS

    I'm actually having some issues with the classnames... I can't seem to spawn anything using the classnames. For instance, in the editor I get 4 different middle eastern guys to spawn, but there's 16 classnames. Did I screw something up installing it ? Also trying to use them with COS - none of them spawn using the classnames in a script. Something odd going on, help ? :) Just to add to this: I have RHS installed and have installed the RHS/AF compatibility mod too. Just the classnames don't seem to work ?
  18. yeah seems they don't work, I just tried doing that through MCM... they just come up as vanilla arma 3 civs blue shirt and shorts. Pity :\ I was really looking forward to putting those in there, the vehicles do work on the other hand. Militia has the same issues, they come up with weapons that don't have muzzle flash, and in full military uniforms. I'll fall back on the HAFM ISIS pack for that for the moment.
  19. I did. So it's the same as ARMA 2 ? Yeah they don't seem to work - at least for me, unless I'm doing something totally wrong, pretty funny spawns tho - people with their heads between their legs etc.. ;)
  20. Looking for classnames (of takistan civilians specifically). Can anyone help me ? Thanks.
  21. I am trying to use this with COS (it spawns civs and civ vehicles where the players go), I am wondering where I can find takistani classnames for these things. Currently it's giving me surfers and the like, not too intimidating ;) Awesome mod thanks!
  22. thefinn

    RHS Escalation (AFRF and USAF)

    Yep using a few other mods, joint rails/hlcmods comes to mind for other guns, mcc sandbox, hafm ISIS... a few things.. Some kind of incompatibility then ? Edit: Uninstalling speed of sound, i bet it's that damned thing (A friend talked me into it). Can you suggest any better gun-sound (for the vanilla etc..) mods that ARE compatible?
  23. thefinn

    RHS Escalation (AFRF and USAF)

    Getting an error when firing weapons ... "Sound _SCOPE not found" Sorry if it's well known or been asked.
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