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Scrapy

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About Scrapy

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  1. After some more testing I have figured out why the freeze is happening... it happens when the dispersion is set very low <- 15, Ive been trying to make shots with dispersion set at 0. now I am using between 20 and 120 and have not had a freeze yet. guess ya just need to give the script more room to find a solution for some shots. very nice mod.. no problems now, are there any plans on updates in the future? or possibly even an arma 3 adaption when its released (unless they added this stuff to it already)
  2. Hey all, I found this mod a couple of days ago while looking for a way to air lift/transport howitzers.. apart from having no rope/tow line and no swing/being able to drop from heights and watch the load fall, I think this mod is really great. Especially the arty system, I am really having fun with it. seems like awhile since this mod was updated and the thread seems fairly quiet.. but figured this would still be the best place to ask. I am having a problem with the arty computer that is really killing the mod for me, about 50% of the time I calculate the shot(s) the game will just freeze on the grey screen with the "Computing..." text. I have checked the Arma2OA.RPT crash file, but it does not show anything at the time of the freeze It seems to freeze when calculating shots that are too close or out of range, but I'm not sure... I can make it freeze 100% of the time by trying to compute a shot that's only a few hundred meters from the firing position, but any other time it just seems to be luck if there is not a freeze while computing. Could work from one spot, but would freeze 50m away from that spot firing at the same location. I do not have any other mods installed at all The mod version I am using is " R3F_Arty_and_Log_1.6_hotfix ", could not locate anything newer. And I used the " R3F_ARTY_AND_LOG " folder out of the " R3F_ARTY_AND_LOG_demo.Takistan " directory since the mission I am working on is in the Takistan map, and followed the rest of the install instructions in the " INSTALL.pdf " Everything seems to work as it should, apart from this 50-50 chance of the arty computer freezing anytime I calculate a shot to a new target or from a new firing position. I have been searching since the mod was installed for a solution to this computing freeze, but the only other mention I found was once in this thread way back, and It was not resolved or mentioned again. Tried verifying the integrity of the game cache on steam for arma2 and all the mods " arma2 / oa / pmc / baf " aswell as installing the operation arrowhead beta patch a few minutes ago that appeared on steam recently. Nothing has effected it.... could the problem be in the mod's scripts?, I read a post in this thread a few pages back... that said something about the computer calculates the shot, and if it cant find a good solution it will re-calculate... could it be stuck in a loop? Although I'm not sure if that would be it either, for instance say the target is 6400m out from the firing position, and I select a 1000m round.... When I calculate the shot, it instantly returns an error, same thing for 3000m/6000m, the next round that would go over the shot distance is 9000m, so I select that and calculate. This is when it would either work after a couple seconds and be ready to fire, or will just freeze. would really like to know what the cause is, and find a fix if possible
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